Out of Sight Out of Mind (Mass Effect 2)

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Starke

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Baconmonster723 said:
Sorry to all of you hating on Bioware, but...... I get a strong feeling you are just as full of shit as you believe they are.
You mean like the grammar in that first sentence? But, yeah, the bullshit quota in this thread is rather high.
Baconmonster723 said:
From what I can tell your issues with the story are not necesarily a mistake on the writers part so much as laziness on yours. I have only played Mass Effect 1 + 2, I have never read any of the novels or comics, never played anything outside of those two games. The story makes total sense, flows fine, and is well written.
The flow isn't a huge issue, and I don't think it's been discussed because it isn't an element that's been fucked up. If anything ME2's flow is actually better (or at least more episodic) than 1's. As for claiming the story makes perfect sense, I'd be inclined to say that was a hallmark of laziness on your part, not ours. Or at least a lack of critical thinking skills. What it is not is well written. ME1 and 2 are both loaded down with enough cliches, paper thin characters, and borderline (unintentionally) hillarious dialog that claiming it's good writing stresses your credibility a bit.
Baconmonster723 said:
You are entitled to your opinion, however, I believe you think the writers should spoon feed you every little detail.
You know what's interesting? The Derilict Reaper is foreshadowed in ME1. This is something I haven't given them credit for, but it's one of the things they actually get very right. There's a shitload of stuff, both important and otherwise that does get foreshadowed. The stuff that doesn't get foreshadowed though, is rather glaring, TIM for example, when there are ample opertunities when the caracter outright should be foreshadowed.
Baconmonster723 said:
I find that pathetic and juvenille, a good novel has a story that causes people to talk about the possibilities of meaning of not only the overall story but individual parts of the story as well.
Unfortunatly, as a narrative piece, Mass Effect really doesn't leave you with much to work with. So an overall analysis rapidly degenerates into poking at all the fault lines and trying to figure out what they're doing there.
Baconmonster723 said:
I am by no means comparing Bioware to some amazing novelist who should be cherished for all time, but I do believe that the story is much like any good novel you read. Sorry but I just get the feeling you have never ever been in any sort of advanced literature class.
In my case it was film, which may or may not be more on topic depending on your perspectives.
Baconmonster723 said:
Every good story makes people ask the question why. Mass Effect is no exception. However, it seems to me everytime you ask the question why, you simply blame it on the writers being lazy instead of looking for an answer. I find this incredibly disappointing and I have zero respect for it.
Okay, here's some whys for you. "Why is TIM not mentioned in ME1 at all?" "Why are the reapers using organics as part of their plan?" "Why are the reapers doing what they're doing at all?" (I don't know, isn't a valid answer.) "Why is it, that part 2 of a trillogy feels like a seperate stand alone story?" "Why does the SSV Normandy get destroyed at the begining of ME2?" "Why does the previous question explain why TIM isn't included or foreshadowed in 1 at all?"
Baconmonster723 said:
If you were providing anything other than ZOMG BIOWARE IS FULL OF BS hate and actually making relevant points I wouldn't be saying these things.
What I have had loads of classes in is Political Science, which very often focuses on this pattern, state a thesis, provide evidence, analyize evidence, provide conclusions. I have backed up a lot of my comments with evidence, I've been somewhat light on the analysis because I don't want to be talking down to you, but, if you have issues, I can go back and be more festidious.
Baconmonster723 said:
Hit me with your questions and try to prove me wrong. You very well may just hate the storyline, which I can accept. But at least back up your words.
I don't hate the story. What I do find suspicious is your assertion that you understand how do disassemble this material combined with your fondness for it. If you were in a lit class (you didn't say one way or the other), then you might want to think about getting your money back.

I'm sorry, I'm kinda on a time crunch this morning. I'll try to get back to the rest of your post this afternoon when I can.
 

CuddlyCombine

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yersimapestis said:
more like a trillion. and you are right. Besides, I dont care if they introduce new ideas and characters, otherwise the lore would be greatly restricted.
You're right in that department.

Also, I don't see why people are so against artistic freedom. Has anybody been paying attention to the Star Wars EU? I'm not even sure 'canon' has a meaning there any more.
 

Starke

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Baconmonster723 said:
Not really, the Collectors make perfect sense in the grand scheme, you don't need foreshadowing, why do they need to have to be in the first game to end up being a relevant threat, they are a Reaper contingency plan.
The biggest issue here isn't that they're a reaper contingency plan. That's fine. It's that the collectors are never mentioned in the first game at all. Again, this isn't a fundamental gripe with the story, it's more of a missed opportunity than a genuine fuckup on Bioware's part.
Baconmonster723 said:
They are a PLAN B to the Reaper PLAN A, sorry but I don't see how your argument about them being a plot hole is relevant in the least. They are a suprise villian. Why would they foreshadow a villian simply to please you.
Well... it's not to please me. But, let's step back for a minute. The bataarians get mentioned as boogiemen in the first game, there's information on them. You run into the effects of their actions, but the point is you know they exist. Then, Bring Down the Sky comes along, and suddenly we actually have bataarians, which is really cool. Here's this menace you've heard about and now you get to see them for yourself. The failing is that Bioware missed out on getting this potential bang. With the collectors there would be absolutly no reason to present them as a threat in 1, just as some random wierdness, because god knows the Mass Effect setting has enough of those kicking around, and a few more that serve as plot threads for future games can only enrich the experience. But again, this isn't really me bitching about them not being included in 1, as much as lamenting that it's a missed opportunity. (My feelings on TIM are vastly different.)
Baconmonster723 said:
You act like this is the first time anyone has ever implemented a villian into a story without letting you know who it is. In fact that is the way this would actually occur in the real world. Most people don't believe the Collectors exist, therefore, they are not considered a relevant threat. Making their surprise attack on the Normandy all the more important it makes there presence known. Sure it was your first true exposure to the Collectors in the series, but up to this point nobody knew anything about the Collectors other than they could exist somewhere beyond the Omega 4 relay and would occasionally trade tech.
Actually as a point of fact, the only two people who seem to be familiar with the Omega 4 relay are Thane and TIM, so honestly, not cuing the player into that isn't that unreasonable. (That no one finds it odd that there's two mass relays in one system IS a little weird, but I can live with that.) Everyone else has heard OF the collectors, including (based on dialog choices by the player) Shepard, even if he/she doesn't know much about them.
Baconmonster723 said:
Just because you don't like the way they implemented them into the story doesn't make it a plot hole.
In this we agree. I don't think I ever identified the lack of the collectors in ME1 as a plot hole. The collectors themselves however ARE.
Baconmonster723 said:
I'm sorry but again, you fail to bring up relevant points to support your stance. Give me an instance where it creates a plot hole, give me an instance where it is poorly implemented, better yet show how it could have been implemented better before you blindly throw criticism around.
I'll admit, I've been slightly cagey about the collectors because I was trying to avoid spoilers, but, the biggest issue is, why bother? From everything we've been presented with everywhere, the reapers hate organic life, and eradicate/harvest it every 50k years.

The keepers on the citadel appear to be a necessary evil for the reapers. They could be the first species the reapers wiped out, they could be a completely bio-engineered race, in this case we really do not know what's going on. It is reasonable to assume that they are the only race that has been presented that has survived multiple cycles. There are two plausible non-exclusive explanations: The keepers are some race that pissed off the original reapers somehow, or the reapers believe that a synthetic race maintaining the citadel would scare away the races that found it.

But, the beacon warning suggests that 50k years ago the reapers were assisted by a client race of synthetics. Shepard assumes this is referring to the geth, but it's reasonable to assume that the reapers employ at least one synthetic client race. We know they are doing this with the geth in the current cycle. We know they used these against the protheans. Now, what we don't know is where those synthetics went. It's possible the reapers harvested them, but this seems somewhat unlikely. Especially in favor of the collectors. Organic creatures, which must be fed, replaced, and disposed of when dead, as opposed to synthetics that you can shut down, plug in someplace and wait for 50k years.

We get from Legion that the reapers intend to obliterate the geth after they're done harvesting, but this again leaves a large question mark on why. Why bother? Even if the reapers are trying to reproduce, and that is the purpose of each cycle of extinction. Even if the reapers exterminate all organic life. Why destroy the synthetic ones that are in their thrall?

And if you say it's "too alien for us to understand," that would have been a legitimate answer in ME1, but in light of their motivations, as the are revealed in ME2, it ceases to be. Now, instead of the unknowable star spawn, we have a much less Lovecraftian race of techno-organic space prawns that are simply trying to breed.

You asked me for how I would have handled them. So here goes. On the first count, I would have made sure they were mentioned, possibly only in the codex for human colonies, or the terminus systems. Maybe, I would have included their name in a planetary scan description. "You have found a small ship in orbit of the gas giant that according to Alliance records is a collector vessel. It flees from the planet at impossible speed. In the area around it you find the remains of an ancient turian escape pod with the XXX colony insignia."

The second part is in ME2, the biggest change I would make, and it would solve a lot of problems at once, and liven up combat a bit, is to change the collectors from what they are to a terminator like cybernetic race. They look like large organic insects but, once you start shooting you blow away parts of their exoskeleton and discover a metal substructure underneath. When you're pounding on the exoskeleton they qualify as organics, once you've blown through that the count as synthetics. Pull out the prothean angle completely, it doesn't enrich the story, or if you simply must have it, then that's what the biological component is based off of.

Finally, instead of them turning colonists into human slushies, have them converting humans into a new breed of collectors for the next cycle. Take Ash/Kaiden, and transform them between their appearance and the finale so you get something of an effect like Jen in Prey or Sgt. Whatever in Doom3. Finally, they're building a new reaper, great, but the organic part is really just a waste of narrative, so dump that, they're building a new reaper. Maybe they're using neural scans of the colonists to generate it's AI, but the point is if reapers are techno-organic, and they hate all organic life pathologically, they must make emos look incredibly well adjusted.
Baconmonster723 said:
As for your "well you knew about them and so did your crew". Of course an organization like Cerberus knows about them, Thane would make sense as well, seeing as he was an assassin he probably took contracts from Collectors or intermediaries and therefore he would have much more knowledge of Collectors than the average individual. Samara is at least familiar with what the Collectors are but displays only basic knowledge of the Collectors as you would assume any being who has lived for 1000 years would, as do Garrus, Tali, and Jack all of which are easily explainable. Garrus is a Merc leader in the Terminus Systems for the two years you are gone, therefore would have had some exposure to the Collectors through first hand accounts or stories from individuals he met. Tali is a highly respected member of the Migrant Fleet, who would know about the Collectors in some way shape or form, therefore, she would know of them. And Jack, Jack is perhaps the hardest to link, but she did work as a pirate/merc in the Terminus Systems, again, probably being exposed to the Collectors in some way, shape, or form through that line of work. Grunt was made with Collector Tech therefore would have some knowledge of them from Okeer. Jacob and Miranda are Cerberus Operatives therefore they would know a lot about the Collectors. And finally Mordin, oh sweet Mordin. He obviously knows the most about the Collectors because he worked in SALARIAN INTELLIGENCE, quite possibly the best intelligence gathering agency in the Galaxy, and even he has fairly limited knowledge of the situation. Not to mention TWO YEARS passed since you were attacked, and that attack clearly shows that Shepard had no idea that the Collectors were a threat to him or anyone else. Fact of the matter is the Collectors are like Boogeymen, everyone has heard of them but nobody talks about them seriously and nobody knows exactly what they do.
The problem is, you've basically made my point for me. Everyone knows they exist, including Shepard, and yet the player is excluded from this information. The reasonable assumption. when everyone in the setting knows something except the reader/viewer/player and it isn't revealed until the second act, is someone is pulling something out of their ass. You've already read my suggestion so I won't reiterate. And yes, I do remember what STG stands for, thank you.

EDIT: As an aside, you actually attribute knowledge of the collectors to a few characters that in fact did not know about them, or at least didn't show any knowledge about them prior to joining the mission. Jack in particular says nothing about them until after she's been on the Normandy for a while.

I await your answers to my earlier questions.

EDIT: Almost on topic:
 

Starke

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Scrumpmonkey said:
They tended to be operating in more core systems in ME1 therefore little or no merc contact. Justicars are really rare, evenmoreso outside of asari space (that's played up a LOT).

Plus its a GAME plot, it's more lacking in polt holes then most films. I think everything gelled really well. I thought the story, characterisation and every other elemnt was top notch. The universe is one of the most beleivebale in any from of Sci Fi.
There's actually quite a bit of Merc/Pirate contact in the first game, and I could swear the Blue Suns or somebody got mentioned by name. You're absolutely right about the Justicars. Liara or the consort could have said something about their existence, but, they're not that out of left field.

But, yeah, it's a game. That doesn't mean it's automatically crap, or should be automatically crap. Also, I'd dispute the MOST films bit. It has more "polt" holes than most bad films.

The universe is about as believable as your spelling, and when held up to such diverse universes as the original Battlestar Galactica or Cleopatra 2525, it's found wanting.
 

Altorin

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Maybe all this hate would go away if they had actually followed through on their plans to introduce transitory DLC for ME1 leading into ME2.

Imagine if they had introduced DLC for ME1 introducing the collectors and a message from the Illusive Man to one of the Cerberus Cell Heads.

Like, a message from the leader of cerberus is intercepted mentioning an enigmatic race called the Collectors. Apparently Cerberus is selling some kidnapped members of the council races to the Collectors. You land on a planet, get assaulted by cerberus employees, kill them after one of them mentions the Illusive Man. Then you chase the collectors down on foot as they drag their prisoners with them. You either save the prisoners or collect the bounty on them from the collectors in the end.. Then as you go back through the base that you fought the cerberus, a huge viewscreen shows the illusive man, and all he does is applaud you, and then the viewscreen goes dead.

If they would have done something like that, what I assume they promised when they wanted to make more transitory DLC leading upto ME2, then maybe it wouldn't have been such a shock.

I personally didn't have a problem with it.
 

nightwolf667

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Baconmonster723 said:
I have only played Mass Effect 1 + 2, I have never read any of the novels or comics, never played anything outside of those two games. The story makes total sense, flows fine, and is well written.
This is the only thing I can story being written well:

Bwahahahahahahahaha!

Sorry, you're entitled to your opinion. But honestly I find this rather funny. You are either saying that you have never read or played anything outside of those games, which I find hard to believe, or that you have never read or played anything in the Mass Effect universe outside of those games. You might want to be more specific about that. I have only played Mass Effect 1 and 2, my attempts to read either novel ended up with me rolling on the floor laughing at the pathetic attempts at writing by Drew Karpyshyn. It also forever made it impossible for me to take the Mass Effect universe seriously.

I believe you think the writers should spoon feed you every little detail.
No I don't. What I believe is that if you are going to write a trilogy, you should have the basic plot of the first game (themes and all, for what little theme Mass Effect has other than SPACE!) with the second. That includes major characters (no not the characters you pick up and find or the new races you meet) like TIM, who should have been foreshadowed in the first game especially when you were running around all those Cerberus bases and picking up information and messages from them.

I suppose you could argue that Cerberus itself is made up of terrorist cells that have very little contact with one another. However, this is completely blown out of the water by the Cerberus organization retcon of Mass Effect 2. Especially in regards to Jack's sidequest, where you find voice files of Cerberus scientists discussing TIM by name and how unhappy this is going to make him. What it shows is that TIM is a tangible presence in Cerberus operations and has strong connections to the different cells. Also, since TIM is the head of the Cerberus organization and Cerberus activities are not limited only to the Terminus Systems, there should have been mentions of him in the previous game. Also, given that Cerberus was once a part of the System's Alliance Military, it also doesn't make sense for him to go unmentioned. Even more important, since TIM is not his actual name but a codename to be used on open channels or those that could be broken, there is no reason for Cerberus to hide his existence.

It's not about spoon feeding details, it's about having details that make logical sense when placed in the universe around them. Especially ones that are directly relevant to the plot.

I find that pathetic and juvenille, a good novel has a story that causes people to talk about the possibilities of meaning of not only the overall story but individual parts of the story as well.
Mass Effect doesn't have meaning, there is nothing it is trying to say.

A plot only becomes valuable when you can crack it over the head, take it apart and see how it works. When it still holds up after it's bits and pieces have been scattered across the floor through narrative deconstruction, that is when it becomes interesting. The plot of Mass Effect is held together by fairy dust and paper clips. It looks good on the surface and as long as you don't think about it for too long, you might still be able to believe that it's a good story, but once you split it's sides to see what's inside, you realize that there's really nothing there. It doesn't go any deeper than the surface level and while it believes it's something more than it is, it really isn't.

I am by no means comparing Bioware to some amazing novelist who should be cherished for all time
You're not, but the writers themselves are. I have actually watched their promotional videos for Mass Effect 2 in which they compare themselves and the game to Isaac Asimov and his discussion of what it is to be human. By the way, Asimov is still more relevant today both to the sci-fi community and the culture at large with the philosophical points he made. Bioware is not. They are trying and failing in their attempt to create something meaningful, especially since the first game was an homage to the genre as a whole.

Yet all they can do is take what they've been given from other sources without adding anything interesting to it. There is no real study or contemplation of philosophy in the Mass Effect universe, they don't take a deep look at what it is that makes us human. It would have been insightful for the 1960s, because those are the themes of the material that they're pulling from. You don't even have to peer to deeply into Mass Effect 1 to see what novels and shows they've been looking that. It's okay, but that doesn't make it incredible or even good. It's more of a fan boy celebration of the sci-fi genre: it combines Star Wars with Star Trek and Lovecraft. (Giant space squid anyone?) And I'm fine with that, but it's not original or intelligent.

The narrative of Mass Effect 1 is tight, controlled, and does what it's supposed to do so I really have no complaints about it other than it being shallow and not adding anything more than the original source materials gave them. (Or misinterpreting it all together)

In fact you'll find that many characters in Mass Effect 2, when they aren't being blatant archetypes are actually rip offs of other characters from other sci-fi series. Mordin comes to mind. Verbatim, he's Elim Garak from Deep Space Nine. Though this time he's a spy masquerading as a doctor instead of a spy masquerading as a tailor. He's got it all right down to his wacky sense of humor and the fact that he's so widely read even in culture's that aren't his own. Sure he's a shallow rip off, but that doesn't stop him from being one or from being fun and one of the best characters in the game. But the one thing he isn't is original. The only real difference between the characters is that Garak is colder and played by a different actor.

The writers have compared Shepherd to Kirk and that's clearly the source they've patterned off of, but Shepherd fails to live up to the standard.


but I do believe that the story is much like any good novel you read.
BWAHAHAHAHAHAHAHAHAHA!

Sorry but I just get the feeling you have never ever been in any sort of advanced literature class.
Starke may not have, but I'm a college senior who's getting a degree in English Literature and I've been knee deep in the sci-fi genre since my father introduced it to me at the age of ten. It's my first love when it comes to that sort of thing and so I am actually incredibly well versed in the subject. (Better in fantasy.) Which could be why I get the references and see the similarities. If you had taken any sort of advanced literature class (including high school level AP English) you'd know that. If you have taken some sort of advanced course, I suggest you either get your money back or transfer schools because it's clearly not doing you any good.

It's also why I'm much harder on Mass Effect than Starke is. I understand narrative deconstruction and how to apply it to any genre, whether that be TV, literature, popular literature, movies, comics, or video games. I am also fully capable of taking a story on it's own merits within it's own genre and I do understand that a video game narrative is than that of a novel or a movie. That's also not what I'm asking it to be. There are plenty of well structured narratives in video games to compare, that have both witty writing and interesting, well developed worlds. Black Isle, Obsidian, and Bethesda all come to mind. Deus Ex is another good example and even the first Bioshock knows what it's attempting and delivers on it's promises while providing the player with an interesting world based on a failed objectivist utopia. There is no rule that says video game writing has to be bad and therefore being bad is okay, there are more than a few examples of games that rise above.

Mass Effect is not one of them.

Every good story makes people ask the question why. Mass Effect is no exception.
No, you got that wrong. Every story asks the question why. Every good story answers it's own question. The good ones do it without requiring that the reader look to deeply and the best ones answer it so that you find new answers the more deeply you look.

Mass Effect doesn't even bother to ask the question on any tangible level and that's why it has no answer.

However, it seems to me everytime you ask the question why, you simply blame it on the writers being lazy instead of looking for an answer. I find this incredibly disappointing and I have zero respect for it.
You clearly haven't spent much time looking for the answer either or you probably would as be disappointed with game's narrative as I am. Or maybe you just accepted the surface level bullshit and never thought to ask why. There are also different levels of why when it comes to narrative, there's the plot relevant: why are you doing this?

Mass Effect's answer is that you are doing this to save the galaxy. You must stop the Reapers, save the colonists, and be a goddamn hero.

Why is this happening?

the Reapers.

Then comes the next level the what:

What are the themes?

SPACE! BULLETS!

What does this mean?

...zuh?

What does this say about culture and human society?

...zuh?

What are we saying we saying about human beings in general?

...um...squeak?

Why is the most basic question, but there are other questions to be considered. The who, the what, the where and the how. It's what those answers reveal both about the story and it's relevance to society that make it important and give it meaning. The worst thing a story can do is say nothing at all. The good narratives are those that reach beyond the surface level, the ones that reward you for looking deeply and inspire contemplation on the nature of something, it doesn't really matter what. They don't just ask the big questions, they ask pointed ones, and it's gets even better if they have a sense of humor while they do it.

This is also something Bioware lacks. Intelligent dark humor. They don't parody and when they pull in what they've carried off (usually wholesale) from other sources, they don't expect the player to be able to point to it and say HA! that came from there! There are no rewards for thinking or critiquing. It's more that the game says: "Sit down, shut up and play the way we think you should. Here are two moral paths to make you feel better about it. But if you deviate we will punish you."

As opposed other games that reward you for hunting and searching for meaning.

If you were providing anything other than ZOMG BIOWARE IS FULL OF BS hate and actually making relevant points I wouldn't be saying these things. Hit me with your questions and try to prove me wrong. You very well may just hate the storyline, which I can accept. But at least back up your words.
You know, they were. You must have missed them. Which doesn't really surprise me because, hey you kinda missed the point when it came to asking questions and narrative deconstruction. There were plenty of legitimate points in the above arguments and examples, and even things that they said they liked about the story. So it doesn't just come down to hate. I wouldn't be having an issue with Bioware if they weren't reusing their standard cliches when it comes to party member design and the fact that their plot is so full of holes that it is currently resembling a spider web (which doesn't mean that the threads connecting the pieces are strong). There's also all the ass kissing that they're fans have been giving them lately, which, believe it or not has caused the quality of their writing to substantially drop and has given them no reason to attempt to improve.

I'm fairly sure that's one of the reasons why video game writing is so bad in general because they can put out stories that taste like shit and people believe that it's gold. Also, good writing and story development takes time. We can't all be Stephen King and when it comes down to it, most of the best stories have taken at least two to five years to write. The Lord of the Rings took Tolkien's entire life. It's also a craft where you improve over time, hitting your best stride in your forties if not sixties. Any good writer will tell you that on average it can take at least 10 years to break into the business, if you ever make it at all. It isn't easy and as an aspiring writer myself I do understand that.

That doesn't change the fact that Mass Effect 2 comes off like a bad fanfic where the first one was a love letter to Sci-Fi from the sixties and seventies. There is nothing that they do in the game that hasn't been done already and done better. The joke coming out of it is that it believes it's original while failing to live up to the standard, it falls even further short than where Mass Effect 1 did. And though it compares itself to Empire Strikes Back as the dark second act, there really isn't anything dark about it other than a suicide mission that you could fail if you don't do the prep work for. (Which I passed with flying colors the first time through). So other than a few colonists dying, you basically end the game in the same place you were before. The Reapers are still coming, the Council still does not believe you (you may or may not have blown up the only evidence with which to prove them wrong), and you still have no idea how to beat them. This is why people are saying that Mass Effect 2 acts more like filler than the second part of a trilogy. There is nothing relevant about it and overall it really doesn't add anything to the series other than letting us see the Terminus Systems. If anything it turns the Reapers into a joke, the same way Harbinger did with the Collectors. Anything that could potentially make them scary has been stripped out as opposed to antagonists like the Many from System Shock 2 or the Borg.

Now, if you come back to me saying that I have not thought about the story, you're wrong. I have played through Mass Effect 2 twice now, the first time for first impressions, the second to examine it (though the first round was really all it took). The game is still fun, but fun does not = good, especially not in the narrative sense you're arguing for.

It's the same as with GI:Joe, I really enjoy watching it but that doesn't mean I'm going to say it's brilliant, the best movie ever, or a great example of the genre. It's pure fun and coming at it from that approach lets me enjoy it. It's an excellent example of a story that knows exactly what it's trying to be and delivers precisely that. As MovieBob said: "six year old children and twenty somethings who remember being six year old children".

Mass Effect's problem is that it doesn't know what it wants to be. Does it want to be an RPG with FPS elements? Does it want to be an FPS with RPG elements? It switches from one to the other between both games. Does it want to be an example of hard hitting sci-fi like the original Star Trek, the new Battlestar Galactica, and Babylon 5 or soft sci-fi like the original Battlestar Galactica and Star Trek or a space opera like Star Wars? The problem there is that it comes down to it wanting to be both. It doesn't pick. I don't think the writers even registered the differences between them before they started writing the story. The narrative also shows a lack of decisive direction that makes me feel that when they started writing the plot of the second game, they decided to retcon without putting in the necessary explanations other than "Cerberus is more versatile than you originally thought", without giving the player a chance to give them shit.

There are other reasons why Mass Effect 2's narrative falls to pieces, but that's the bare bones of it.
 

Baconmonster723

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Starke said:
Snip of Epic Proportions.
I figured you would reply to this, shoulda kinda specified though. That first part of the post wasn't really directed at you. You have shown that you know what you are talking about, and you bring up valid points. Only the second part of my post really was a reply to your posts, sorry it did come off kinda as a shot at you from the get go, but don't worry it was not my intention for that first part to apply to you. I wasn't entirely sure of your stance on the Collectors as a whole so thank you for clarifying it for me. I will say that I absolutely agree with you about the fact that the Collectors themselves are somewhat of a plot hole but they way they are introduced (had it been another villian) really was fine. Just wanted to clarify didn't want it to seem like I bear ill will towards you. I've just seen a lot of Bioware haters who throw hate in their direction without anything to back it up. As for the semi-attack on you in the second part, : P simply because I misunderstood your stance. I totally agree with that stance.
 

Baconmonster723

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nightwolf667 said:
Big ole' snip
Don't worry I'm not saying that Mass Effect is the equivilent to a novel. I'm saying it is the video game equivilent to a novel. Which in the whole of Sci-Fi means that the story itself is rather weak when compared to all other areas of Sci-Fi. In the video game field Mass Effect is well written, I have found very few games that have a decent story in the video game field, while Mass Effect is in many ways riddled with cliches it is not without its own originality. Don't get me wrong, I really like Mass Effect, but it's not fair for you to compare Mass Effect the game, to other acts of literature that aren't games and say that it's story is garbage because of it. Is it selective? Sure. However, novels and other works of literature have nothing but story, Mass Effect is much more than just a story. Therefore, it isn't on par with these acts of literature. It is a very good story compared to the VAST majority of games that are out there. I just thought I would clarify, my thoughts didn't come together as coherently at 3 A.M. than I would have hoped. All I'm saying is that it could have been a hell of a lot worse.

I can, however, understand your hate for the writers when they say the things they do. If they give me a high quality story (for a video game mind you) then crow about how great they are, fine. I won't like them as people, but that won't keep me from appreciating their work. I will just hate them and love the game. Don't worry I'm not saying that Mass Effect should be studied, far from it, I'm just saying that you should appreciate that they give you a decent story for a video game . However, about it being studied eventually? All I can say is Twilight is being studied by Cambridge...(FYI that is a joke not serious in anyway)
 

Snowalker

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TimbukTurnip said:
People have asked this beofre, and the answer is simple - Mass Effect 2 hadn't been made yet.
Games designed to have sequels don't plan every small part of the entire storyline and all the games at once, they work on a game at a time. Everything you mentioned wasn't in the first game because Bioware hadn't created yet. If you make sequels to a game with nothing new added, it's boring. Sure the story might be good, but the gameplay will be the same, and it will be boring.
Otherwise known as the Bioshock 2 effect. Ok, yeah Bioshock had some new stuff, but it didn't have nearly enough new stuff to warrant it being a good game, average sure, but not worth 60$.
 

Starke

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Baconmonster723 said:
Starke said:
Snip of Epic Proportions.
I figured you would reply to this, shoulda kinda specified though. That first part of the post wasn't really directed at you. You have shown that you know what you are talking about, and you bring up valid points. Only the second part of my post really was a reply to your posts, sorry it did come off kinda as a shot at you from the get go, but don't worry it was not my intention for that first part to apply to you. I wasn't entirely sure of your stance on the Collectors as a whole so thank you for clarifying it for me. I will say that I absolutely agree with you about the fact that the Collectors themselves are somewhat of a plot hole but they way they are introduced (had it been another villain) really was fine. Just wanted to clarify didn't want it to seem like I bear ill will towards you. I've just seen a lot of Bioware haters who throw hate in their direction without anything to back it up. As for the semi-attack on you in the second part, : P simply because I misunderstood your stance. I totally agree with that stance.
I've probably posted several articles worth of text in this thread so I can understand where you may have missed some of my positions. What we've been dancing around, TIM, is something I feel much less accommodating about, if you're interested you can go digging for it.

There's a disturbing habit in this thread (and for that matter the internet), and honestly you're as guilty as anyone to fail to provide evidence for your arguments. Strictly speaking if you're simply expressing an opinion this isn't necessary, but doing so improves the quality of the debate vastly, and indicates that you have thought out your position more carefully.

Snowalker said:
TimbukTurnip said:
People have asked this before, and the answer is simple - Mass Effect 2 hadn't been made yet.
Games designed to have sequels don't plan every small part of the entire storyline and all the games at once, they work on a game at a time. Everything you mentioned wasn't in the first game because Bioware hadn't created yet. If you make sequels to a game with nothing new added, it's boring. Sure the story might be good, but the game play will be the same, and it will be boring.
Otherwise known as the Bioshock 2 effect. Ok, yeah Bioshock had some new stuff, but it didn't have nearly enough new stuff to warrant it being a good game, average sure, but not worth 60$.
Yeah, but Max Payne 2 was in the same boat, building off an already established setting and it was as good or better than the original. Oddly it managed to do so with a closed narrative, and without introducing new characters (except Max's partner) or plot elements into the second.

Honestly, I'm not even sure where I was going with this... enjoy, I guess.
Baconmonster723 said:
In the video game field Mass Effect is well written, I have found very few games that have a decent story in the video game field, while Mass Effect is in many ways riddled with clichés it is not without its own originality.
I know this wasn't dirrected at me, but anyway: it's not well written, and it's not in the forefront of game writing. The writing in Quake4 and Prey is easily superior to ME2's writing. So, where would I recomend you go for good writing in a SciFi game? well that's actually a tough one, off hand Deus Ex and System Shock 2 come to mind. Deus Ex is available on Steam, SS2 could be a real pain to track down. If you can stomach the turn based gameplay The original two Fallout Games certainly deserve mention. STALKER deserves a mention with a serious caveat, the english translations are terrible. Shadow of Chernobyl has some interesting narrative concepts, but the dialog itself is poor. Outside of SciFi, Arcanum of Magical Obscura, and Vampire the Masquerade: Bloodlines were both fantastic RPGs, as was Planescape Torment. Quake 4 ends up solidly in the camp of shooters trying to rip off Aliens hard enough that it doesn't get up and eviserate them, but it is a good game, with decent, if slightly hammy writing. GTA4 has some serious meat on it's bones, with some serious implications regarding American culture. Neverwinter Nights 2's plot isn't that deep, but it is a well orchistrated train wreck between about three different factions all trying to work behind the scenes to achieve their goals and tripping over one another. It's first expansion pack is much deeper. Max Payne and MP2 have already been mentioned, they're built off the action movie cliche, but they're still quite solid outings. Finally, the Witcher comes to mind, again, it is another game that suffers from translation issues, but its grey on grey moral consiquences system is surprisingly well thought out, very difficult to predict, and in it's own way fairly realistic. The sex cards minigame is just random weirdness. Anyway, there's some names to get you started to writing in videogames that is better than Mass Effect's.

Baconmonster723 said:
All I can say is Twilight is being studied by Cambridge...(FYI that is a joke not serious in anyway)
EEttsss fuuulll of FISSSSHHHH!
 

maddawg IAJI

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Well, consider the fact that the Illusive man was unknown because he is very rarely seen. Cerberus was in Mass Effect 2 and the lack of Asari Justicars proably was because there were so few of them. Remeber Samara claims that "Their is only a handful of us at any given time."

As for the merc groups, it may be because you visted areas in Citdel Space. The Mercs wouldn't go there I suppose.
 

nightwolf667

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Baconmonster723 said:
Don't worry I'm not saying that Mass Effect is the equivalent to a novel. I'm saying it is the video game equivalent to a novel. Which in the whole of Sci-Fi means that the story itself is rather weak when compared to all other areas of Sci-Fi.
Mass Effect isn't really the video game equivalent of a novel, it's the video game equivalent of a Choose Your Own Adventure Story. If it were a novel it would be a JRPG and I would like it even less. I guess that's so when talking about Sci-Fi but it's not true when laying out next to other video games. Maybe the games you've come across, but the reality is that Far Cry 2's story holds up better under scrutiny than Mass Effect's does.

In the video game field Mass Effect is well written, I have found very few games that have a decent story in the video game field, while Mass Effect is in many ways riddled with cliches it is not without its own originality.
It's not in many ways riddled with cliches. It is riddled with cliches. There are plenty of video games that have better stories, better written, and the difference is that they don't get as much press or they failed to become popular because people disliked them. They either disliked them because they were not easily accessible and asked the player to rise to their level instead of sinking to the lowest common denominator or they were unpopular because they were unfinished. This happens to a lot of games, especially ones with good writing (and sometimes ones without). With the deadlines in place there just isn't enough time and the game suffers for it. Bioware has the advantage of popularity, a large staff and EA's deep pockets. Because of this they can turn out games faster, but their writing (whatever few skills they had) suffers for it.

Don't get me wrong, I really like Mass Effect, but it's not fair for you to compare Mass Effect the game, to other acts of literature that aren't games and say that it's story is garbage because of it.
I didn't, they did. They were the ones who brought up the Asimov comparison in one of the promos they did for the Sci-Fi channel. They also brought up Captain Kirk and Star Wars Empire Strikes Back. So it's completely fair to ride them on it, they were asking for it.

Is it selective? Sure.
I don't know what you mean by this.

However, novels and other works of literature have nothing but story, Mass Effect is much more than just a story. Therefore, it isn't on par with these acts of literature.
This is true and not true depending on which works you drag up out of the swill. There's a lot of really bad stuff out there. The Mass Effect novels for instance are vastly inferior to the games and prove how horrible some of Bioware's head writers really are. So in essence, the game is improved (not from a story aspect) because it has the bright and shiny for the player to look at. Also, there are things to shoot.

It is a very good story compared to the VAST majority of games that are out there.
This is again true and not true, there are quite a few video games out there with stories and worlds that are superior to Mass Effect's that come from a wide range of different genres. There are also games that are worse (though not much worse). Bioware is just better at controlling their spin and people believe them.

I just thought I would clarify, my thoughts didn't come together as coherently at 3 A.M. than I would have hoped. All I'm saying is that it could have been a hell of a lot worse.
Thank you and you're right, it could have been a lot worse. Well, not much worse. With Mass Effect 2 we're pretty much looking at all of Bioware's stock writing cliches that they've been using since Baldur's Gate and never moved on from, which means that they are not a versatile company or team when it comes to developing stories. Like I said, they're writing has basically reached the level of bad fanfiction between the horribly cliche family drama (I wouldn't be so opposed to it if they hadn't been using the family drama subplot for almost every character since KoTOR) and the horribly gaping plot holes, along with all the explanations that when you really start thinking about them just don't make sense.

It gets worse when you realize that they do actually pay people to go through the story to make sure that everything is working the way it's supposed to and it still manages to come out this damn incoherent.

I can, however, understand your hate for the writers when they say the things they do. If they give me a high quality story (for a video game mind you) then crow about how great they are, fine. I won't like them as people, but that won't keep me from appreciating their work.
The problem for me becomes that they come out with a shitty story (even for a video game) and then crow about how great they are, while comparing themselves to the writers for that same genre. Asimov for Mass Effect 2, Tolkien for Dragon Age Origins. Dragon Age was when I really lost my respect for them because while the story was just about as bad as Mass Effect's (and for me that's pretty bad) the horrible gameplay made it even more noticeable. Combining it with the fact that in their interviews they kept going on and on about how dark this game was going to be, how mature, and it even got an M rating. Then I play it and I realize that where my expectations for dark are much darker than their understanding. For them, dark seemed to equal blood spattered and that just wasn't good enough for me.

The same with Mass Effect, they talk about how it's going to be this dark second act and yet there's no dark. If the story was actually good (still for a video game) and held up to scrutiny (also for a video game) then I would forgive them for making the comparison to the Empire Strikes Back. But they don't.

I haven't even brought up the monumental research failures when it comes to the science they use in the game to explain why humans are teh speshul. There is no excuse for not doing the research about humans, especially when it comes to genetic diversity. Humans are not even the most genetic diverse species on earth, we're beaten out by just about every single other mammal (except the ones we've bred, example being hamsters and even then sometimes it's not so, example being cats and pet rats) and everything else made up of cells. So you're going to tell me that humans are the best choice out of every other race in the galaxy, including one whose primary purpose is sleeping with other races. Really? Then you tell me, that our variety of personality traits come from the fact that we're genetically diverse? If you use that as an argument you find that people themselves are not actually all that diverse. So basically you end up going, um... what?

If we were genetically diverse as a species (the way cats are), we could breed with our first cousins without the ick factor and anything going wrong. Because there should be enough differentiation in the genetic code without anything going hideously awry which is by the way where the ick factor comes from.

With that knowledge in hand, the entire rationale for why the Reapers would even want humans to begin with is dicey at best and falls apart at worst. The writers could have just said that the Reapers wanted humans because they blew one up, makes perfectly logical sense and you don't have to justify it with bogus scientific explanations, that is easily pulled apart by any scientist you happen to mention this to. It's not exactly the most common of knowledge, but if you're going to include something like that, you should at least do the research to make sure that it's sound. Go find geneticist and ask or type in humans, genetic diversity on Google.

The two founders of Bioware are Doctors, that means they both either have Ph.Ds in something or they are MDs, either way I assume at some point in their careers they had to do research. There is no excuse for not doing it now.

I will just hate them and love the game. Don't worry I'm not saying that Mass Effect should be studied, far from it, I'm just saying that you should appreciate that they give you a decent story for a video game . However, about it being studied eventually? All I can say is Twilight is being studied by Cambridge...(FYI that is a joke not serious in anyway)
I never assumed you thought that Mass Effect should be studied. As my boyfriend pointed out, the only thing that should be studied is the glaring irony of Miranda talking about how you shouldn't be too trusting the first time you meet her and then her being completely blindsided by a friend she trusted later in the game. I don't remember if you get to take her to task for it or not.

Again, even when compared to OTHER VIDEO GAMES, Mass Effect does not hold up. It doesn't hold up when taking it's story and sequestering it away from everything else. Even if I didn't compare it to a vast number of video games, novels, television shows, and movies that do what it's trying to do better it doesn't change the glaring plot holes, character cliches, details that just don't hold up, and a story that finds itself lacking support. When we look at the game just in terms of being the middle section of a trilogy, it gets even worse than if it was just stand alone. In any trilogy the middle ends up being one of the most (if not the most) important parts. It's the act where all the tragedy happens and either sets up a dark fall or something happens just before the end where you realize it won't be so bad. Since Bioware compared it to Empire Strikes Back, let's take a closer look at the end of the movie:

1) Han Solo has been frozen in carbonite and carried off to Jabba the Hutt
2) Luke has lost his hand, learned that Vader is his father, and his training is still incomplete
3)Luke, Leia, Lando, and Chewie barely escape with their lives. It's only Artoo's discovery of a problem with the Millenium Falcon's hyper drive that allows them to escape from Vader's clutches.
4) Lando's home has been overrun by the Empire.

It reflects a tendency in the structure of Shakespeare's plays. When Shakespeare wrote both tragedies and comedies, the structure remained the same until the final act. Whether funny or terribly sad, something beyond horrible happens. The difference between the two is whether or not it is righted by the end, like in Much Ado About Nothing or continues spiraling out of control like Othello. This is very classic. Bioware doesn't do this.

If Bioware wanted to do a trilogy, they should have ended Mass Effect 2 on a sad note. Not sad whether or not you lose all your party members and you yourself die, but sad in the sense that there is no light in the galaxy and leaves the player going "OMG! HOW AM I GOING TO GET OUT OF THIS?" And leaves you waiting in breathless anticipation for the next game because it threw you off a cliff and left you there.

There is no happy ending to a trilogy's second act because that is not the end of the story. Plenty mechanics are available in learning how to write one, but it should be possible no matter what genre you choose. However, it does require foresight and planning. Bioware has another major problem in the Reapers, that will probably be handled by an ass pull in the third game on how you beat them. Because by the sequel you are no closer to knowing how to stop them. However, had they ended the game with you failing to stop the Reapers and with them beginning to take over the galaxy, that would be dark. Then you pick up in the third game as a resistance fighter figuring out how to kick them back out of the galaxy or destroy them forever. There are plenty of legitimate ways to do it, this just wasn't it.
 

Starke

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maddawg IAJI said:
Well, consider the fact that the Illusive man was unknown because he is very rarely seen. Cerberus was in Mass Effect 2 and the lack of Asari Justicars proably was because there were so few of them. Remeber Samara claims that "Their is only a handful of us at any given time."

As for the merc groups, it may be because you visted areas in Citdel Space. The Mercs wouldn't go there I suppose.
Yeah, there's a wall of text on a previous page or three about TIM. The Justicars are justifable, and I swear the Blue Suns are mentioned in ME1, I just can't remember where.

You're wrong about TIM btw.
 

Saris Kai

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You can find another prothean beacon on a side mission in mass effect 2, it gives you a shorter version of the vision you get in mass effect 1. it freezes for a few seconds on one of the frames showing a collector, I went back to mass effect one and looked at the 'complied' vision that Liara allows you to see again and I'm pretty sure the same frame was in the original vision, just not tacked onto it.
 

maddawg IAJI

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Starke said:
maddawg IAJI said:
Well, consider the fact that the Illusive man was unknown because he is very rarely seen. Cerberus was in Mass Effect 2 and the lack of Asari Justicars proably was because there were so few of them. Remeber Samara claims that "Their is only a handful of us at any given time."

As for the merc groups, it may be because you visted areas in Citdel Space. The Mercs wouldn't go there I suppose.
Yeah, there's a wall of text on a previous page or three about TIM. The Justicars are justifable, and I swear the Blue Suns are mentioned in ME1, I just can't remember where.

You're wrong about TIM btw.
Not really, only Cerberus opreatives and people with intellgence know of the Illusive man and even fewer have seen him.

Well actually, IM appears before ME2 if you want to get technical as does Omega, the Merc Groups, Jacob and Miranda, the Drell and even the back story to ME1.

The problem is that they don't appear in ME1, they appear in the comic series, of which IM (The is not part of his name.) is a character. So they didn't throw him in there out of the blue.
 

Souplex

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For one thing, you completely stayed out of Asari space and the terminus systems. For another, you encountered Cerberus in a bunch of side missions.
 

Starke

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maddawg IAJI said:
Starke said:
maddawg IAJI said:
Well, consider the fact that the Illusive man was unknown because he is very rarely seen. Cerberus was in Mass Effect 2 and the lack of Asari Justicars proably was because there were so few of them. Remeber Samara claims that "Their is only a handful of us at any given time."

As for the merc groups, it may be because you visted areas in Citdel Space. The Mercs wouldn't go there I suppose.
Yeah, there's a wall of text on a previous page or three about TIM. The Justicars are justifable, and I swear the Blue Suns are mentioned in ME1, I just can't remember where.

You're wrong about TIM btw.
Not really, only Cerberus opreatives and people with intellgence know of the Illusive man and even fewer have seen him.

Well actually, IM appears before ME2 if you want to get technical as does Omega, the Merc Groups, Jacob and Miranda, the Drell and even the back story to ME1.

The problem is that they don't appear in ME1, they appear in the comic series, of which IM (The is not part of his name.) is a character. So they didn't throw him in there out of the blue.
Would that be the comic series that's in publication now as a tie in to Mass Effect 2 and didn't exist in any form whatsoever before Mass Effect 1, suggesting that your post is about as well researched as your ability to read previous posts in this thread?

EDIT: IM doesn't make for a Monty Python ref. TIM does. Life goes on.

Souplex said:
For one thing, you completely stayed out of Asari space and the terminus systems. For another, you encountered Cerberus in a bunch of side missions.
You can has cookie.
 

Always_Remain

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Starke said:
AcacianLeaves said:
DeMoNxDaVe said:
AcacianLeaves said:
You both need a crowbar in order to remove your heads from your asses.
Sorry that IN MY OPINION AND APPARENTLY STARKE'S OPINION Mass Effect 2's writing was not as good as it could have been. If you think otherwise, that's just dandy.
You have yet to make any argument against the quality of writing in ME2. You're discussing plot holes and whether or not the two plots are cohesive when viewed together.

You're patting each others backs and praising one another for being so much smarter than the other idiots who enjoyed ME2's writing. I don't necessarily disagree with you about cohesiveness, I just think you both have brought the conversation to a screaming halt through your own self congratulation.
No, this is definitely opinion. The difference is we're backing our opinions up with evidence. In light of this, yours is wrong.

AcacianLeaves said:
Starke said:
In other words, they make Mass Effect 2 filler. Not part 2 of a trilogy, but a filler episode.
Your entire reasoning for this is that the Collectors are not foreshadowed in Mass Effect 1. However ME1 constantly makes references to the Terminus Systems, and how its outside of Citadel space and therefore completely off limits for almost any kind of investigation. People in Citadel space (IE: ME1) know almost nothing about what goes on in the Terminus systems. The Illusive Man, the Collectors, the mercenary groups, essentially every element in ME2 are exclusive to the Terminus systems.
Again, your skill at fouling up details from the original game is staggering. TIM is not exclusive to the Terminus systems. And again, it's not that he isn't mentioned in ME1, it's that he DOES NOT EXIST in it, even though Cerberus does.
AcacianLeaves said:
Is ME2 disconnected from ME1? Of course. But this isn't a book, a movie, or a television series. This is a video game trilogy, that has to work in new game play elements like a variety of enemies into their story. It's not the writing that is bad, as you and DemonXL33tdude are claiming, it's the problem of writing for a video game trilogy. If you have too much cohesion in the story, it just becomes three games that are carbon copies of one another. The Halo series is a good example of this. The Collectors may have come out of left field, but they make sense enough to fit into the context of the story, and still create a great game with interesting enemies. It's not as if they have to make huge retcons to ME1 in order to fit these things into the world, they just have to say, as many have said in this thread, "you did not go to the Terminus systems, therefore you did not know the details of the races and groups that operated exclusively there".
What you're arguing here is that inherently video game writing cannot be good, therefore it's not worth complaining about it's quality, or analyzing it. I'm sorry, I reject your thesis. I've played a number of games (though, none of them from bioware), that had writing that was on par or superior to most of the shit on TV.
AcacianLeaves said:
Not to mention that we have ZERO knowledge of what will take place in ME3, so to argue that the writing is bad because the stories don't match up enough or ME2 is 'just filler' when the series isn't even complete is just, to put it frankly, trolling.
You're right, I have no knowledge about what's in ME3. What I can tell you is the content of ME2 isn't the second part of a narrative trilogy. It's a random off kilter little story that serves no long term purpose. At best it gives you the tools to prove to the council that the reapers are real, which means the entire game is effectively a goddamn side quest.

Second, there's this word "trilogy", I do not think it means what you think it does. A trilogy is three separate interconnected pieces of a larger story. The Two Towers isn't about how Aragorn, Legolas, Gimli, and Boromir headed off north to stop a goblin invasion in Arnor, no, it stays more or less on topic between Felloships and Return of the King. There's a pretty good argument to be made that Two Towers is filler, but it's more relevant to the narrative than ME2 is.
DeMoNxDaVe said:
DeMoNxDaVe said:
AcacianLeaves said:
You both need a crowbar in order to remove your heads from your asses.
Sorry that IN MY OPINION AND APPARENTLY STARKE'S OPINION Mass Effect 2's writing was not as good as it could have been. If you think otherwise, that's just dandy.


Though, in other news, that reminded me of an old gem I'm about to upload as my new avatar. :D
I agree with you on FO3 but regarding AcacianLeaves he does have good points and ME2 was kinda at a rock and a hard place writing wise. They gotta save all the razzle ma dazz for ME3. Also, great avatar.
His argument boils down to writing in video games is inferior to that of other media. It's not what it looks like at first glance, but ultimately, that's where he's at. His failure to understand the word "trilogy" is also slightly staggering and baffling.
I wanted to believe this guys isn't a troll but his latest post convince me otherwise. Yeah I'm done with him and this whole argument. I have my opinions and if he thinks I'm weak willed or whatever fuck it.