Manji187 said:
Jumplion said:
To make "casuals" into "hardcore" we have to gradually make them into one, not assume that they're retards who can't figure out where the jump button is. Unfortunately, most developers thing "stupid" when they think "casuals" and so they make everything dumbed down for them, which is not how we want to introduce them to games (though to be honest, I don't know exactly how to introduce them either).
The only way a casual gamer turns into a hardcore gamer is through perseverance i.e. his will to become better. It's just that the average casual gamer wants some simple, fast fun. They don't want to invest a lot of time figuring out the controls/ gameplay. They don't want to grind...don't want to train. They want their fun to be effortless. Their satisfaction instantaneous. It's all about instant gratification.
Although the transition from casual to hardcore is not obligatory (it's a choice)... casual gamers should be encouraged to 'ascend' for they are the majority and the gaming industry is a business in the end.
How to encourage them? Invite your casual friends to your house for a 'hardcore' evening/ night. Play some co-op games, go online...explain stuff...be patient..serve food and beverages. Basically you should 'convert' them

.
Basically, yes, you're right. I won't deny this new (patent-abusing) technology won't
possibly help encourage "casuals" to "hardcore", but I am very doubtful of it.
Super Mario Bros. definately turned "casuals" into "hardcore" gamers and it didn't need some sort of auto-play to make those gamers (technology like that being available at the time, notwithstanding), it was simple and fun and gave you achievment.
All you hvae to do is make a similar game that's simple and easy to play, but at the same time challenges you to "save the princess" or something. What companies like Nintendo, Activision, THQ, EA, and countless others assume with "casual" gamers that they need their hand held the entire way. In other words, "casuals" to them means "stupid" or "retarded". This is not what "casuals" are at all and it pains me to see some developer trying to make a controll method or something that's "both for the hardcore and the casuals!" when it boils down to them using 1-3 button combat (though that can be "hardcore" or something).
With this technology, Nintendo basically confirms that they think "casual" gamers are stupid. Such a simple concept, used in various other games, shouldn't have to be patented at all and yet Nintendo is doing it saying "it's a new revolution in gaming!" or something. You don't need to patent something this simple, you just need to use something like it in the damn game!
Not to mention that with this in place, this means that no other developer could either use this system
on the damn Wii because Nintendo owns it and now nobody can do something similar because of the patent.
I'll admit, I'm probably overblowing this rather out of proportion, but it's really annoying when I see companies pull this "for the
casuals!" bullshit.