By SH4 do you mean Silent Hunter IV? I found the games controls to be very suitable. For me the most irritation gaming element is unskipable cutscenes before hard boss fight. And spiders.Khaiseri said:For having a bad story, for having bad controls (in SH4 case), and for being bad...
I found that part ridiculously easy for a boss fight that awesome. For me it'd have to be rescue/escort missions, show me one person who likes them! I DARE YOU!open trap said:I had three tries before i got it, it wasnt that bad. I didnt like the part in singularity where there was this giant bug thing that was eating the train, very hard.MostlyHarmless said:Half-Life 2. Trying to get past that train in Highway 17 was a pain for me. I died so many times.
I was swearing at three in the morning doing this on Veteran, I didn't want to wake anyone up so instead of screaming I punched my leg. Needless to say that when I finished the campaign that...morning...it felt very strange to walk.TiefBlau said:THIS.ReaperzXIII said:MW2 where you have to defend the computer, then run all the way to the extraction point while surrounded and if you die 1 foot away from the goal then you lose and have to start from the computer again.
So fucking pointless. I die at least eleven times trying to defend this shitty computer, then end up getting shot and dragged and desperately trying to escape, then I fucking DIE just to eliminate the evidence I worked so hard to get. Only this time, it's part of the story, so I can't complain anymore or something. Fuck you, Modern Warfare 2.
This. I couldn't play that game in FFX at ALL, it was just so stupid.Sacman said:Blitzball
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I remember I didn't play it much on my first playthrough, but second time in, I played it religiously. It takes a while to learn everything, but I swear, it's probably the single most addicting "mini-game" ever. I LOVE Blitzball.Flamezdudes said:This. I couldn't play that game in FFX at ALL, it was just so stupid.Sacman said:Blitzball
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Haha, force field ftw.Midnight Crossroads said:Running a pack of zerglings towards a protoss outpost and watching that little blue orb pop up from off screen and make its way into the heart of the pack.
No, I meant Silent Hill 4.Sampsa said:By SH4 do you mean Silent Hunter IV? I found the games controls to be very suitable. For me the most irritation gaming element is unskipable cutscenes before hard boss fight. And spiders.Khaiseri said:For having a bad story, for having bad controls (in SH4 case), and for being bad...
Now I'm hoping you didn't pick up one of the expansion packs. You'd have to fight 3 of these fuckers here:Pararaptor said:I meant them.Skorpyo said:Do you mean these:Pararaptor said:FEAR. The big metal-coated super-duper soldiers.
*expletives* why can't they have a 'very easy' setting?
I know that I absolutely suck at this game, but that doesn't mean I shouldn't enjoy it!
Aw, fuck!Skorpyo said:
This, not to mention mortars are also falling making it immpossible to hold back and kill the enemies before proceding, or even thin their ranks. As a result, the only option is to run out into the open against over a dozen enemies, guns blazing, and pray the enemies are having an off day or their wives all left them just yesterday so their minds aren't on shooting you. And then of course you die in a cutscene anyway, making that part completely pointless since the bad guy could have just as easily taken that thing off your body whether or not he was the one to shoot you. I'm pretty sure that was IW farting in my face and laughing. Also, the entirety of Bioshock, especially the end. I never felt tense in that game, just annoyed that the basic enemies could take more hits than I could, never reacted in the slightest way to my plasmids, and could pull ammo out of their asses while I ran through three quarters of the game with the wrench because there was no ammo anywhere. That's not tense, that just annoying and plain unfair.ReaperzXIII said:MW2 where you have to defend the computer, then run all the way to the extraction point while surrounded and if you die 1 foot away from the goal then you lose and have to start from the computer again.
Fetch quests within fetch quests that are over 80 miles away from each other.
Actually it is kind of tense, in atmospheric games they want you to feel wary of everything and one way of achieving it is making enemies miles above you, have more ammo, stronger therefore you really feel how severely overpowered the enemies are.archvile93 said:I never felt tense in that game, just annoyed that the basic enemies could take more hits than I could, never reacted in the slightest way to my plasmids, and could pull ammo out of their asses while I ran through three quarters of the game with the wrench because there was no ammo anywhere. That's not tense, that just annoying and plain unfair.