One Last look at Mass Effect 3.

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DioWallachia

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edgecult said:
Ah, Yours sounds a lot like mine to some degree, with the idea of each ending being a playable epilogue/final level type thing. I split mine as along the same lines as Red = resist and fight on (wounded shep gets up and continues to lead the fight. EMS dictates how hard battles are ect), Blue = Fallen and fight on as Harbinger possessed super Shep against your friends and assets.(turning a High EMS run into a much harder game sense you gotta fight back through All of your gained combat assets.) Green = death/final stand (IE Shep can't completely resist and to keep the blue story from happening takes himself out of the game meaning it's up to the rest of the cause to fight or die. which would involve character hopping to all the major people on the field for a small mission where death/loss = char death and affects the turn out of the battle, if they die without shep to lead or fight on without him to victory. (or if they wanted just wrap it using the suicide mission idea. Not having the right assets/upgrade/friends = char deaths. To many char death = bad end. In this case, some would be EDI protecting a wounded joker after the normandy took a rough hit and crashed, Liara would have to try and get her time capsule somewhere it'll be found. Anderson and the V survivor trying to hold for reinforcements, Wrex and Eve pulling a final stand against a horde. where certian assets may drop in to aid them. Geth primes sudden air drop in to aid the V-survivor, Liara getting a last minute save by Aria and her merc army,Grunt and his squad and/or Rachni sudden start popping up to help Wrex and Eve.) Donno that's the short version of mine. It sounded fun to play in my head at least -shrug-
I believe i have done an impresive job for someone who never played the series. I did that to provide a possible scenerio to prove that the game can STILL go on after being indoctrinated, even if i dont really suscribe to the Indoctrination Theory for its many flaws. I think that the gameplay where you play as your LI or any squadmate that its still alive to confront "Shepardinger" who use the same powers that you had during your gameplay with him/her, would have made up for the fact that the game was split up in 2 and their Shep became an agent of the Reapers (Again, this was assuming that IT was real and BW intented the deceit. But that would never happen)
 
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lord Claincy Ffnord said:
Blachman201 said:
Yes I am sure that his logic was sound. I've looked at it from both ways and did plenty of research on it at the time. It's logic is based off the assumption that sooner or later (without interference) organics would create synthetics that would destroy them. Based off that assumption his logic makes perfect sense. He was likely coded with that base assumption as it was exactly this that he was designed to do. Programs are logical, if it is programmed to have that assumption there isn't a problem. Even beyond that, standard procedure for proving/disproving something is to test it again and again and see what happens and the catalyst has been observing the exact same cycle of untold millenia. It's conclusion *is* logical.This doesn't mean it is the only logical train of thought on the matter but it is still valid.

http://social.bioware.com/forum/1/topic/355/index/13006636

Read that and try to keep an open mind if you like. But at this point I doubt that anyone who thinks its logic is invalid is likely to change their minds and vice versa.

It's not that you need to have read/played other sci-fi to understand it, the logic is still correct without it in that AI's, being machines, will still be entirely logical regardless. That isn't a sci-fi concept, a program does Exactly what it is told. Having seen/read other sci-fi does help it make more sense but it isn't neccesary. However, the ending was horribly unclear about it meaning that it WAS hard to understand and I have never denied that this was a serious flaw in the ending.
Again, the Catalyst whole thesis is based on an appeal to probability; passing a possibility off as an absolute is inherently fallacious, no matter how you twist it. And again, he never put forward any evidence for his claims, he just tells us to take his word for it. And it comes from the leader of our enemy for 3 games. The creature who leads an army of genocidal robots that uses twisted mockeries of the dead as foot-soldiers and turns the living into slurry. And he is, pre-Extended Cut, portrayed as if he is some kind of genius who is completely right in his assertion.

Imagine a World War II game ending with you standing face to face with Hitler himself, and he tells you: "The Jews must be eradicated, because they will always work to subvert the Master Race, and enslave all of mankind forever!", and the player character just puts down his weapon and said "Well, I guess that makes sense..." You would think that the developers were raving mad, because no one ever agrees with Hitler because he is goddamn Hitler.

Bioware's attempts to retroactively justify the Catalyst with, "Oh, well he is a robot who misinterpreted his directives, but that is the fault of the Leviathans", is a lame and transparent excuse, and it really changes nothing as you still have to agree with him.

The only difference is that now you know for certain that he is insane.

Once again as I said before. Shared ownership. The game devs owe the fans yes, but it goes both ways. You are trying to tell me that essentially anytime fans didn't like something in a game they should be able to get it changed. This would firstly make games companies go out of business as the only way they could keep people happy would be to spend at least half their time trying to change everything for their fans. This would also drive a lot of people out of the industry. You could merrily wave goodbye to any innovative games.
This is such a ridiculous argument. Of course you have to keep your fans happy, it is how the free marked works. You can't sell something unless it appeals to someone. And innovative games will never cease to exist, because there will always be a marked for them, because humans are have an inherent drive to occasionally try out new things.

If you blatantly fail to fulfil the promises in your own advertisement, then you have no moral high ground if the costumers say "Either you fix your fuck up, or else someone else gets my patronage!" This is how has worked since the Renaissance.
 

Agayek

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Eclectic Dreck said:
That said, the reaction to the end still gets me. Unprecedented levels of disgust, argument, wailing and gnashing of teeth following an end to a story that objectively isn't actually that bad. Where was that response to things like Halo 3? Or Gears of War? Or Assassin's Creed 3? Or any of dozens of other games that have stories that are at least as big a cop out ad what you see in Mass Effect? These were all mega-popular titles with enormous fan bases. There was something special about Mass Effect.
You really want to know the big secret here? Mass Effect was a story-driven game. It was built, and sold, almost exclusively around the story; the gameplay was simply a side note. The rest of the games you list are far more focused on quality of gameplay to carry the experience, thus when the writing gets bad, people don't notice as readily, or if they do, it's not viewed as terribly important, just Halo being Halo or whatever.

Combine that with the personal investment you mention, and people just exploded when they got ME3.

Eclectic Dreck said:
Finally, you have the fact that while the ending is objectively not bad (by that I mean it is narratively consistent and at least somewhat thematically consistent - in other words, it is functional and does not explicitly violate either narrative or character traits of NPCs), there is plenty to dislike.
I have to say that while you're mostly correct about the ending, you're dead wrong about it being a functional ending. It is quasi-consistent thematically, but that's really the best one can say about it. It was one of the most poorly handled examples of Deus ex Machina I've ever seen, and at least one half of the pair in the scene was acting rather inconsistent with their previously established character. I get the impression Shepard acting strangely was intended, but I can't say for sure.

OT: Meh. I can't work up the energy to be bothered by ME3 anymore. It was like a punch to the gut when I first played it, but after a couple of days, I just couldn't work up the energy to be upset about it anymore. It did prove to be the final nail in the coffin for me though; I now refuse to buy Bioware games. The series of complete clusterfucks that were DA2, TOR and ME3 simply proved that who/whatever made Bioware great in the past has left, and they won't make anything I'd want to play again.
 

DioWallachia

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Blachman201 said:
Once again as I said before. Shared ownership. The game devs owe the fans yes, but it goes both ways. You are trying to tell me that essentially anytime fans didn't like something in a game they should be able to get it changed. This would firstly make games companies go out of business as the only way they could keep people happy would be to spend at least half their time trying to change everything for their fans. This would also drive a lot of people out of the industry. You could merrily wave goodbye to any innovative games.
This is such a ridiculous argument. Of course you have to keep your fans happy, it is how the free marked works. You can't sell something unless it appeals to someone. And innovative games will never cease to exist, because there will always be a marked for them, because humans are have an inherent drive to occasionally try out new things.

If you blatantly fail to fulfil the promises in your own advertisement, then you have no moral high ground if the costumers say "Either you fix your fuck up, or else someone else gets my patronage!" This is how has worked since the Renaissance.
Its Capitalism. People DEMAND something and companies have to SUPLY IT. If people demand quality in the writting then they will have to suply it, and the same if they want art and have their worldviews by challenged.

Skip to 10:56

However people may argue that this will scare the artist of giving its message to the world. Keep in mind that i already said before that the "art" that the guy wants to convey is already fucked up by the executives that want the product (not art) to be of their OWN specifications. The Artist should be pissed off at THEM not us, we the audience will be pisses at the frankestein monstruosity we end up having but we can understand that its not the artist fault. And if the aritst really wants to do art, then best he could do is find the money and total control first because otherwise he will ALWAYS find someone in production that will fuck up his vision.
 

Sonntam

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evilthecat said:
I suppose one thing which you either love or hate is the fact that Commander Shepherd kind of stops pretending to be a blank slate. We see him or her react emotionally to things in a way we really didn't in the previous games. I personally loved that, it was one of my major gripes about the previous games.. not really knowing who this character was or what their investment was.
For me this was exactly the problem with ME3.

I had a very clear idea who my Shepard was, why she joined the Alliance and what she fights for. Being told out of the blue that right now she is STRESSED MORE THAN EVER and now Liara is her BEST BUDDIE EVER made me feel... nothing? It made no sense, I tried to wrap my head around it, but it simply contradicted everything I set up in my head in previous games. I felt like I was playing a completely different character and couldn't bring myself to care.
 

MiriaJiyuu

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dyre said:
Yeah I bought it 60% off a few months ago and played it, came to about the same conclusions.

Honestly, the gameplay wasn't all that bad, the cover-snapping was a little twitchy but other than that it wasn't particularly bad or good.

I did like some pieces of the story, and the endings were a let-down, mind you I never raged about them but still, not the greatest.

Point is I'm going to sit here with the firm belief that ME3 would not have come under attack so badly if the players in question had not been so attached to the story, if anything it proves how good Bioware was at letting you make your own story, but they screwed up in the end.

Also to anyone who says "All that changes is the color of the explosion and everyone always dies"... that was never actually true.

...I feel like I just asked to be flamed
 

DioWallachia

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MiriaJiyuu said:
...I feel like I just asked to be flamed
BURN BABY BURN!!!!


Damn, i havent see Diavolo dance that hard before....

Anyway, the reason people focused on the story is.....well, its Bioware, that was always their selling point. Without its just another GoW clone with Light RPG elements (a bad one). And people were already on their toes when DA2 and ME2 end up being less than stellar (EA already took over by that point)

And yes, everyone died. That is what happened in the pre-EC with the Mass Relays destroyed (because when relays are destroyed, they destroy the solar system they are in, as seen in The Arrival DLC) but at least you get a pretty color, right?

http://www.shamusyoung.com/twentysidedtale/?p=15395
http://doycetesterman.com/index.php/2012/03/mass-effect-tolkein-and-your-bullshit-artistic-process/
http://social.bioware.com/forum/1/topic/355/index/15168836/1
http://awtr.wikidot.com/long:this-is-not-a-pipe
 

DioWallachia

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Kipiru said:
Sorry, but you are wrong here. Games are unique in the fact of them being an interactive medium. The story is key, but is only one aspect of a complex puzzle that comes down to so much more than the sum of its parts. I'm not against people having a look before they buy and saying "that's not my thing" and moving along. But this guy comes here with no actual experience with the game and states that his comments hold as much merit as mine or yours. That is simply not so! You should be angered by this fact as well.
Games are not unique with their interactivity. Here is a fragment of an article that talks about Spec Ops: The Line "interactivity" (sarcastic quotes)

"Theatre, stand-up comedy, performance art, and art installations are also capable of demonstrating a high-level of interactivity, and all are quite capable of surpassing Spec Ops on that metric. An example of successful shock art installation, similar in intent to Spec Ops in that it aims to incriminate the viewer, is the Helena exhibit by Danish artist, Marco Evaristti. For Helena, Evaristti placed ten live goldfish in ten blenders, all quite visibly plugged into a power board and ready to go. There was no other incitement to press the button or not; everything was up to the viewer. The viewer had space to consider the work and the implications of the exhibit. What I found most interesting was that when someone finally pressed a button, (as far as I can tell, a button has only been pressed twice in the history of the exhibit) the people charged with animal cruelty were the artist and the gallery, not the person who pressed it. One wonders how Yager Studios can seek to lay blame on a player, considering the man-hours invested in the creation of Spec Ops compared to the average time it takes to complete the videogame."

Also, like i said before, i watched several Lets Plays, that means videos with gameplay AND cutscenes bunched together just as the game shows it to us. If there is anything in the gameplay that its worth noticing that would help to understand how the endings came to be, i would have know or i can just ask if there is very very very specific playthouth that i missed.

I am not Movie Bob who watched the endings ALONE without ANY context and went on rambling about how we are entitled monsters that hurt the feelings of a bunch of artist that arent even capable of showing their faces to the Comic Cons to answer the questions about their "vision".
 

Kipiru

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DioWallachia said:
When one person like me saids LETS PLAYS and not LETS PLAY, the "S" implies plural, which means that i saw more than 1 (one) of those. Given the nature of multiple choices in Mass Effect, it was bound to happen that i had to see more than one playthought that had everything (all gameplay and story in a single video rather than skipping parts)
And you keep missing the point over and over again! I won't argue anything on the game with you, because, everyone join in: YOU HAVEN'T PLAYED THE GAME! I don't care about what your opinion of it is, you don't know what you're talking about, dude! I tell you that it wouldn't matter if you've seen all videos on the subject and you reply by saying you've seen more than one! The examples and metaphores you give are idiotic at best and have nothing to do with the problem. You keep banging on about me not giving you any arguments- on what? What have I agrued with you about up untill now? The fact that you are not entitled to an opinion of this game as definitive as the ones you give, beacuse you've had no first hand experience with the game. What argument do you want on that- that games are an interactive medium, meant to be experienced and percieved through playing them. If I need to argue that point with you then there is something really wrong with you!
 

keosegg

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I share the same opinion as Film Critic Hulk:

http://badassdigest.com/2012/08/06/film-crit-hulk-smash-a-few-words-on-the-ending-of-mass-effect-3/


And his follow up:

http://badassdigest.com/2012/08/17/film-crit-hulk-smash-a-few-more-words-on-the-column-about-the-ending-of-mas/

To be brief: I liked the original ending and I thought releasing the extended cut was the wrong thing to do.

Now I'm off to my nuclear fallout shelter, you know, just in case.
 

Space commando 75

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It was rubbish when it came out and it still rubbish today. It the most linear, had the least RPG elements, no way to track your side quest, Four of the most worthless characters in video game history and that worthless taped on multiplier. Then the was the piece of **** that they called the ending.

The only good thing i can think of is this. IT was going to be realised three months earlier. It could have been worse that what we got.
 

DioWallachia

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Kipiru said:
And you keep missing the point over and over again! I won't argue anything on the game with you, because, everyone join in: YOU HAVEN'T PLAYED THE GAME! I don't care about what your opinion of it is, you don't know what you're talking about, dude! I tell you that it wouldn't matter if you've seen all videos on the subject and you reply by saying you've seen more than one! The examples and metaphores you give are idiotic at best and have nothing to do with the problem. You keep banging on about me not giving you any arguments- on what? What have I agrued with you about up untill now? The fact that you are not entitled to an opinion of this game as definitive as the ones you give, beacuse you've had no first hand experience with the game. What argument do you want on that- that games are an interactive medium, meant to be experienced and percieved through playing them. If I need to argue that point with you then there is something really wrong with you!
If you played the game, as you claim, then you will do as Archengeia and explain to me what i have misses on the gameplay that its so FUNDAMENTALLY important, instead of sidetracking the converzation. Since we already stablished that the gameplay, that has any relevancy with the endings of ME (as in, the lore and story/plot), consist of the Dialog Wheel and the audio voice from your friends and logs that you can hear over the shooting galleries, then the rest is cutscenes with autodialog (things that you dont "play" with because that its not part of the gameplay and have no control over it)

In fact, lets use this example: Suppose i buy (pirate) the game and play EXACTLY IN EVERY WAY POSSIBLE as the guy that did the Lets Play. What would change? nothing, it means that i played it but the problems will still be the same displayed on the video, i would have experienced it just like i did when i saw the video. So again, how does your arguement holds up?

Nobody here is going to help you if you keep sidetracking the fact that this thread was about the endings. I provided the reasons for the game sucking (both mine and from many other detractors) and instead of being told exactly what is wrong with it, you repeat Ad Nauseum something that has nothing to do with the coverzation.

If you dont provide then we will find another way.
 

DioWallachia

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keosegg said:
I share the same opinion as Film Critic Hulk:

http://badassdigest.com/2012/08/06/film-crit-hulk-smash-a-few-words-on-the-ending-of-mass-effect-3/


And his follow up:

http://badassdigest.com/2012/08/17/film-crit-hulk-smash-a-few-more-words-on-the-column-about-the-ending-of-mas/

To be brief: I liked the original ending and I thought releasing the extended cut was the wrong thing to do.

Now I'm off to my nuclear fallout shelter, you know, just in case.
Its says something when people like Movie Bob mention this guy as saying "Hey look, someone is stupid enough to think like me. See? i am not crazy"

And keep in mind that FCH had to make even MORE articles apologizing for those 2 because he rambled without knowing what he talked about. Here, let Shamus Young from The Escapist tackle him down:

Trust In The Storyteller:
http://www.shamusyoung.com/twentysidedtale/?p=17692
www.shamusyoung.com/twentysidedtale/?p=17745
 

Kipiru

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DioWallachia said:
If you dont provide then we will find another way.
To do what? Keep missing the point! I already argued on this very thread about the game and gave in to a superior agrument. With you it's a different story. What you are saying is that a man that has watched someone else drive through the Alps in a sports car, can freely claim that he has experienced the same thrill! Yes, he might have learned through observation every bend, the way to go through every tight corner, will have memorised all sights and sounds recorded, but will he have experienced it- NO! This is what's wrong with you. I cannot prove to you that the dialogue is good, because it is subjective. I like it, someone else didn't. The gameplay was perfectly fine for me- not because of any system or anything that can be described, but simply because it put a smile on my face. The best thing about this game is the way one feels when playing it or at least that's what I believe. You come at that with nothing of your own. You keep citing other people's experiences as if they are benchmark, but they are simply another person's experience with the game. You have nothing to call your own. Simply cold data gathered from others. That is insulting to the fond experience I had with the game. It's heartless! I'm tired with arguing with you, it's like trying to teach a robot the meaning of humor. Keep watching your videos and keep missing out on the real deal- that is entirely your loss! I'm done!
 

Eclectic Dreck

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JamesStone said:
Sheppard was close to every single instrument which provides indocrination. He was inside a Reaper. He was with the Thorian and in great contact with Sovereign's puppet, Saren. And most of all, he was bombarded with energy coming from Harbinger's mind through Object Rho. There's almost no way of Shepard not being indocrinated.
Think about indocrination. It's victims feel special, unique, able to resist the Reaper's mind strengh. Isn't that the excuse we used to why Sheppard is able to resist? Because he's special? Because he's the savior? The entire game points to this scenario. And that's what indocrination is in the theory. A scenario, as real as the Reaper War. You aren't deprived of choice, your choices influence what happens and how you resist.
IT isn't real. But it's possible. Denying it is denying the entire message the series wants to convein (besides working together and shit): No one is imune to corruption. The way we deal with it, and what we do to redeem ourselves is what matters.
Still doesn't hold. Any attempt at short term forced indoctrination robs the person of anything resembling free will leaving them as little more than a puppet. The only observed instance of this was when Shepard faces down Levithans from a distance of a few meters. By contrast, the science teams Studying object Rho and the derelict Reaper were there for anything between a few weeks if not a few months before indoctrination took effect.

To assume Shepard was indoctrinated is to say that he is special because any other incident of indoctrination took place over months of close contact.
 

ThisGuyLikesNoTacos

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DioWallachia said:
Trust me. The ending hits you harder when you play it for yourself. At first I watched it from YT, "Nothing too major", I thought. Then I played it and I found myself walking like a zombie for the rest of the the day and unable to sleep the night.

Hell, I wasn't really that invested in the story but the ending still got me.

Also, playing the game for yourself, instead of watching someone else play it, creates immersion.

That's all I got to say.
 

Eclectic Dreck

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Agayek said:
I have to say that while you're mostly correct about the ending, you're dead wrong about it being a functional ending. It is quasi-consistent thematically, but that's really the best one can say about it. It was one of the most poorly handled examples of Deus ex Machina I've ever seen, and at least one half of the pair in the scene was acting rather inconsistent with their previously established character. I get the impression Shepard acting strangely was intended, but I can't say for sure.
When I say functional, I simply mean it serves its purpose without explicitly violating any of the important things that were established. That doesn't mean I like it. It serves a purpose to bring it to a close. Even going the route they went though there are a dozen more interesting things they could have done.

For example, the Deus Ex Machina itself was the Reapers or at least their driving intellect. While I understand why it was a kid (if memory serves, its the same kid you see on Earth and in each of the three dream sequences), there were certainly better ways it could have gone. Something as simple as regularly shifting its image to various species they have destroyed would have been slightly more satisfying. Moreover, the end itself was facilitated by a mcguffin that it turns out no one species in particular invented. While the reasonable guess is to assume the device itself was part of the whole Reaper experiment, it is never explicitly mentioned that I recall. It is a more interesting notion that you made it to the catalyst simply because the catalyst wanted you to get there.

While the end does not explicitly require an explanation or exploration of the why's and the wherefores in order to be functional, it is obvious most thing it needs something more to be satisfying. Some wanted long montages detailing all the minutiae they accomplished over the course of the game. Others want to know how the big stuff turned out. The former simply isn't possible outside of a Fallout style montage while the latter undermines their capacity to further capitalize on the franchise as they eliminate options. Simply put, if they tell you how things worked out in your game, the fact that they'd have to come up with a canon ending in order to make it feasible to actually make a game set after ME3 ensures further rage from anyone who dared stick around for another installment. If they'd instead simply taken a few minutes to better explain the why's and the wherefores and avoided obtuse symbolism, at least functional could have been upgraded to potentially satisfying.

Lots of the things people point to about the ending, like stink people have raised in this very thread about how your crew made it back aboard the Normandy are things that legitimately do not matter yet could have been resolved with 2 seconds of video. Yet even if those things were resolved, the problem people have wouldn't go away. Because the problem with the ending really isn't the fault of the ending but rather that the story they told up to the end made it all but impossible to actually do anything satisfying.

Agayek said:
OT: Meh. I can't work up the energy to be bothered by ME3 anymore. It was like a punch to the gut when I first played it, but after a couple of days, I just couldn't work up the energy to be upset about it anymore. It did prove to be the final nail in the coffin for me though; I now refuse to buy Bioware games. The series of complete clusterfucks that were DA2, TOR and ME3 simply proved that who/whatever made Bioware great in the past has left, and they won't make anything I'd want to play again.
This more or less hints at a part of what I think made the ME3 discussion possible. Up until Dragon Age Origins, people were pretty damn satisfied with Bioware and stopped just short of outright worship of the company. ME2 made changes to the formula which elicited an outcry that they were dumbing it down (an argument I didn't find particularly valid but that is a debate for a two year old thread). DA2 came out and left many people who wanted another game similar to the first but with a new story and characters out in the cold. TOR did much the same. The reaction to ME3 far more negative than it would have otherwise been I think because of the various perceived offenses of Bioware's recent work.
 

JamesStone

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Eclectic Dreck said:
JamesStone said:
Sheppard was close to every single instrument which provides indocrination. He was inside a Reaper. He was with the Thorian and in great contact with Sovereign's puppet, Saren. And most of all, he was bombarded with energy coming from Harbinger's mind through Object Rho. There's almost no way of Shepard not being indocrinated.
Think about indocrination. It's victims feel special, unique, able to resist the Reaper's mind strengh. Isn't that the excuse we used to why Sheppard is able to resist? Because he's special? Because he's the savior? The entire game points to this scenario. And that's what indocrination is in the theory. A scenario, as real as the Reaper War. You aren't deprived of choice, your choices influence what happens and how you resist.
IT isn't real. But it's possible. Denying it is denying the entire message the series wants to convein (besides working together and shit): No one is imune to corruption. The way we deal with it, and what we do to redeem ourselves is what matters.
Still doesn't hold. Any attempt at short term forced indoctrination robs the person of anything resembling free will leaving them as little more than a puppet. The only observed instance of this was when Shepard faces down Levithans from a distance of a few meters. By contrast, the science teams Studying object Rho and the derelict Reaper were there for anything between a few weeks if not a few months before indoctrination took effect.

To assume Shepard was indoctrinated is to say that he is special because any other incident of indoctrination took place over months of close contact.
But Sheppard was constantly subjected to different kinds of indocrination objects over the spawn of years. No other character in the ME universe passes through this scenario. Meaning, it's a unique scenario which can be explained in many ways, IT included. It's not what happened, but it could have happened. As I said, the IT is possible and credible, but not the scenario they've chosen.
 

scorptatious

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Karoshi said:
I tried to convince myself that game was OK, that ending was bearable and that it wasn't that bad. Only several weeks or almost months later, I looked at it and admitted "Yes, ME3 was shit." It was a relief to speak the truth, but still hurt.
Pretty much my feelings. Except even with the bad ending, I still felt the game was at least decent.

Although there are a few nitpicks that kinda bug me about the game.

I didn't like how they handled most of the Romance options in the game. It seems like everyone besides Garrus, Tali, Ashley, Kaiden, and Liara got the short end of the stick in that regard.

ESPECIALLY Jacob. Now, I know he was the least popular option, but there was no reason to make it so that he ditches Shepard and knock up some other chick. It would be fine if it only happened if you didn't decide to romance him in ME2, which I thought was the case at the time.

Although I guess thinking about it now, with so many options to choose from, chances are that Bioware could not please everyone in that regard.