You may have a point there, although I use GamersGate exclusively because I'm a total raging Paradox fanboy, while my wife uses Steam because she gets moist over online shooters. In an ideal world that kind of market segmentation means every type of customer gets well served.Eggo said:Ugh, splintering CDNs will be the death of online PC game purchases.SimuLord said:Indeed, [http://www.gamersgate.com/] so it has. [http://impulsedriven.com/]Eggo said:It's been done. [http://store.steampowered.com/]CmdrGoob said:Personally, I'm hoping for a successful DRM scheme, because I don't want that to happen.
Well, now we're getting closer to agreement. But I still don't think a market of 12-15 million hardcore PC gamers can explain the size of the add in graphics card market.EzraPound said:Sorry if I was over-the-top, I'm just saying: it's reasonable to assert that there might be 12 or 15 million frequent PC gamers based on the sales of different titles, but to chalk it up to 20 million or 80 million isn't really consistent with the sales of the best PC games coming out, even if you consider the rates of piracy.Compared to the sales figures you get from console exclusive AAA shooters, 1.5 million copies sold for Crysis is pretty disappointing.
Well a surprising amount of applications require good graphics cards. Especially other media-related things, such as Flash and Photoshop and Sony Vegas and such. When this software gets updated new graphical capabilities may be possible, and a new card may be in order.CmdrGoob said:Well, now we're getting closer to agreement. But I still don't think a market of 12-15 million hardcore PC gamers can explain the size of the add in graphics card market.EzraPound said:Sorry if I was over-the-top, I'm just saying: it's reasonable to assert that there might be 12 or 15 million frequent PC gamers based on the sales of different titles, but to chalk it up to 20 million or 80 million isn't really consistent with the sales of the best PC games coming out, even if you consider the rates of piracy.Compared to the sales figures you get from console exclusive AAA shooters, 1.5 million copies sold for Crysis is pretty disappointing.
I think the sales in the computer game market is a clearer indicator of the number of frequent PC gamers than the graphics card one due to the reasons Shade Jackrabbit mentioned, assuming you augment it with a reasonable piracy estimate. In which case getting higher than 12-15 million doesn't really make sense.Well, now we're getting closer to agreement. But I still don't think a market of 12-15 million hardcore PC gamers can explain the size of the add in graphics card market.
This is true, but how many people are hardcore users of Flash, Photoshop etc enough to regularly upgrade their graphics cards? More than there are PC gamers? 5 times more? I don't know, but I doubt it.Shade Jackrabbit said:Well a surprising amount of applications require good graphics cards. Especially other media-related things, such as Flash and Photoshop and Sony Vegas and such. When this software gets updated new graphical capabilities may be possible, and a new card may be in order.CmdrGoob said:Well, now we're getting closer to agreement. But I still don't think a market of 12-15 million hardcore PC gamers can explain the size of the add in graphics card market.EzraPound said:Sorry if I was over-the-top, I'm just saying: it's reasonable to assert that there might be 12 or 15 million frequent PC gamers based on the sales of different titles, but to chalk it up to 20 million or 80 million isn't really consistent with the sales of the best PC games coming out, even if you consider the rates of piracy.Compared to the sales figures you get from console exclusive AAA shooters, 1.5 million copies sold for Crysis is pretty disappointing.
Yes, but like I said, there just isn't figures to support the notion there's nearly as many frequent PC gamers as graphics cards sold unless you believe in a vast underground conspiracy of pirates that outnumber legitimate buyers by 10:1. Aside from which, we all know graphics cards have many functions, aside from people who just buy them because they exist.This is true, but how many people are hardcore users of Flash, Photoshop etc enough to regularly upgrade their graphics cards? More than there are PC gamers? 5 times more? I don't know, but I doubt it.
Well, OK, let's just go with 12-15 million hardcore PC gamers. How many 360 gamers are hardcore gamers? Let's say all of them, to be conservative. Let's say 12 million PC gamers, to be conservative. That means very roughly twice as many hardcore 360 gamers as PC gamers, even being very conservative at overestimating 360 gamers. Fallout 3 sells better on 360 at a 3:1 ratio as estimated in that article, not 2:1. CoD4 sells at a 4:1 ratio estimated in that article, not 2:1. Crysis sells 1.5 million copies. Gears of War 2 sells 2 million copies in it's opening weekend alone. The PC sales are clearly underperforming badly even with our conservative estimates.EzraPound said:I think the sales in the computer game market is a clearer indicator of the number of frequent PC gamers than the graphics card one due to the reasons Shade Jackrabbit mentioned, assuming you augment it with a reasonable piracy estimate. In which case getting higher than 12-15 million doesn't really make sense.Well, now we're getting closer to agreement. But I still don't think a market of 12-15 million hardcore PC gamers can explain the size of the add in graphics card market.
All the other media industries that deal in visual media, to be precise. Magazines put together page-layouts, movie industries do 3d effects, as well as compose posters and edit film.CmdrGoob said:This is true, but how many people are hardcore users of Flash, Photoshop etc enough to regularly upgrade their graphics cards? More than there are PC gamers? 5 times more? I don't know, but I doubt it.
We know essentially all Xbox 360 owners are frequent gamers because they forked over the money for a device that's proprietary use is playing games, in contrast to graphics cards, which - like I said - are obviously usually bought for other reasons, suggested by the disparity between PC game sales and graphics cards sales. And did I mention that the PC market is far less advertised in than console markets, naturally causing major releases to not sell as well? Or that 12-15 million isn't a generous estimate if Crysis sold 1.5 million copies, considering piracy (one third of Wii owners have Mario Kart, for christ's sake)? Or - wait for it - that games like GTA IV are far less apt to command massive hype for PC when developers release them months and months after their console brethren?Well, OK, let's just go with 12-15 million hardcore PC gamers. How many 360 gamers are hardcore gamers? Let's say all of them, to be conservative. Let's say 12 million PC gamers, to be conservative. That means very roughly twice as many hardcore 360 gamers as PC gamers, even being very conservative at overestimating 360 gamers. Fallout 3 sells better on 360 at a 3:1 ratio as estimated in that article, not 2:1. CoD4 sells at a 4:1 ratio estimated in that article, not 2:1. Crysis sells 1.5 million copies. Gears of War 2 sells 2 million copies in it's opening weekend alone. The PC sales are clearly underperforming badly even with our conservative estimates.
How about every single industry that does anything related to graphics? Each of them needs a bleeding-edge computer for every single one of their peons. I'm not going to say that PC game piracy isn't a huge issue, but I think you're severely underestimating the proportion of gaming-fit PCs that are bought by institutions rather than individuals.CmdrGoob said:This is true, but how many people are hardcore users of Flash, Photoshop etc enough to regularly upgrade their graphics cards? More than there are PC gamers? 5 times more? I don't know, but I doubt it.Shade Jackrabbit said:Well a surprising amount of applications require good graphics cards. Especially other media-related things, such as Flash and Photoshop and Sony Vegas and such. When this software gets updated new graphical capabilities may be possible, and a new card may be in order.CmdrGoob said:Well, now we're getting closer to agreement. But I still don't think a market of 12-15 million hardcore PC gamers can explain the size of the add in graphics card market.EzraPound said:Sorry if I was over-the-top, I'm just saying: it's reasonable to assert that there might be 12 or 15 million frequent PC gamers based on the sales of different titles, but to chalk it up to 20 million or 80 million isn't really consistent with the sales of the best PC games coming out, even if you consider the rates of piracy.Compared to the sales figures you get from console exclusive AAA shooters, 1.5 million copies sold for Crysis is pretty disappointing.
1) I already did estimate all 360 owners as hardcore gamers, so I don't know what you are complaining about. But regardless there have to be at least a few who only got it for a few exclusives or got it to casually try out gaming.EzraPound said:We know essentially all Xbox 360 owners are frequent gamers because they forked over the money for a device that's proprietary use is playing games, in contrast to graphics cards, which - like I said - are obviously usually bought for other reasons, suggested by the disparity between PC game sales and graphics cards sales. And did I mention that the PC far less advertised in than console markets, naturally causing major releases to not sell as well? Or that 12-15 million isn't a generous estimate if Crysis sold 1.5 million copies, considering piracy? Or - wait for it - that games like GTA IV are far less apt to command massive hype for PC when developers release them months and months after their console brethren?Well, OK, let's just go with 12-15 million hardcore PC gamers. How many 360 gamers are hardcore gamers? Let's say all of them, to be conservative. Let's say 12 million PC gamers, to be conservative. That means very roughly twice as many hardcore 360 gamers as PC gamers, even being very conservative at overestimating 360 gamers. Fallout 3 sells better on 360 at a 3:1 ratio as estimated in that article, not 2:1. CoD4 sells at a 4:1 ratio estimated in that article, not 2:1. Crysis sells 1.5 million copies. Gears of War 2 sells 2 million copies in it's opening weekend alone. The PC sales are clearly underperforming badly even with our conservative estimates.
Yeah, but how many autocad users are there out there? Millions?742 said:im sorry, but do you have ANY idea the system recources it takes to do some of the more complex shit in autocad? and try rendering ANYTHING without a half decent graphics card and a couple GB of ram. i can wait. besides, we all know its physically impossible to pirate console games. einsteins famous "a=n^3" calculation, which we all know becomes "a=n^3/0" when applied to consoles thats "assholes=normals cubed divided by 0" in case i fucked up my math speak.
Well why don't you try reading the damn article?Rajin Cajun said:I would love for someone to provide me real stats on Pirating instead of this hyperbole and borderline schizo line that corporations are toting. Where are we getting these magical numbers discussed here? Do pirates magically answer exit polling during pirating?
I did and it pulled numbers out of its ass.CmdrGoob said:Well why don't you try reading the damn article?Rajin Cajun said:I would love for someone to provide me real stats on Pirating instead of this hyperbole and borderline schizo line that corporations are toting. Where are we getting these magical numbers discussed here? Do pirates magically answer exit polling during pirating?
Only if it's ass is "torrent downloads as counted by torrent search sites". Now granted that's the only form of piracy you can even have a hope of counting.Rajin Cajun said:I did and it pulled numbers out of its ass.CmdrGoob said:Well why don't you try reading the damn article?Rajin Cajun said:I would love for someone to provide me real stats on Pirating instead of this hyperbole and borderline schizo line that corporations are toting. Where are we getting these magical numbers discussed here? Do pirates magically answer exit polling during pirating?
So what you're really saying is that going on the counts from the torrent sites is possibly a large underestimate.Are you pirating? Please check yes or no. Oh and include your IP address and Mailing Address. Seriously you can't track piracy because most sites can't or won't track the amount of downloads nor would they release such information on their own. Not to mention this doesn't even factor in pirating in its many other forms. Like when I make CDs and hand them out on the street just in spite of EA.![]()