No Haters: If you love Halo so much tell me this. . .

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maturin

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Jul 20, 2010
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ZahrDalsk said:
maturin said:
Have you played a Halo CE level recently? Some of them are repetitive and uninspired in the extreme. Then why do I love the damn Legendary SP so much? I'd never touch the Halo 2 or 3 equivalent.
I actually did play through the campaign a couple weeks ago and I never felt the levels were repetitive - unless you mean in terms of materials used in which case yes, I find it quite acceptable that the interior of a ship is going to be much the same throughout - and inspired is a very subjective term.
Both Assault on the Control Room and Two Betrayals consits mostly of identical rooms endlessly repeated, and the two missions reused the same set of maps. How is that not repetitive? The first mission and the first flood mission are also sets of the same corridors.
 

Ampersand

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May 1, 2010
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obliviondoll said:
Ampersand said:
People keep telling me that bioware games have great stories but sadly i've never been able to get far enough into any of them to find out because the gameplay is so boring. same problem with heavy ran and fall out. Might as well mention bioshock aswell.
Won't fault you on the Bioware thing, there are plenty of people who don't enjoy their games (and a few who won't play them but enjoy watching for the story - I have a couple of friends who always ask me to play Dragon Age when they're over, but hate trying to play it themselves)

With Fallout, however, I'm assuming you misread. I said "Fallout would like a word with you. Fallout 3 would not." Did you ever play the original Fallout? Or Fallout 2? You don't sound like you did. They had a very different feel to anything else listed here.

And as for Bioshock, I was tempted, but I haven't actually got around to playing it all the way through myself yet. And besides, it WAS (as Yahtzee so helpfully mentioned) just a System Shock ripoff with HD graphics. He didn't mention that it ripped off the art style of Fallout more than that of System Shock though.
Yeh the problem I have with alot of the bioware games (as well as certain members of the Final fantasy family) Is that although the story is intriguing the gameplay almost feels like a nuisance.

You're right i have never played fall out 1 or 2 so i'll take your word on that.

As much as i want to go off on a rant about bioshock, i'm going to restrain myself. I'll just paraphase yahtzee and say that there is a fine line between atmospheric pacing and just having fuck-all happen. :D

Peace ^_^
 

mrdude2010

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Aug 6, 2009
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Fire Daemon said:
mrdude2010 said:
Fire Daemon said:
NO game is a direct Halo clone of course,



What the hell...
*ahem*

republic commandos...
identical controls, identical health system, similar movement and jump speeds, the only thing different was that your main weapon could be modded into several different weapons instead of you having to search around to find them

still a good game, but pretty much a blatant halo clone... it even had flood levels
Didn't that game have an additional 3 characters that you could control and order about, make them do things like blow stuff up, open doors etc? That has been absent from Halo and makes it sound more like a Brute Force or The Thing clone to me.

i forgot about that thanks for reminding me

aside from blowing up doors though (which just meant pointing at whatever they needed to blow up and pressing a button) the squad controls didn't do much for me... it felt very halo-y to me but of course that's my opinion and not a verifiable statement
 

therookie95

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Nov 18, 2009
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AugustFall said:
therookie95 said:
Every time it was released it set a new standered for other to follow:
Halo 1, it was one of the first good FPS on a Console
Halo 2, defined multiplayer for FPS, some may argue it was what saved the Xbox
Halo 3, introduced forge which let people on consoles experence what thost who used things like gary's mod and the like had, user generated content.
Halo: ODST, well, i've never played this one
Halo: Reach Watch the video's on forgeworld, http://www.youtube.com/watch?v=MnoUGULIPyc for the vidoc

Golden Eye, seriously and Time Splitters. How are these being forgotten over and over again?! These were both on consoles before Halo and were fun as hell.

Time Splitters also had a level builder.

Halo was indeed a breakout success and popularised FPSs on consoles but it was not revolutionary, merely the culmination of ground covered in previous and in my opinion better FPS's.
Sorry, i forgot about those but in my defense I started gaming a while after those two, Halo was released and it was my first FPS and honestly, it got me into the Genre so my first point may not be completly valid,