Deadguy2322 said:
Hawki said:
Jesus Christ, is this thread still going? I guess it's true - the console wars never ended, and the PC master race looks on from Mount Olympus as the dirty console peasants fight over the scraps. And I say this as someone who primarily IS a dirty console peasant.
The PCdouchebags just argue about Nvidia Vs AMD, Intel Vs AMD, Steam Vs a free market, etc while acting above it all.
Well, even the gods bickered between themselves.
Anyway, throwing my hat in the ring on certain topics:
Yoshi178 said:
Calling Pikin an RTS is technically true, but it's a mechanically shallow one. Heck, even Halo Wars, a RTS designed with a controller in mind, has more tactical depth.
Phoenixmgs said:
And the new Switch Fire Emblem is just a "Warriors" game, how quaint.
http://fireemblem.wikia.com/wiki/Fire_Emblem_(Nintendo_Switch)
It'll have both the Warriors and the core entry.
Phoenixmgs said:
LMAO at Wii Sports and Mario games considered sports games.
https://en.wikipedia.org/wiki/No_true_Scotsman
Phoenixmgs said:
It is, technically, just a shallow one (well, least the first one is, it's the only one I played.
Phoenixmgs said:
Nintendo didn't even make a shooter until fucking Splatoon, which is far from a hardcore shooter.
Ah yes, because the gaming landscape is really suffering from a lack of shooters right now...
Phoenixmgs said:
Why would there be more Uncharted games?
Sony will likely make them, not Naughty Dog.
altnameJag said:
And of course Metroid Prime is an FPS. You play in the first person perspective, and your main interaction with the game world is shooting things until they die. What bizarro-land do you live in where that's not an FPS?
I actually would maintain that Metroid Prime is an exploration game first, and a shooter second (or simply a 3D Metroidvania). I mean, you do shoot stuff, but that's not the reason you're there, so to speak.
Phoenixmgs said:
Wow, you Nintendo fanboys are really delusional. Nintendo doesn't own enough studios to put out enough games with enough variety. LMAO, developing 2 shooters over 4 generations is a total failure. Sony has more franchises that are shooters than Nintendo has developed games that are shooters over the same time frame, which include Syphon Filter, SOCOM, Killzone, Resistance, Uncharted, and probably a couple I forgot. And the 1st shooter you can play online developed by Nintendo only came out 2 years ago. You actually think that's acceptable? Of course, you do because Nintendo fanboys are delusional.
Seriously, what's with the fixation with shooters? Uncharted isn't even a shooter in the same vein as those games, and if you're fixated with shooters, your best bet is to use a PC.
Phoenixmgs said:
Almost all of Nintendo's games have that "fun for the whole family" theme to them, which there's nothing wrong with that, but I like variety. Just Naughty Dog by themselves has more range thematically than Nintendo. It's just like movies, sure a good family friendly movie is as good as any other kind of movie, but I don't want to be stuck watching nothing but that either.
I don't think that's a fair comparison.
Naughty Dog has gone in one direction over time, making their games more 'mature' (Crash>Jak>Uncharted>Last of Us), and in an interview, that's apparently the direction they'll always go in, while Nintendo mostly has the family friendly theme, but it can be serious when it needs to be.
Of course, either approach is valid I guess - it's the jack of all trades vs. master of one argument.
Addendum_Forthcoming said:
The last ten games they've done? A whole of 3 IPs, and 10 games across 3 IPs (including major DLC packs and standalone expansions). And one of those is the Jak and Daxter Collection.
To be honest, I don't think that's too bad of a record.
The only Naughty Dog games I've played are the three original Crash Bandicoots, but far as I can tell, Naughty Dog has a pretty solid record in terms of quality. I know that variety is the spice of life, but I think that would be a similar record for a lot of developers. Heck, even big ones - Blizzard kickstarted a new IP with StarCraft in 1998, and didn't make a new IP until 2015 with Overwatch. That seems to have worked out well for them since its 'big four' IPs are still getting releases and/or support.