One begins to wonder if Peter Molyneux's design process begins with him doing enough lsd to fill a bath tub and then consulting a ouiji board, possibly while being repeatedly clubbed in the back of the head with a large oar.
Gah, Lionhead pisses me off so damn much. Fable was a fantastic game, likely one of the best of the last generation. 2 and 3 should by all rights have been great as well, and in some ways they were. But for every awesome thing and improvement over the previous game, there was something else that was either jaw-droppingly stupid or utterly infuriating, and often both.
For example; the dog was a great addition, and was for the most part damned useful when exploring and helping you to sniff out all that lovely, lovely loot. But then sometimes it seemed like his keen, focused canine brain had been transplanted with the degenerating grey matter of a dementia suffering hedgehog. I won't even get into the moronic choice you have to make at the end of the game. Fable 2's radial menu was both expansive and efficient, but it seems whoever was in charge of npc interaction decided that actually being allowed to choose how to interact was an unnecessary luxury, and so my supposedly straight hero now has no choice but to dance the waltz with every male subject he has to impress. Maybe Albion has outgrown gender sterotypes, either that or everyone in the game is secretly bisexual. On top of that, instead of being able to sway entire crouds of people, it seems that the hero of Fable 3 is a wee bit shy and has to deal with his subjects one by bloody one. I could go on all day with these.
"One step forward, two steps back" pretty much sums up the Fable series. Or better yet "one step forward, slips on a banana peel and faceplants the paving stones".