PC LA Noire locked to 30 fps, WTF

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Korten12

Now I want ma...!
Aug 26, 2009
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lacktheknack said:
Korten12 said:
ph0b0s123 said:
Korten12 said:
I believe I heard it's capped at 30 fps because of the facial animations. Honestly, I have been playing it and it still is just fine. Since the game doesn't require 60 fps.
It does feel pretty laggy at 30 FPS, since I am used to 60. Maybe you have more of a tolerance for lag and stutter. Am liking the innovative investigation and interrogation mechanics. Not worth the full price though, wish I knew about this issue before purchase.
I don't really see any lag or stutter, in fact the game runs fine.
I see it at that speed, though. Some people can see fluorescent light flicker when most can't, some people can see fan blades where others see a blur. Just because you're not perceiving it doesn't mean it's not there, or that others can't detect it.
Oh trust me, I can tell the difference between 30 FPS and 60 FPS, but honestly, I could really care less.
 

lacktheknack

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Jan 19, 2009
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Korten12 said:
lacktheknack said:
Korten12 said:
ph0b0s123 said:
Korten12 said:
I believe I heard it's capped at 30 fps because of the facial animations. Honestly, I have been playing it and it still is just fine. Since the game doesn't require 60 fps.
It does feel pretty laggy at 30 FPS, since I am used to 60. Maybe you have more of a tolerance for lag and stutter. Am liking the innovative investigation and interrogation mechanics. Not worth the full price though, wish I knew about this issue before purchase.
I don't really see any lag or stutter, in fact the game runs fine.
I see it at that speed, though. Some people can see fluorescent light flicker when most can't, some people can see fan blades where others see a blur. Just because you're not perceiving it doesn't mean it's not there, or that others can't detect it.
Oh trust me, I can tell the difference between 30 FPS and 60 FPS, but honestly, I could really care less.
Good for you. But see, I care a lot. It actually HURTS MY EYES at 30 FPS or lower after an extended period of time. I can barely watch a full movie without getting a headache.
 

Korten12

Now I want ma...!
Aug 26, 2009
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lacktheknack said:
Korten12 said:
lacktheknack said:
Korten12 said:
ph0b0s123 said:
Korten12 said:
I believe I heard it's capped at 30 fps because of the facial animations. Honestly, I have been playing it and it still is just fine. Since the game doesn't require 60 fps.
It does feel pretty laggy at 30 FPS, since I am used to 60. Maybe you have more of a tolerance for lag and stutter. Am liking the innovative investigation and interrogation mechanics. Not worth the full price though, wish I knew about this issue before purchase.
I don't really see any lag or stutter, in fact the game runs fine.
I see it at that speed, though. Some people can see fluorescent light flicker when most can't, some people can see fan blades where others see a blur. Just because you're not perceiving it doesn't mean it's not there, or that others can't detect it.
Oh trust me, I can tell the difference between 30 FPS and 60 FPS, but honestly, I could really care less.
Good for you. But see, I care a lot. It actually HURTS MY EYES at 30 FPS or lower after an extended period of time. I can barely watch a full movie without getting a headache.
Well, sorry but tough luck. There is a patch to get the game to 60 fps, but the facial animations are recorded in 30 fps, so even if you do it, it looks wierd. Plus the fact that the console versions only have 30 fps on this game, so they wouldn't do all the facial animations over in 60 fps, since it is impossible since Bondi has shut down.
 

lacktheknack

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Jan 19, 2009
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Korten12 said:
lacktheknack said:
Korten12 said:
lacktheknack said:
Korten12 said:
ph0b0s123 said:
Korten12 said:
I believe I heard it's capped at 30 fps because of the facial animations. Honestly, I have been playing it and it still is just fine. Since the game doesn't require 60 fps.
It does feel pretty laggy at 30 FPS, since I am used to 60. Maybe you have more of a tolerance for lag and stutter. Am liking the innovative investigation and interrogation mechanics. Not worth the full price though, wish I knew about this issue before purchase.
I don't really see any lag or stutter, in fact the game runs fine.
I see it at that speed, though. Some people can see fluorescent light flicker when most can't, some people can see fan blades where others see a blur. Just because you're not perceiving it doesn't mean it's not there, or that others can't detect it.
Oh trust me, I can tell the difference between 30 FPS and 60 FPS, but honestly, I could really care less.
Good for you. But see, I care a lot. It actually HURTS MY EYES at 30 FPS or lower after an extended period of time. I can barely watch a full movie without getting a headache.
Well, sorry but tough luck. There is a patch to get the game to 60 fps, but the facial animations are recorded in 30 fps, so even if you do it, it looks wierd.
Nope, I'm just not buying the game. They COULD have recorded in 60 FPS and cut out every second frame for the consoles, but I don't think they were planning a PC port.
 

michael87cn

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Jan 12, 2011
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lol I've been playing games with 15-25 fps for like a decade now. Just can;t get ahead of that technology curve that keeps racing ahead every other year.

A stable 30 fps would be wonderful, cant imagine ever noticing a difference between 30 and 60. Let alone complaining about it..

Waiter my fries arent salty enough ;_;

heh
 

The Lunatic

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Jun 3, 2010
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I can tell the difference between 30 and 60, very much so on a monitor than on a TV, but, for games, the difference is quite telling for myself.

You get very used to high frame rates, and when something is reaching half of what you're used to, it's rather jarring.
 

Iori Branford

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Jan 4, 2008
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Point is, players (especially on PC) should be able to choose and experiment with things like framerate caps. Time was, an in-game command window letting you manipulate almost all game values was industry standard. That is the point of an open platform like this -- not better graphics, but user freedom.

Now, 30fps is acceptable, but hardly ideal. The ideal is at least the same as the current screen refresh rate (60 for NTSC TV, 50 for PAL TV). The issue is not that it doesn't look as good; that definitely varies per-game and per-user. The issue is input response. Higher framerate means less time before the results of your input can appear; in short, lower lag. That makes higher framerate ideal, because in the ideal game, player performance is limited by player ability more than anything.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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razer17 said:
Waaghpowa said:
I distinctly remember John Carmack saying that they did some testing with people with Rage running at 30 and 60 fps. He said that people saw a significant difference between the two. Whether you think it's "just fine" is simply your opinion and many of use would rather have it at 60. There's no reason to lock it on PC anyway.
Well there is a reason to lock it for this game, because of the facial animation needs a constant framerate or it will end up ruining the lip syncing and stuff. Other games is a bit different though.
I did address this in my second post in this thread. Something like that is understandable, if it's really the case. If it were otherwise, I wouldn't see it as acceptable.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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lacktheknack said:
Nope, I'm just not buying the game. They COULD have recorded in 60 FPS and cut out every second frame for the consoles, but I don't think they were planning a PC port.
This is the mentality everyone should have, if you don't consider it a product worth your money, don't buy it. People have a tendency to protest something then end up giving in, in doing so, you're simply validating it's value.

Also, articles on the escapist have suggested that a PC port was never planned and was simply made in an attempt to make up for the low sales on the consoles. Why do you think RDR hasn't been made for PC yet? Rockstar can go to hell.
 

lacktheknack

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Jan 19, 2009
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Funkysandwich said:
Why do people make such a big deal about framerates? You can't notice the difference anyway.
My thundering head and the pounding in my eyes say otherwise. I can detect a change in FPS up to 80 to 90 FPS, and cannot deal with 30 and below for more than an hour or two.
 

lacktheknack

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reonhato said:
you see a difference because you want to see a difference. yes if you look at a single object and concentrate you can tell the difference between 30fps and 60fps. when you are looking at everything happening on screen if you are noticing the difference then you are concentrating on the wrong thing.

if you are concentrating so much on noticing the difference between 30 and 60fps then why the hell are you bothering to play a game.
It must be nice to have a lower internal "refresh rate" that you'd have to concentrate to notice a difference. I'd love to have that. As is, I have to concentrate really hard on what I'm doing to NOT notice.
 

predatorpulse7

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Jun 9, 2011
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Iori Branford said:
Point is, players (especially on PC) should be able to choose and experiment with things like framerate caps. Time was, an in-game command window letting you manipulate almost all game values was industry standard. That is the point of an open platform like this -- not better graphics, but user freedom.

Now, 30fps is acceptable, but hardly ideal. The ideal is at least the same as the current screen refresh rate (60 for NTSC TV, 50 for PAL TV). The issue is not that it doesn't look as good; that definitely varies per-game and per-user. The issue is input response. Higher framerate means less time before the results of your input can appear; in short, lower lag. That makes higher framerate ideal, because in the ideal game, player performance is limited by player ability more than anything.
I think you are forgetting the fact that this is a console port and that developers that focus on consoles generally don't give a f**k about the pc side of things. So I guess what I'm saying is that I can't even be surprised or outraged at this. The BEST GAME EVAR Skyrim came out on pc with memory leaks, inability to use more than 2 gb of ram and didn't give the player the chance to modify basic graphical settings that have been standard in games for quite some time now. A 30 fps cap seems minor in comparison.
 

Anthony Wells

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May 28, 2011
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i noticed the difference in the 60 and 30 fps. but it wasnt enough for me to call it laggy and stuttery..sure i noticed it but it wouldnt be a deal breaker for me. but i am not you. You notice a HUGE difference apparently. i notice only a minor difference. i guarantee you at least half the population wont notice a HUGE difference but might notice minor differences. either way they should lock the framerate. thats something the user should choose. i agree its bullshit but tis thread derailed so fast its not even funny...
 

Freyar

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May 9, 2008
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Wolfram01 said:
Know what I think is even worse? NFS: The Run is also capped at 30. And NFS is using Frostbite 2, that's the engine DICE made for Battlefield 3.

So stupid.
A racing game capped at 30 FPS? Haha! What the hell is wrong with Blackbox?

Missing sensory input between 30 and 60 FPS is extremely noticeable. Playing a game of Ratchet and Clank at 60FPS is awesome while playing it at less is not nearly as much. There's a smoothness factor and a feeling of losing out when those frames aren't presented. Sure certain game genres can still be played fine on lower framerates (strategy games for example), but having more feedback can and does help.
 

Elvis Starburst

Unprofessional Rant Artist
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Aug 9, 2011
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I'm looking at this, everyone's responses, and your responses to everyone else, but I have to ask... What your bloody point? You seem to be shooting down everything everyone says towards you just being used to 60fps or whatever, and I just don't get why it's such a big deal. Yes it seems laggy, I've seen it. Yes you're bothered by it. But what does making this thread, and pretty much telling everyone you're pissed in a quoted response gonna do bout it? I mean really now, you sound like you're saying "but I'm not used to it dammit, listen to me and agree with me!!!!!" to every single person you respond to. Sorry, don't wanna come off as rude, but seriously, does this really have that much discussion value?
 

Lukeje

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Feb 6, 2008
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Ah, so you think that they should have re-shot all the motion capture at a higher resolution just for the small number of people that become slightly irritated by the lower frame rate? Quite frankly I'm more frustrated by the DRM that prevents one running the game under wine.