Carnagath said:
As for the community, I hope you are kidding. Of course Valve worship their modding community, hell, they've made half of Valve's games for them and all they had to do was put Valve's name on them and cash in.
I'll grant you, many of Valve's games were born out of the modding community, but how is that a bad thing? They saw mods like Counter-Strike and Team Fortress, in their very early forms, as signs of true talent and offered jobs to the creators of those mods. Then, when the modders unsurprisingly accepted those offers, Valve said, "Go ahead and work on what you want." And, again unsurprisingly, they worked on the projects they started in their own mods. I mean, God forbid a company not think it's above the gaming community and share ideas with said community and listen to what that same community wants. Unlike so many other companies. 'cough' Epic Games 'cough' Besides, they support the modding community that makes all of the free mods too, not just the ones they think are monetarily viable.
And no, there weren't a "load" of companies out there providing free stuff for their games. Even before the whole DLC movement. I've been into PC gaming for a long, long time. It's always been a rarity for any company to be willing to give free content to it's customers. I point you to Blizzard and Maxis/EA, just as examples. Their less then stellar updates to StarCraft, WarCraft, and the Sims, respectively, weren't free updates. They were ALWAYS full-release add-ons priced at or near full game prices. Sierra entertainment did the same thing with Half-Life when they still owned the rights to it. (yeah, Valve had to buy the franchise back) Blue Shift and Opposing Force were released as full-priced add-ons too.