actually it's a really big reason that influence's 3rd Party developers decisions on which platforms they'll develop games for. probably the main reason with power of the console and whether console can handle it or not being the secondary reason.Phoenixmgs said:I detailed why the Switch won't get support already and it has nothing to do with buying the few 3rd party games it gets.
why do you think the PS1, PS2, Wii and now the PS4 have all of that shovelware as well as their big hit games? because 3rd party devs see the hardware sales of those platforms and then go "oh, there's alot of consoles out there, there's alot more potential for us to make money on those systems. let's put games on it!"
in the case of the Wii, 3rd Party devs also wanted to impress people with fancy graphics and such and the wii was only an SD console. it clearly wasn't powerful enough to run HD games like the PS3 and the 360 could. so the big AAA hitters meant to impress the hardcore gamers were made for the PS3 and 360, and then 3rd Party developers decided to just put simple shovelware type games on the game that were easy to make and didn't cost much to make either.
if power was the main thing developers cared about though, then no freaking way would the PS2 have had all of those 3rd Party big hits on it. Devs would have just made games for the Gamecube and Xbox and left the PS2 out since the PS2 was weaker hardware than the Gamecube and Xbox.
how much money a developer can make on a platform is probably the primary factor in what makes want to develop games for a platform, with how powerful the platform is being the secondary factor afterwards.