It may not be about restricting the player, but it has the effect of doing so, and I do agree with your last point, it's only a bit of digital body-bumping, so why is it so massively important these days? Don't get me wrong I understand the use of emotion to immerse a player in a digital world, but it's almost like the graphics debate, how far is far enough and beyond that is there any point?nobodysoldier25 said:Again with ifs and thens. Why can't a character just be gay? There are characters that are just straight. That restricts some players. Why is that allowed? But then again I am talking not just about Bioware, but games in general. And yes it does matter. Did you just ignore the rest of the thread?Sgt. Dante said:But they are, IF you are a guy and can romance a guy, they are gay, if you can't they are straight.nobodysoldier25 said:But that's just it. Like I said before there shouldn't be "what if"s and "might as well be"s. There should be clearly defined characters. It isn't like there aren't character that are straight, specifically referred to as straight, and are, without a doubt, straight.Sgt. Dante said:Just because the PC is potentially Bi doesn't mean that the characters are, they only sleep with the PC if the romance option is high enough and in that play through they never really romance anyone else, and unless they talk about their past lovers they may as well be gay.
This presumes of course that different game saves are essentially different universes, so straight in one = gay in another and vice-versa.
Conversation options and back stories don't really change to reflect a difference between the two, so why does it matter? If you want to get on with the character and are able, go nuts. restricting the players experience is usually a bad game design principle.
And it's more than just the relationship aspect. It's not about restricting the player. It's about making developed and believable characters, thus making a more believable game. I assumed a nice and detailed story with characters that reflected that was part of what people wanted from a game, but apparently people want nothing more than the gratification of the romances.
Clearly defined characters may make for a better story, but more choice will make for a better game.