Originality? WTF is that?

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Asdalan08

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Jun 19, 2010
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Your a guy... but your a girl... but your a dog... but your a PREYING MANTIS. And you have to defeat the neutral Switzerland while they send out an army of clones that are like you... BUT COMPLETELY OPPOSITE, except for the GUN ARMS... and then you win... but it says game over because the actual aim of the game was to do nothing and be completely neutral throughout the whole game. That's my ORIGINAL idea.
 

Legion

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Oct 2, 2008
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AjimboB said:
Legion said:
Normally originality sucks or when someone does come up with something new then people ***** about how it isn't as well done as that other thing where they have had a dozen sequels to polish it to perfection.

Mirrors Edge and Dead Space are good examples.
Hell, Dead Space did well enough that a sequel is coming out. Besides, it's not exactly original, I mean, it's just event horizon combined with resident evil.
True, but EA took a risk with it, rather than churning out a sequel to an already established franchise. While it is indeed similar to other mediums, it was the first time EA had tried something like that and as a new franchise they needed to get fans, rather than bring back fans of previous titles.
 

Thaius

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Mar 5, 2008
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To an extent, I too am annoyed at how people will completely dismiss a game simply because it's similar to another. Not everything needs to break new ground; sometimes it's perfectly sufficient to do what's been done before, as long as it's done well.

But at the same time, you cannot downplay the importance of originality. Maybe Dante's Inferno would have been better if something, anything about its combat was different from God of War. Imagine the Uncharted games if its cover-based combat system was exactly the same as Gears of War. If every Final Fantasy battle system was exactly the same (JRPG haters, seriously, they're not). It would suck. Even a small new concept can make an otherwise repetitive game into an awesome experience.
 
Aug 1, 2010
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I never understood the rapid with which so many gamers go after originality. Yes, I get that we need it to grow and evolve, but if it ain't broke, don't fix it. Let the indie companies make new and original things (Also, get the indie companies attached to big corporations like the Extra Credits guy suggests) and let the big companies do what they do best. Enjoy the fun games whether they are original or not.
 

Knusper

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Zanarch812 said:
Your a guy... but your a girl... but your a dog... but your a PREYING MANTIS. And you have to defeat the neutral Switzerland while they send out an army of clones that are like you... BUT COMPLETELY OPPOSITE, except for the GUN ARMS... and then you win... but it says game over because the actual aim of the game was to do nothing and be completely neutral throughout the whole game. That's my ORIGINAL idea.
I like that... more than my idea, anyway.
 

thiosk

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Sep 18, 2008
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Sporehammer 40k

Take spore, strip out the spore, and turn it into a mostly-procedural simulation of the 40k universe set in a modified spore galaxy. Zoom in to take marines into necron tombworlds or kick doors in and purge heretics, then zoom out and coax your starships through the eddies of the warp.

Because you exist in the universe, you worry about your own maitnence and upkeep, but not that of the empire as a whole.
 

Unrulyhandbag

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Oct 21, 2009
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AjimboB said:
Reynaerdinjo said:
Unrulyhandbag said:
Comedy
Tragedy
Rags to Riches
Defeat the monster
The Quest
Voyage and Return
Rebirth
Where would a "coming-of-age" story fit in these categories?
"Coming of age" is a combination of "the quest" and "rebirth."
ajimboB would be correct.
It's rebirth. One life comes to an end and the character is reborn as a new being. Usually it involves a quest or a voyage and return.
 

Korenith

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Oct 11, 2010
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Most originality stems from taking something that already exists and either altering part of it or adding in additional ingredients to create something new. Sure the 7 basic storyline argument holds true but compare Homer's "The Odyssey" to James Joyce's "Ulysses". Same basic "quest" framework and same basic father/son relationship as the focus but completely different in setting, character's, narrative styles, language... in short just about everything else. So what do I think originality is? The courage to try incorporating something new into the story rather than relying on the same old cliche plots and characters. Bioshock was something original because whilst the central plot was similar to loads of other storylines we've seen/read before the setting and the concept were well thought out and something we haven't seen in a game before. So that's my example of originality which I think proves it can be done and hell, games can be original far more easily than books because they've been around a lot less time so less of the great ideas have been taken.
 

Chewster

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Apr 24, 2008
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While I don't support those who whine that everything is unoriginal (it is true that everything is derivative to a certain extent), I also think those who then counter by saying "there are only seven stories ever done" are lazy thinkers too, who don't actually explore the complexities of proper storytelling and use some misguided template for basic storytelling to apologize for really poorly done games and films, but that is just me.
 

Space Spoons

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Aug 21, 2008
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"What has been will be again, what has been done will be done again; there is nothing new under the sun."

Originality is an urban myth, like "innovation" or "immersion". The only intangible element that matters is fun. I play Mario Sunshine, even though it's just Mario 64 with a water pack, because it's fun. I play Pokemon Diamond, even though it's essentially the same as every other Pokemon game, because it's fun. I play Street Fighter, even though it has no coherent story whatsoever, because it's fun.
 

2733

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Sep 13, 2010
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the irony of this argument is that every game that we attack for a lack of originality, was once new and unique, and any great new IPs will someday be the targets of these attacks. take "Enslaved" for example, in seven years we will all complaining about "Enslaved 5, The pancakes of glory" and still buy it.

Back to the first question, if I had the team and resources, I would make a stealth/horror game based around the idea that a safe place suddenly becomes not safe and you must escape with your life.
 

Woodsey

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Aug 9, 2009
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Nothing is entirely original; you've got to take something from somewhere.

That's how things get good to begin with.
 

komissar_kurwy

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Oct 18, 2010
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Space Spoons said:
"What has been will be again, what has been done will be done again; there is nothing new under the sun."

Originality is an urban myth, like "innovation" or "immersion". The only intangible element that matters is fun. I play Mario Sunshine, even though it's just Mario 64 with a water pack, because it's fun. I play Pokemon Diamond, even though it's essentially the same as every other Pokemon game, because it's fun. I play Street Fighter, even though it has no coherent story whatsoever, because it's fun.
Not to be insulting, but you don't get the same kind of fun out of jumping and kicking around than out of a story-based game, or an interactive story-based game, or an adventure game, or an RTS, etc. Comparing genres that try to do completely different things is what many gamers fail at.

Compare Pokemon Red with Pearl - hmm, the combat is better, the graphics are better, the music is better. Nostalgia aside, it's a better game and more fun if you look at it that way. Now in a story-based game, for example, improving the twist at the end gradually with each game won't make it any better because you know there's a twist at the end. It ruins the unexpectedness of the story, and in turn makes it so you get less of the kind of fun that you normally get out of these types of games.
 

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
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When something original comes out, people either don't buy it, or bash it when anything similar to it comes out. There's a difference between being unoriginal and taking what works and using it.

They say there are too many sequels, but sequels tend to be the biggest sellers, meaning people must really like it. That's NOT a bad thing. Sure, some times a series catches "sequel-itis" like CoD, Guitar Hero, Street Fighter 2 (which has been cure with 4, which will in time catch it's own case of sequel-itis. Just give it time...), and so on, but having a sequel doesn't make the series unoriginal, just sucessful.

Complaining about unoriginal stories: See Unrulyhandbag's post.

Plus, just because it's original doesn't automatically make it good. I can't think of any right now, but there were some things that, while nobody ever did it before, it's certian it will never be done again. Because it was awful.

Just because it's unoriginal doesn't instantly make it bad. Hell, Mario has just been the same story for 20 years, and remaking either Mario 3 or Mario 64, and the games are still great, because of great level design, new mechanics, music, and just overall FUN.

And (as much as I hate this), oringal games don't garuntee SALES. Why make something new and risk a big monetary loss when you can make a sequel to a game with an existing fanbase, possibly expand it, and have an almost certian profit. As said before: "We'll stop making *insert current trend* games when people stop buying them".

I could go on for a while with this, but honestly, there are videos on youtube, blogs, and this very site that can sum it up better than I can.
 

Space Spoons

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Aug 21, 2008
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komissar_kurwy said:
Space Spoons said:
"What has been will be again, what has been done will be done again; there is nothing new under the sun."

Originality is an urban myth, like "innovation" or "immersion". The only intangible element that matters is fun. I play Mario Sunshine, even though it's just Mario 64 with a water pack, because it's fun. I play Pokemon Diamond, even though it's essentially the same as every other Pokemon game, because it's fun. I play Street Fighter, even though it has no coherent story whatsoever, because it's fun.
Not to be insulting, but you don't get the same kind of fun out of jumping and kicking around than out of a story-based game, or an interactive story-based game, or an adventure game, or an RTS, etc. Comparing genres that try to do completely different things is what many gamers fail at.

Compare Pokemon Red with Pearl - hmm, the combat is better, the graphics are better, the music is better. Nostalgia aside, it's a better game and more fun if you look at it that way. Now in a story-based game, for example, improving the twist at the end gradually with each game won't make it any better because you know there's a twist at the end. It ruins the unexpectedness of the story, and in turn makes it so you get less of the kind of fun that you normally get out of these types of games.
I completely agree with you there, but I don't think the problem rests in a lack of originality. It's entirely possible to tell a story that's been told before and make it seem fresh.

For example, Red Dead Redemption; it's the classic "one last time" story, very common in Westerns. The hero's been retired for a long time, but has to come out of retirement and be a gunfighter "one last time", usually for his family's sake. Any coinnesseur of Western films could have told you how Red Dead Redemption was going to end. That's just the way those stories go. In that way, RDR was unoriginal. But did this make it boring, or bad? Depends on who you ask, but the general consensus seems to be that the game's story was pretty great. Despite being copy-pasted right out of "Unforgiven", RDR's story was appreciated because it was told well, in a way that made it seem new and exciting again.

If you're pumping out story-based games where the only thing you're changing is the twist at the end, the problem isn't a lack of originality, it's poor storytelling.
 

komissar_kurwy

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Oct 18, 2010
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Space Spoons said:
Good points.
Don't forget that people playing games might not be familiar with every movie out there, so it's ok when a story gets cut-and-pasted, more or less, into a game.

However, if you're talking about very similar games or even sequels, like FFVIII and FFIX, where you can be pretty sure that a fan of the series has played the previous games, having a blatantly formulaic story isn't a good thing.