Okay it's official: I fucking HATE "Old World Blues"

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idon'tknowaboutthat

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Nov 30, 2009
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I sorta agree with you, but mainly only your 3rd point, and again only partly. I liked the dialogue/humor/tone of OWB, I found it refreshing and sort of reminiscent of F3, probably all the blasted out buildings and such, which I liked better. I didn't notice many bugs or crashing either. The enemies are too tough though, and more importantly the respawning is ridiculous. Every in-game day I'd kill stuff, then sleep at night and next morning it'd all be back again... I didn't notice that enemies were as strong as you were saying though. Took me 1 or 2 shots from stealth with Christine's sniper rifle or the Dead Money holorifle, maybe 5 or so without stealth, which is over the top but not 10 anti-materiel shots level like you're saying... I've got lotsa mods that do balancing and whatnot, increase global damage, maybe that's it. Oh, and I was like level 40+ too.
 

Norrdicus

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Feb 27, 2012
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Requia said:
Nope, the Core game is Obsidian, but the 4 major DLCs are all Bethesda, though they used the old Van Buren notes for Honest Hearts.
Nope, all Obsidian. You can check that by just simply checking Fallout wiki links. For example, here's Chris Avellone explaining their design decisions in Dead Money [http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=144]

Honestly, I don't even know where you picked up the "Bethesda did the add-ons" bit
 

008Zulu_v1legacy

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Sep 6, 2009
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Bethesda's idea of hard mode is more HP and damage resistance. It's cheap and lame. I don't play their games on anything higher than "normal" because it is just too boring.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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008Zulu said:
Bethesda's idea of hard mode is more HP and damage resistance. It's cheap and lame. I don't play their games on anything higher than "normal" because it is just too boring.
Except this wasn't made by Bethesda. It was made by Obsidian, using Bethesda's engine.
 

Ftaghn To You Too

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Nov 25, 2009
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amaranth_dru said:
Once again, Obsidian strikes. For some reason people praise the hell out of Obsidian's bug ridden shit they call games.
Better writing, gameplay, and design than anything Bethesda has made in a decade. It also had much fewer glitches, in my copy!

I don't even know why Bethesda is still around.

Edit: in retrospect, that was too harsh. Bethesda is still one of the great hopes of the industry. They've just strayed from the path of righteousness in the last few years.
 

EvolutionKills

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Jul 20, 2008
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Requia said:
I can't speak to the bugs you've seen, the only one I noticed was where the Sink decides to stop restocking ammo (not that it would help much if it remembered). But Bethesda *always* sucks at the actual RPG mechanics, they get judged on their world design and writing alone for some reason.

This wasn't Bethesda, this sequel and it's DLC was developed by Obsidian Entertainment. The same team that made sequel to Knights of the Old Republic and Neverwinter Nights, and the much maligned Alpha Protocol.
 

My name is Fiction

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Sep 27, 2010
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The humor was just fine to me, didn't see the slutty robot loli coming. Altho the teddy bear referencing was a good hint. With all the free perks the game gave you at the start and the skill chalenges leading to awesome loot not sure how it could be dificult. Just equip a paladin toaster and you are ready to smash some robot heads. But if you focused into non-combats first early on which is the best course of action you could have missed out on the new gear. I'll just guess you didn't build vary well. I did fine Lv30. Perhaps you also built 30 points in resistance in Darksouls too. Oh god thats soo aweful.
 

Requia

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Apr 4, 2013
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Norrdicus said:
Requia said:
Nope, the Core game is Obsidian, but the 4 major DLCs are all Bethesda, though they used the old Van Buren notes for Honest Hearts.
Nope, all Obsidian. You can check that by just simply checking Fallout wiki links. For example, here's Chris Avellone explaining their design decisions in Dead Money [http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=144]

Honestly, I don't even know where you picked up the "Bethesda did the add-ons" bit
Hrm, so why did Bethesda go around trumpeting that they'd be making the DLC instead of Obsidian back before launch? I guess plans change, and this is Obsidian's fuckup.
 

Vern5

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Mar 3, 2011
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Requia said:
Hrm, so why did Bethesda go around trumpeting that they'd be making the DLC instead of Obsidian back before launch? I guess plans change, and this is Obsidian's fuckup.
Bethesda originally planned to do the DLC? That's the first I've ever heard of that.

And let's be fair to Obsidian; they hardly fucked up anything. Fallout New Vegas may not be perfect but its damn good overall and the same goes for its DLC.
 

knight steel

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BloatedGuppy said:
It's because most of those points are subjective and will vary from person to person-console to console-and character build to character build ^_^

1.I found the game absolutely hilarious actual LOL kinda funny-but's just my type of humor.
2.I suffered minor bugs the occasional clipping and one pause that required restart.
3.Yeah I suffered from this as well-
Level:45
Strength:10
Endurance:10
Melee weapon:100%
Wep:protonic Inversal Axe
Armor:Can't remember the exact armor but it was a heavy one which would have been fully repaired
=Lot's of death from Robot's T_T
 

Requia

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Apr 4, 2013
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Vern5 said:
Requia said:
Hrm, so why did Bethesda go around trumpeting that they'd be making the DLC instead of Obsidian back before launch? I guess plans change, and this is Obsidian's fuckup.
Bethesda originally planned to do the DLC? That's the first I've ever heard of that.

And let's be fair to Obsidian; they hardly fucked up anything. Fallout New Vegas may not be perfect but its damn good overall and the same goes for its DLC.
The other three yes, but my willingness to overlook flaws doesn't extend to borderline unplayablity. Doing OWB as a level 20 or so guns character can pretty much only be accomplished by maxing out your inventory weight with ammo (hardcore limit) in order to deal with the crappy DT/HP level scaling.
 

My name is Fiction

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Sep 27, 2010
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Lucem712 said:
It's by far my favourite, though it completely kicked my ass. But, never again, NEVER AGAIN, will I play Dead Money. Fuck that DLC, seriously. I love the story and the characters, I kind of like the atmosphere but FUCK some of the mechanics in that. I am referring specifically to the 'Bomb Collar'. Nothing is more annoying than walking around looking out for ghosts and bam, rapid beeping and head EXPLOSION.

I'm sorry...I'm...not bitter, or anything...-cough-
Alot of the radios have been patched out, so has the hyper lethality of the fog.
 

kingthrall

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May 31, 2011
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O.P has no clue what he/she is talking about. Old world blues was a fantastic plugin with a lot of witty humor and was a great little plugin.

The only major issue I had with old world blues was the lack of non-tech weapons for characters that had developed previously heavy into hand to hand combat or used small guns. This also lead me to the other problem of the dlc was released far too late for established characters to have any real impact in establishing the dlc (even with the minimum level cap required) your character in most cases had pretty much done 85% of vegas and was just steamrolling everything.

As for ammo, considering its dlc and there is weightless supply of ammunition (without mods) you could pretty much waltz the dlc like I did. If you didnt have ammo then ill make it pretty clear that the plugin tried to force you to use the new guns in the game to counter the creatures you faced to get the full moneys worth out of your dlc.

This is why the O.P has no clue what he/she is talking about because they made the game in such a way to maximize every apsect of the dlc to complete it. The real question to ask is, should a game be doing this and forcing you to use said weapons ect just for the sake of proving its point that you get your moneys worth out of a dlc.
 

Vern5

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Mar 3, 2011
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Requia said:
Vern5 said:
Requia said:
Hrm, so why did Bethesda go around trumpeting that they'd be making the DLC instead of Obsidian back before launch? I guess plans change, and this is Obsidian's fuckup.
Bethesda originally planned to do the DLC? That's the first I've ever heard of that.

And let's be fair to Obsidian; they hardly fucked up anything. Fallout New Vegas may not be perfect but its damn good overall and the same goes for its DLC.
The other three yes, but my willingness to overlook flaws doesn't extend to borderline unplayablity. Doing OWB as a level 20 or so guns character can pretty much only be accomplished by maxing out your inventory weight with ammo (hardcore limit) in order to deal with the crappy DT/HP level scaling.
To all problems there is a solution. I actually didn't get very far into OWB due to lack of interest but I don't remember it being that hard with guns or energy weapons. The Robo-Scorpions were the biggest threat besides that tiny Deathclaw (seriously, what was up with that thing?) and all they really needed was a few more shots to the Tail and an EMP grenade or two. And I did this around level 16, mind you.

The only reason the enemies in OWB might be too beefy would have to be because of the Difficulty settings or mods. Or you weren't using AP ammo or a weapon without suitable power.
 

BloatedGuppy

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Feb 3, 2010
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My name is Fiction said:
The humor was just fine to me, didn't see the slutty robot loli coming. Altho the teddy bear referencing was a good hint. With all the free perks the game gave you at the start and the skill chalenges leading to awesome loot not sure how it could be dificult. Just equip a paladin toaster and you are ready to smash some robot heads. But if you focused into non-combats first early on which is the best course of action you could have missed out on the new gear. I'll just guess you didn't build vary well. I did fine Lv30. Perhaps you also built 30 points in resistance in Darksouls too. Oh god thats soo aweful.
Well, I'm level 46 now, having just finished it this evening, so I was low to mid 40's for the run of the DLC. I only have two skills below 70 and only 3-4 below 90 at this point. I'm a more than capable combat character.

I'd blame the HP sponging on my mod(s), perhaps Project Nevada, but I had absolutely no issues whatsoever with Dead Money or Honest Hearts (aside from White Legs running around with Anti Material Rifles...they still died in one shot, so no matter). I'm not even joking about the 10+ shots from my heaviest gun. The modded up dog mini-gun needed three CLIPS to kill a run of the mill robot or Nightstalker.

And no, I did not stack resistances in Dark Souls. I was a high Faith Cleric using a divine weapon.

Chris Tian said:
The third point I don't get, I played FO:NV on "Master" and had no problems with my stealth/sniper guy. Is this "HP/DT stacking" a bug too? Or something else bugged out on you? Otherwise i don't understand how it can be that you seem to need alot more shots than i did.
I dunno, you tell me. I JUST finished it tonight (after a relentless parade of crashes), so the experience is pretty fresh in my mind. EVERYTHING was bullet sponging except the lobotomites. As I say above, I'd be willing to attribute the problem to mods if the mods showed this tendency anywhere else. But they don't. I'm back to the Mojave now and things are dying quite normally.

I remember the HP scaling was out of control for the special mobs in Broken Steel as well, so this isn't really new territory. Makes me fearful for what awaits with Lonesome Road.

kingthrall said:
O.P has no clue what he/she is talking about.
Quality input as always, thrall. I appreciate you pulling yourself off Myth 2 long enough to view my thread and insult me.
 

Requia

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Apr 4, 2013
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Vern5 said:
Requia said:
Vern5 said:
Requia said:
Hrm, so why did Bethesda go around trumpeting that they'd be making the DLC instead of Obsidian back before launch? I guess plans change, and this is Obsidian's fuckup.
Bethesda originally planned to do the DLC? That's the first I've ever heard of that.

And let's be fair to Obsidian; they hardly fucked up anything. Fallout New Vegas may not be perfect but its damn good overall and the same goes for its DLC.
The other three yes, but my willingness to overlook flaws doesn't extend to borderline unplayablity. Doing OWB as a level 20 or so guns character can pretty much only be accomplished by maxing out your inventory weight with ammo (hardcore limit) in order to deal with the crappy DT/HP level scaling.
To all problems there is a solution. I actually didn't get very far into OWB due to lack of interest but I don't remember it being that hard with guns or energy weapons. The Robo-Scorpions were the biggest threat besides that tiny Deathclaw (seriously, what was up with that thing?) and all they really needed was a few more shots to the Tail and an EMP grenade or two. And I did this around level 16, mind you.

The only reason the enemies in OWB might be too beefy would have to be because of the Difficulty settings or mods. Or you weren't using AP ammo or a weapon without suitable power.
Level scaling. As you level up the enemies take more and more bullets to kill.
 

Altorin

Jack of No Trades
May 16, 2008
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Requia said:
Vern5 said:
Requia said:
Hrm, so why did Bethesda go around trumpeting that they'd be making the DLC instead of Obsidian back before launch? I guess plans change, and this is Obsidian's fuckup.
Bethesda originally planned to do the DLC? That's the first I've ever heard of that.

And let's be fair to Obsidian; they hardly fucked up anything. Fallout New Vegas may not be perfect but its damn good overall and the same goes for its DLC.
The other three yes, but my willingness to overlook flaws doesn't extend to borderline unplayablity. Doing OWB as a level 20 or so guns character can pretty much only be accomplished by maxing out your inventory weight with ammo (hardcore limit) in order to deal with the crappy DT/HP level scaling.
I'm not sure. is OWB really harder then Lonesome Road? cause I on a whim wandered into the divide with a level 3 explosives character and managed to get almost all the way to the end (near the end you're attacked by 3 deathclaws, and even though by that time I'd grown to about level 12, there was just mathematically no way I could kill 3 of them at once).

I do remember wandering into OWB with a relatively low level stealth/guns character and having trouble some, but none of my other characters had any sort of issue. The benefits of retrofitting the sink make the game silly in terms of easy I found.

all on normal-nonHC