Phoenixmgs said:
Does it matter how Sony makes a profit? They obviously know how to make massive profits in their Gaming division as they've been doing it for 4 straight generations now.
Yes, it matters considerably how Sony makes a profit. As that may influence how it markets itself and how it seeks revenue. And no, they haven't madethe massive profits you speak of. In fact given the fact that they literally are going to face an increasing uphill battle in hardware, I don't suspect they'll reveal a PS5 anytime. People keep making thoroughly idiotic comments bout Nintendo's abiliuty to produce hardware in the future, and yet it's quite foreseeable both Microsoft and Sony are in a far riskier position.
They can't afford
not to make high cost, low possible profitability consoles. Yet ever more of their games can be played on price comparative PCs. As I was saying before, to custom build my PC to something that is thoroughly high end costs me little more than AUD1600.
If I wanted to build something comparable to my PS4 Pro, I could knock it back to AUD700. And I still have all my GOG and Steam games, to boot. Moreover I still have access to 90% of Xbox
and PS4 games. But a Nintendo console is the only place I can play Nintendo games, and I can't bring my PS4 Pro nor my gaming rig on the move with me.
Looking at technical spec evolution of the Playstation consoles, I already have a gaming rig that will outcompete or break even with a
PS6. I don't need to worry about backwards compatibility, I don't need to worry about buying intermediary consoles, I don't need the same physical space, even ....because to play PS4 games as well as a hypothetical PS6 games, I won't need three consoles littering my apartment.
I can play Gamecube, Wii, and WiiU games on my WiiU. Not withstanding the barrage of Virtual Console access games of the past. Can't play Switch games without a switch, but for the price and space I can have access to four console generations of Nintendo games in two slim designed consoles with easily expandable memory.
Which means I can effectively just put most of my other consoles in dry storage, yet still have access to their content. Which is reasonable considering there's PC games as old as some of my GC games that I have to practically retool to just get them to play on my current gaming rig.
MechCommander ... so good, so fucking hard to make run. So worth it, however. I have it running on my student mini-laptop. Alongside other glorious RTS games like Close Combat: ABTF.
Back in the good old days when real time strategy games (or strategy games in general) didn't fucking suck. They actually challenged you to learn hotkeys. They gave you games where resource management was more than just a handful of numbers in boxes. Where an entire team of soldiers can be wiped out from a hidden MG42 team raking across their advance and
you had to live with those permanent consequences in the flow of battle, and accept that they are a certainty in order to take and secure objectives.
Basically the only place to find such nailbiting resource management and
absolute cruelty and lack of mercy is in board games, now.
How is Nintendo worth more than Sony when Sony's PSN makes more money than Nintendo [https://www.destructoid.com/sony-made-more-money-with-just-psn-than-nintendo-did-all-year-358076.phtml]? Sony as a whole definitely makes more money than Nintendo. You're telling me if you were offered money equivalent to the profits made by Sony or Nintendo, you'd pick the lower number?
Because it's not about total profit, but risk analysis and market capitalization. Basically what
Sony is worth not merely in how it can flog stuff, but in terms of market sentiments and capacity for future growth and what the financial shape of the company looks like. Both Sony and Nintendo are publicly traded companies, which means they need to be open and indiscrete about their spending habits, they have to give overviews of marketing models, and just how fiscally conservative their management is.
This is critically important for future development projects. Because publicly traded companies would prefer to not take out loans from banks to pay for projects. But if investors are not biting, they have limited reasons to give you money. In fact, a lot of IPOs exist for that reason, going publicly traded to pay off existing bank loans in order to leverage cheaper borrowing rates or to bankroll corporate expansions at the cost of becoming a publicly traded company.
This is why market capitalization is important. Nintendo's Switch is a much needed injection of not only capital, but a fantastic means to drive up share prices and demand for Nintendo shares.
This is why market capitalization is important, and why Nintendo is effectively worth more than Sony.
Nintendo in a month not only pushed out a ridiculous amount of break even costing consoles, but an attachment rate of one of their games of 101% of Switch versions of BotW and Switch units. That is a fantastic tune to sing to would-be investors, and the share market is responding to it positively for a reason. Nintendo can move games and consoles effortlessly. ARMS has broken well over 1.1 million copies. Mario Kart 8 Deluxe sold millions on the Switch ... Splatoon 2 ... That's a hell of a lot of money.
I have never seen a Developer attach rate of both games and consoles so large as Nintendo.
Again, I don't even get a shit about how much money each company makes. I don't get why that even came up, neither of us have any stakes in either company. It's which company offers ME the better product, and that's Sony hands-down, it's not even close.
Because it's a pretty phenomenal way to determine 'success' looking at a company's finances and their market models. Lamborghini doesn't need to be successful to sell as many models or as much volume than Nissan Motors.
What content was I not able to get from an Arkham game? I usually don't even enter in the pre-order or Day 1 edition codes for that junk, it's more a waste of my time than anything. I remember when I sold Dishonored 2 and noticed there was an insert for some kind of "pack" that I never used, I merely used it to sweeten my eBay listing. I put in the game disc and play the game. Season Pass stuff is the worst because you don't even know what the fuck you're paying for.
Where to start? Harley Quinn and Catwoman withheld content? 'Augmenting your preorder' in DE:MD?
Nintendo could've just put a mic jack on the tablet to allow for chat just like a regular tablet and phone has... But Nintendo has think like Apple and screw over their customers as much as possible.
Screw over their customers? I'm happy with the product, no 'screwing' required.
I don't have any issue with PSN on my PS3 or PS4, what features don't work? You can just put the console in the DMZ. If there's a patch for a game, you can still play the game.
Because their online authentication server they use for other things like online services like leaderboards or matchmaking,. or whatever, are operating in the background. Regardless if the game is installed or not. If you don't unblock the IPs your PS4 is connected when downloading games, that when you try to run the game, it will fuck up.
So it's literally a problem with how the PS4 uses its online functionality. Then don't get me started on
pricing. Which is Australia-centric problem, admittedly. I can buy games for a half or a third of what they cost through the PSN. The predatory nature of PSN is probably the biggest selling point for brick and mortar games in Australia.
The problem is, a 20GB game that should download in about 1-2 hours ends up taking 2 or 3 times that at least with my connection unless I do so.
And it's not just me, either. The way I discovered which IPs to block is precisely because other people online were looking for answers and came up with one. There is also a problem with how the PS4 stores games online and your HDD, necessitating twce as much space when downloading and installing as opposed to other online software distributors like Steam of its physical size.
Sony makes more profits as a company or just their gaming division than Nintendo...
And yet investors (rightly) avoid Sony like the plague ...
Gamecube wasn't a good console in games or in tech (no online, tiny discs, bad controller), what bizarro world do you live in?
Gamecube had superior technical specs, and the controller is considered by most in the gming world as
the best one ever produced. Moreover, it simply had better exclusives than any of its competition. But that wasn't enough to save it.