Tubez said:
Joby Baumann said:
Tubez said:
Abandon4093 said:
You really don't need above 30fps for a game like LA. I don't even see why that's an issue. It's not a game that requires insane reflexes, you don't need to see every nanosecond of the bloody thing. 30fps is more than adequate.
That isnt really the problem, it just that anything below 60fps for me feels like it laging like hell and then I will be annoyed all the time while playing the game cause its locked at freaking 30 fps which will make it so I do not enjoy the game
You are aware that movies and TV are filmed at 24 fps right? You sound like Activision's marketing department.
Like I said its not completely true. Did you even cheak the link that was linked?
Cause I can clearly see the difference between the 30 fps and 60 since everything is smoother.
And if you really do not think people can notice fps over 24 then why arent all console games fixed to 24-25fps? if there was no differnce they would do it since its huge performance save. And why is people buying 120hz screens?
Abandon4093 said:
Tubez said:
Abandon4093 said:
You really don't need above 30fps for a game like LA. I don't even see why that's an issue. It's not a game that requires insane reflexes, you don't need to see every nanosecond of the bloody thing. 30fps is more than adequate.
That isn't really the problem, it just that anything below 60fps for me feels like it lagging like hell and then I will be annoyed all the time while playing the game cause its locked at freaking 30 fps which will make it so I do not enjoy the game
I'm sorry but that seem rather ridiculous. Most people see an average of what? About 25fps. Even if you had amazingly fast receptors, you're still looking at about 35fps. A game running at 60 or above is really just for smoothing and so they don't have to use blurring techniques to help fool you. There's going to be no lag at around 30fps or above.
And anything about 60 is just posturing.
So you are saying for me there is no way to notice the difference between 24fps and 60fps?
Then why arent all consoles games fixed to 24-30fps? They would be able to put in a lot of more stuff then.
Yes, I saw the link. And it's a bit difficult to accurately judge anything when all the examples aren't lined up next to each other and moving at the same time.
Because the fps your eyes capture and the fps something as precise as PC outputs are two very different beasts. But as a rule of thumb. 30fps is more than adequate for any game that doesn't require you move angles at insane speeds. Like a twitch fps.
The difference between a game in 30fps and 60fps is the removal of blurring techniques used to fool you.
There is no lag detectable with our eyes at 30fps. There simply isn't. But what it sometimes does is show blurring and the occasional jitter. Because what you're seeing are actual frames. Not the weird mocap thing our retinas do.
There is 100%, no need to go about 60fps. That's probably a few more than we need in all honesty. Even with the harsh actual frames of digital media. And for non-twitch games. 30fps is more than fine.
As for why people buying TV's their eyes can't really appreciate? Marketing my dear Watson, marketing. If you market it, they will come.