No Haters: If you love Halo so much tell me this. . .

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Sacman

Don't Bend! Ascend!
May 15, 2008
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OhJohnNo said:
Would you consider something made in forge world to not be part of the game
I would consider a map made in Forge World the same way I consider mods. I consider the actual ability to use Forge to create those maps - on an Xbox, rather than a PC which does this stuff almost by nature - to be an achievement.
Have you ever tried scripting? it's the most infuriating process ever created... my point is not everyone can mod or even skin...
than would you consider creating a psychological horror game out of Hal-Life to not be feat?
 

Fingerprint

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Oct 30, 2008
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There seems to be a bit of a anti-Halo theme here...

Anyway, for me Halo is not original at all. It's cliched throughout and the story is unoriginal at best. And that is why I love it. Now hear me out, Halo hasn't really done very much new at all but why would it need to? Halo has pulled various "good bit's" out of previous FPS's, crafted them into one game, and given it a story that, although it may not be the most original, is so well written that it works beautifully. The game is the pinnacle of simplicity: you play the good guys and you kill the bad guys; human guns and alien guns have different strengths and weaknesses, and you don't have to think whilst playing, it's simply just see baddy, shoot baddy.

I'm not sure where I stand on the Halo series inre raising the bar for all modern FPS's. It certainly, at least in my opinion, is a good game/series, it does what it does well and sticks to a winning formula but as for setting standards I'm not so sure. There are plenty of good FPS's out there (the Half-Life series for one) but they don't seem to try to imitate Halo, they have their own aspects that work for them, e.g. CoD games are applauded for realism, Halo isn't. Both are good but for different reasons. I would argue that instead of Halo setting standards it's more a case of developers using the technology available to them to make all, or at least most, modern FPS's to a higher standard. Maybe Halo gets at least some recognition due to the fact it was such a hit but it certainly wasn't the only good FPS out at the time and also it is definitely not the only good FPS since it's release.
 

sketch_zeppelin

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Jan 22, 2010
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Halo sold multiplayer to the consoul market. Thats it's biggest contribution. by PC standards its nothing new but for all the people that don't use PC's for gaming Halo was the first solid FPS on the xbox and lets think about who the xbox was marketed to. mostly the college frat mentality. Halo is the madden of FPS's for the consoles. No its not original but it works and it opend microsoft up to a whole new market so of course they're going to treat it like gods gift and encourge us to do the same.
 

repeating integers

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Mar 17, 2010
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than would you consider creating a psychological horror game out of Hal-Life to not be feat?
I would consider it an achievement and applaud the modder who did it, but I maintain that mod should not be a part of discussions about retail games.

No, I haven't tried scripting. I am utterly useless when it comes to computers, and this includes modding and such.
 

Sacman

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May 15, 2008
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Fingerprint said:
There seems to be a bit of a anti-Halo theme here...
It's because a large portion of people on this sight are PC gamers, well last time I check anyway...
 

twaddle

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Nov 17, 2009
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DazBurger said:
Halo got a better story than most the other look-a-likes there have been made.
actually, halo stories tend to be pretty bland for the most part. The story is "YOU! Yes YOU! GO DO THIS." The stories for the games didn't really get better until halo 3,however the mastery of story telling came with the creation of halo wars and odst. that's when everything began to really have meaning. I also think a hard driver of the series was the music and tone. Well actually the music "SET" the tone. The perfect tone how the music seamlessly blended into gameplay gave you drive or told you how to feel.(Additionally the Halo novels helped bring the story together significantly as well) Now that halo reach is coming out, BUNGIE has tried their best to bring in all the skill they have learned and mastered for this one final story. The mastery of story telling, the perfect mix of fantasy mixed with science fiction, the graphics,the ability to make it your own and have a world to escape to, all key factors are what make this a story to be remembered. This is why gamers love halo. Just because people like halo doesn't mean they exclude other games. I'm pretty sure everyone can't survive on just halo.
 

Assassin Xaero

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Jul 23, 2008
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Honestly, I never figured out why Halo was so great. Nothing really that new or unique, oh, except those shields that completely ruined the games. Empty a clip into someone, they hide behind a rock, and they are back to full health. Oh wait, now with that orb shield or whatever, you don't even have to hide anymore. The majority of the things it did were already done in Quake. I've asked countless people why it is so great and most the time I always got the same response, which was pretty much "dude, it's Halo!". One person told me it was the first xbox FPS that was done decently, so I can kinda understand that.

But new standard? Hmm, I guess you could kinda say that. A new standard that completely shitified the good 'ole FPS games I used to love. Since Halo, the majority of FPS games have a limited number of weapons you can carry (2-3), regenerating health and shields, no absurdly awesome weapons (ex: dual heavy machine guns in NecroVision), 30-40 minute long missions, and many other rarely seen qualities.
 

JoshGod

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Aug 31, 2009
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its one of the few games were (online) you pick weapons up of the floor and take a whole clip to kill.
 

Buizel91

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Aug 25, 2008
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jakobhl said:
Excuse me if this has been said all ready, but what makes Halo stand out is the balance.. the balance of the weapons, the vehicles, even the maps themselves. It's also Bungie's willingness to go the extra mile, by including Theater, Forge, Firefight, stats-tracking on Bungie.net and online/LAN/splitscreen co-op along side with what is by far the most rewarding console FPS multi-player. If you're strictly asking about what makes the single-player experience stand out, then the question is a little more difficult to answer, but to me, that's never been what makes Halo special.
I agree with everything you just said, it looks like you are one of the only people on this topic with an actual brain and are not just commenting to start an argument. You just stating your own point, and for that i applaud you.
 

Darzen

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Aug 27, 2009
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Halo storyline wise doesn't have much to offer but the game play is great on and off line.
Halo also doesn't claim to be "realistic" like other games so the health regen is justified in a way. Online games play lets everyone be on sort of equal grounds(note:some people just have skill). Halo is also one of those games thats easy to get into and lost in as well because for some odd reason you can immerse yourself into the game.
 

repeating integers

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Empty a clip into someone, they hide behind a rock, and they are back to full health.
You obviously haven't played very much Halo multiplayer. This kind of thing is theoretically possible but it rarely happens, chiefly due to good map design and the fact that you can just, you know, follow them behind the rock and kill them. Or toss a grenade behind the rock and force them to either stay there and blow up, or come out into the open and get riddled with bullet holes.
 

Treeinthewoods

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May 14, 2010
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The_root_of_all_evil said:
ForensicYOYO said:
You could say its the core of all FPS to date.
You could also say that Twilight was the most successful Vampire film to date.

But why would you?

UBERfionn said:
Not really because Halo: Combat Evolved gave us Limited weapons(you could only carry two at a time), regenerating health(in the form of your shield) and a button for to punch people instead of switching to your crowbar or whatever to do so. It was the first modern shooter.
Weapon Encumberance was around in Chainmail(1970)or Spy Hunter(82), regenerating health was around in Star Wars(83) or Ghost and Goblins(85), Melee instead of ranged was around in Bomberman(83).
Simply porting these things into a new genre is not what you call innovation.
By that standard, isn't every single game in existence today just a rip off of something from back in the dark ages? Limbo = Pitfall ripoff, Doom = Maze ripoff, Okami = Legend of Zelda rip off, etc.? Every car is just a rip off of the Model T except they have added on a bunch of new bells and whistles if you think about it that way.

Innovation to me doesn't have to be completely unique, it can combine existing things in new ways.

All those things you mentioned did exist before Halo, but Halo was the first game to combine all those elements into an FPS about a super powered space marine in the future for a console
 

Fingerprint

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Oct 30, 2008
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Sacman said:
Fingerprint said:
There seems to be a bit of a anti-Halo theme here...
It's because a large portion of people on this sight are PC gamers, well last time I check anyway...
Actually I agree entirely. I am a PC gamer when in England and a console (360) gamer in New Zealand. When I first tried Halo it was on the PC and, yeah, I didn't like it much, it was okay but not great, I felt that that was more down to the feel of controls, being used to having more to do in a game I felt it was fairly mediocre and lacking in substance - though the story itself was still good. However, since buying a 360 whilst in NZ (due to the fact that I can't afford a PC) I found Halo to be a lot better, the game suits the controller perfectly and when with friends it becomes a lot of fun.

P.s., the youtube clip based on H-L2 you put up a few posts ago was fcking sweet; I would definitely play that were it made into a game.
 

fix-the-spade

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Feb 25, 2008
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ForensicYOYO said:
I just want to enjoy the series again before I turn into a hater of a game I truly loved.
On the consoles, Halo 3 has (and Reach will) a level of community involvement and content creation that simply doesn't exist anywhere else. They're unique in console gaming.

None of the Halos have ever been original, even Combat Evolved took literally every 'new' thing in it from other titles. What they are is well made and fun shooters, why not just enjoy them for that.
 

SkyrinGans

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Aug 30, 2010
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It's not like any really violent, gore crazy, headshot loving FPS we see today. It defined FPS games and it does what no other game does. Tell a story. Halo, Bioshock, and Ace Combat really brought the player into the story, the emotion, and the drama of it all. Halo is not about pwning noobs or screaming at your TV. It's about having a great time with your friends and that's why you should never give up on the series.
 

gbemery

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Jun 27, 2009
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OhJohnNo said:
IMO, innovation isn't necessary for a game to be good. It helps, but it's not needed. If asked to identify something Halo innovated, I'd probably be at a loss. If asked to identify what elements make it so very fun, you could expect a long post.
I agree with this. Every game that comes out doesn't need to be innovative. It would be nice, but sometimes I just want a continuation of what I am use to.

So I would ask the question to the OP that if all new games just changed story lines and plots but didn't really bring new innovation into the game would you just stop completely? I mean 3D is innovation but if they start that crap with games right now I will be annoyed, at least until they perfect it and don't just make it a gimmick.
 

starwarsgeek

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Nov 30, 2009
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The reason I love the series is the focus on fun (which the competive community strives to ruin sometimes...same issue with Smash Bros., Pokemon, and other ridculously fun games with online modes).

Also...Forge mode might be the most fun I've ever had in a map editor.
 

whycantibelinus

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Sep 29, 2009
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Cassita said:
Polaris19 said:
Cassita said:
UBERfionn said:
Cassita said:
New standard? That parade of mediocrity?

Oh dear, oh dear.
Halo: combat evolved.
not halo 3.
Don't confuse the two.
You misunderstood me; the entire franchise is shallow.
So? Whats wrong with basics? I much prefer Halo because you can literally open it up out of the box and jump right in.
And that's fine. I prefer depth and story telling, but whatever. To each their own.
Then you shouldn't be posting here. It's like if someone made a thread about how Italian food was getting sort of monotonous to them and needed a new reason to reinvigorate their love for it, then you, as someone who has never ever even thought about liking Italian food, come in and say that it's just mediocre. You're posting off topic, and really shouldn't even be posting in this thread. Unless you just came here to troll, which it's obvious that you did.

OT: Halo is fun as hell. Sure it's started to seem samey over the years but no other game in my opinion offers such seamless transition from vehicle combat to balls to the wall unload a machine gun in someones face combat to sneaking around and sniping people combat. Also it has a large player base so it's not difficult to get into matches at all, whereas games like Unreal Tournament 3, which is also fun as hell, can take a very long time on console to get into a full game.