Hawki said:
Phoenixmgs said:
That could be very well the case. However, my point is that if I liked say 10% of PS2's exclusives and liked a quarter of GC's exclusives, there were more good PS2 exclusives because the quantity was just so much more. I understand that someone could of enjoyed GC's library more, but those chances are pretty low.
That's a fair point, but it still touches on the quantity vs. quality argument. Looking at the exclusives I have/had for both consoles (I traded in a lot of Gamecube games back in the day, much to my regret), here's a list:
Gamecube
-Fire Emblem: Path of Radiance
-The Legend of Zelda: Twilight Princess
-The Legend of Zelda: Four Swords Adventures
-The Legend of Zelda: The Wind Waker
-Luigi's Mansion
-Mario Party 4
-Metroid Prime
-Pikmin
-Resident Evil Remake
-Resident Evil Zero
-Super Smash Brothers Melee
-Star Fox Adventures
-Star Fox Assault
-Star Wars: Rogue Leader
-Super Mario Sunshine
PlayStation 2
-Killzone
-Ratchet and Clank
-Ratchet and Clank 2: Locked and Loaded
-Ratchet and Clank 3
-Resident Evil: Outbreak
-Resident Evil: Outbreak File 2
-Resident Evil: Survivor 2
-Resident Evil: Dead Aim
-Sega Superstars
-Time Crisis 3
I'll specify that what I mean by exclusives here is games that were exclusive within their own console generation, as some of the above got ported to the next one (e.g. Twilight Princess), or started off as exclusive, but got ported later (e.g. RE4 started off on the Gamecube, but got ported to the PS2). I'm likewise not counting enhanced versions as exclusives (e.g. have Sonic Adventure 2 Battle for the Gamecube and Resident Evil: Code Veronica X for the PS2). And of course, this is just my personal experience, but in the scope of said personal experience, the Gamecube has stronger exclusives than the PS2. Obviously I'm missing out on some heavy hitters (e.g. didn't play Final Fantasy X until the PS3 re-release), but that can be said for most collections.
(I can look at the Xbox and Dreamcast exclusives I have too if you want...)
You're missing A LOT of heavy hitters from the PS2 library. Maybe you were never interested in them but a few big ones that I can think of and semi looked up (I didn't play them all BTW) are ICO, Shadow of the Colossus, DMC series, Okami, God Hand, Kingdom Hearts series, Dark Cloud series (2 is supposed to be really good), SOCOM, Sly Cooper (the 1st game is amazing), God of War (the only good one), Rogue Galaxy, Gran Turismo, Metal Gear Solid 3, Onimusha series. Then you had the under-the-radar games like Katamari Damacy and Mr Mosquito. There's just tons of JRPGs like Odin Sphere and Valkyrie Profile 2. Sony's MLB The Show series became the best baseball game on PS2 (continuing today as the only MLB game) along with Hot Shots Golf being a damn good golf game. There's probably quite a few other heavy hitters that's hard to remember because PS2 exclusive lists no longer have the DMCs or Okamis because of remasters. Oh, the OG Guitar Hero was only on PS2.
Technically speaking Twilight Princess is a Wii game because it actually released first on Wii (because Nintendo is not nice to their customers). But yeah, I'm not going to take that away from the GC because I remember friends having that pre-ordered on GC for like 2 years.
Yoshi178 said:
Phoenixmgs said:
Yoshi178 said:
Phoenixmgs said:
Yoshi178 said:
i have played Xenoblade Chronicles X yes. and no, i don't count Xenogears & Xenosaga and such that were released on PS2 as the same series. Xenoblade Chronicles was called "Monado: Beginning of the World" in the first place FFS. just because Tetsuya Takahashi and Monolith soft worked on them all does not make them same the franchise.
Did you play any of the prior "Xeno" games? Yes or No
Maybe. i don't know. can you repeat the question?
Did you play any of the prior "Xeno [https://en.wikipedia.org/wiki/Xeno_(series)]" games? Yes or No
You're not the boss of me now!
Why can't you answer the question?
Aiddon said:
Hawki said:
Yep. That's it. I dislike motion controls because of a lack of maturity. Not because motion controls are harder to use than a standard controller and are often based around gimmicks rather than core gameplay.
Except games have been proving that argument wrong for over ten years now... Skyward Sword
I have a diehard Zelda fan (with a Tri-force tattoo and all) who's only Zelda game he didn't beat (except maybe a few portable ones) is Skyward Sword because of the fucking motion controls.
Addendum_Forthcoming said:
Yes, it matters considerably how Sony makes a profit. As that may influence how it markets itself and how it seeks revenue. And no, they haven't madethe massive profits you speak of. In fact given the fact that they literally are going to face an increasing uphill battle in hardware, I don't suspect they'll reveal a PS5 anytime.
People keep making thoroughly idiotic comments bout Nintendo's abiliuty to produce hardware in the future, and yet it's quite foreseeable both Microsoft and Sony are in a far riskier position.
They can't afford not to make high cost, low possible profitability consoles. Yet ever more of their games can be played on price comparative PCs. As I was saying before, to custom build my PC to something that is thoroughly high end costs me little more than AUD1600.
If I wanted to build something comparable to my PS4 Pro, I could knock it back to AUD700. And I still have all my GOG and Steam games, to boot. Moreover I still have access to 90% of Xbox and PS4 games. But a Nintendo console is the only place I can play Nintendo games, and I can't bring my PS4 Pro nor my gaming rig on the move with me.
Looking at technical spec evolution of the Playstation consoles, I already have a gaming rig that will outcompete or break even with a PS6. I don't need to worry about backwards compatibility, I don't need to worry about buying intermediary consoles, I don't need the same physical space, even ....because to play PS4 games as well as a hypothetical PS6 games, I won't need three consoles littering my apartment.
You're forgetting that Sony makes more games than Nintendo and has more quality exclusives. And you also forget that lots of people prefer playing on a console than a PC. Let me know when the multiplatform titles start selling more on PC, then you can talk. Witcher 3 (a PC series) sold more on PS4 alone than it did on PC.
Because it's not about total profit, but risk analysis and market capitalization. Basically what Sony is worth not merely in how it can flog stuff, but in terms of market sentiments and capacity for future growth and what the financial shape of the company looks like. Both Sony and Nintendo are publicly traded companies, which means they need to be open and indiscrete about their spending habits, they have to give overviews of marketing models, and just how fiscally conservative their management is.
Because it's a pretty phenomenal way to determine 'success' looking at a company's finances and their market models. Lamborghini doesn't need to be successful to sell as many models or as much volume than Nissan Motors.
That market cap is a REALLY (sarcasm) great way to forecast how good a company will be. Why was Sony's market cap higher than Nintendo's a year ago if Nintendo has the much less risky and solid business structure? The aspects of Sony that make it not as solid as a company as it could be are its other divisions. If Sony was just gaming, it's market cap would be consistently above Nintendo. And, how is the Switch going to help Nintendo grow when if the Switch becomes wildly successful it will be because it overtakes the portable market which Nintendo already has? So, the Switch isn't going to allow Nintendo to grow much at all.
Where to start? Harley Quinn and Catwoman withheld content? 'Augmenting your preorder' in DE:MD?
Catwoman, you got the code buying used from GameStop literally. Harley Quinn Arkham Knight I preordered and didn't even play it. DE:MD was just stupid packs, and the mission was free later anyways. I pretty much ignore all the stupid pre-order bullshit. I actually pre-order only to save some money at Best Buy, not for the stupid bonuses.
Screw over their customers? I'm happy with the product, no 'screwing' required.
Lol, the "online service" for Switch is beyond stupid.
Because their online authentication server they use for other things like online services like leaderboards or matchmaking,. or whatever, are operating in the background. Regardless if the game is installed or not. If you don't unblock the IPs your PS4 is connected when downloading games, that when you try to run the game, it will fuck up.
So it's literally a problem with how the PS4 uses its online functionality. Then don't get me started on pricing. Which is Australia-centric problem, admittedly. I can buy games for a half or a third of what they cost through the PSN. The predatory nature of PSN is probably the biggest selling point for brick and mortar games in Australia.
The problem is, a 20GB game that should download in about 1-2 hours ends up taking 2 or 3 times that at least with my connection unless I do so.
And it's not just me, either. The way I discovered which IPs to block is precisely because other people online were looking for answers and came up with one. There is also a problem with how the PS4 stores games online and your HDD, necessitating twce as much space when downloading and installing as opposed to other online software distributors like Steam of its physical size.
Never had an issue with PSN. Even if PSN doesn't download at quite your max speed, it's still plenty fast. It's definitely less of a hassle than having to use a phone app to play a game online.
Gamecube had superior technical specs, and the controller is considered by most in the gming world as the best one ever produced. Moreover, it simply had better exclusives than any of its competition. But that wasn't enough to save it.
Wow, you're close to Yoshi on the Nintendo fanboyism. A controller with a jank right stick and missing a shoulder button is the best controller ever produced? Yeah fucking right. It's probably the best Smash Bros. controller ever made but that's about it.