Ummmmmm.... Grenades were NEVER a one-hit kill.ColdStorage said:Thanks, you've just proved my point, hardcore PC gaming until Halo was pretty much a one hit kill.obliviondoll said:Particularly true for the Quake series and many of their mods, because grenade launchers meant you didn't need to turn around to take a shot at someone. Aim about 30 degrees up, fire at a wall just before you round the corner, and there's a decent chance your enemy will run into it while chasing you.
You fire a grenade in that situation to hurt the opponent, but it NEVER instant-killed someone at 100 health. Even without armour. It was a distraction, something to slow them down, and if you had good timing and a little luck, it'd take a chunk of health with it, evening the playing field while you get yourself facing your opponent. The only way to instant-kill someone in Quake was to use the lightning gun underwater.And that was only guaranteed to kill yourself.
You never PLAYED Quake, did you?
Also...
Halo 2 introduced dual wielding which existed before the original Halo in Rise of the Triad, Blood, Blood 2, Several Doom mods and Doom Engine games, etc, etc, etc. Yep, good innovation.Beastialman said:Pardon me good sir, but I believe you may be mistaken, Halo 2 introduced dual-wielding and vehicle jacking (not to mention playing as the Arbiter, which was dopenificent). While I'm pretty sure vehicle jacking was done in GTA (along with playing the as an enemy in some other games) dual-wielding seemed like Halo 2 did before other FPS's (not sure on this, it seems like the most successful integration of it). It also did a good job at vehicle jacking.obliviondoll said:I think Halo 2 and 3 failed miserably at the whole "innovation" thing
Halo 3 improved upon Halo 2 even further with forge, while it's not as polished as it's going to be in Reach it was at least a wonderful step for user created content. Let's also not forget about theater.
Halo 2 invented Vehicle Jacking which was an option in several FPS and TPS games before it. Also very innovative. I'll admit it integrated the vehicle jacking better than any non-GTA game before it though.
I'll give you Forge, but ONLY in the context of console-based level builders. PC games have had them coming out since forever. Abuse being the best example. They released the programming language it was coded in for free with the game, complete with full in-depth tutorial and manuals.