Actually capitalism is actually a really good idea.AWAR said:Don't you? ^^![]()
I am not surprised...
Exactly and what we are experiencing now isn't exactly that.Kagim said:Actually capitalism is actually a really good idea.AWAR said:Don't you? ^^![]()
I am not surprised...
However like any other isms they should never be taken to an extreme or all or nothing deal.
Off topic i know but I'm one who believes it takes a touch of everything for a society to thrive.
The retailer makes money off the initial sale, then makes more money with second-hand sales, this bit is where people are having the problem. I don't rightly know how it works it's in entirety, but, I think what currently happens, is that the game shops essentially buys the product in bulk off the publisher/manufacturer, and then is free to sell it at whatever price they see fit. This usually means a significant markup.Shilkanni said:What is ethically the right thing to do is up to each person individually.
Legally:
Buying New is Legal
Buying 2nd Hand is Legal
Copyright Infringement of something you don't own is Not Legal.
Economically:
Buying New gives Money to a Retailer
Buying 2nd hand gives less Money to a Retailer
Renting a game gives less Money to a Retailer
Copyright Infringement gives no Money to anyone
100 People willing to Pay Full Price for a game and keep it = 100 Sales
100 People not willing to Pay Full Price for a game, lets say:
* 40 buy the game New and Sell it when done (record 1 'new' sale)
* 60 buy the game 2nd Hand (record 0 'new' sales, some bought it after 2 previous owners)
= 40 new sales
100 People rent the game (Rental places might get away with having only 10 copies)
= 10 new sales
Part of what gives a product 'value' is how much you could sell it for if you no longer want it.
Attacking the 2nd hand market for your product is insanity and I can't believe it's working.
Man THIS so hard it isn't even funny. Then again I mostly play f2p mmos nowadays...Shilkanni said:Sometimes I wish I could pirate a product and then wire the developer money and have it recorded correctly on the balance sheet. I want my $$$s to say:
"Thanks for the great game, please make more like it. I didn't need any help with getting a copy though guys, and I didn't need help finding out about it so don't let your Publisher have any money for advertising, distribution, or sales. Pay them a fair portion if they bankrolled your project or supported you in other ways, and to keep useful online services (like servers, stats, online matchmaking, but not DRM) available."
Instead if I go into a store and buy a game my $$$s are saying:
"This store is important, I hope it stays in business. Pay the factories that churned out the cardboard and CD, and the logistics company which brought it here. Pay the people who created the game just enough for them to keep doing what they love. Give most of my money to the publisher though, so they can spend more on advertising, lobbying government, propaganda wars against the second hand market, studies and advertising campaigns to exaggerate and vilify piracy, intrusive interference with the developers... and perhaps most importantly a big bonus for your gamer-hating, flight-attendant-molesting CEO."
Boom. Done and done. You should have the right to sell on anything you own. Companies who are afraid to let their products actually be owned by their purchasers (Apple, I'm looking hard at you) are frustratingly pathetic. It also irks me that PC games have no resale value. Where's the justice in that?Furious Styles said:Selling a CD you bought isn't illegal and no one objects to it, but making copies and selling them is, rightly, illegal. The same should applies to DVDs, books and should apply to games, reselling a single game is perfectly fine both morally and legally and is completely not relatable to piracy. Making multiple copies of said game and selling them, however, is wrong and is piracy.
I dont give a damn if it is or isnt about legality. You are trying to justify stealing a game versus putting the money back into the economy by buying it from the "Oh so horrible" retailer, Gamestop.rembrandtqeinstein said:Right so if someone happens to be a resident of Spain http://www.theregister.co.uk/2006/11/03/spanish_judge_says_downloading_legal/ (precedent hasn't changed as far as I know) you would be totally OK with them downloading whatever, because you know it is legal there?Echo136 said:So your saying that buying a product used, which instead of going into the hands of devs goes into the hands of retailers is WORSE than illegally obtaining a product which provides absolutely no economic stimulus at all, and I'll add again, is illegal. I dont see the logic.
This discussion isn't about legal or illegal. And I'm not a lawyer but as far as I know non-profit copyright infringement is a civil tort not a criminal offense.
Here are 3 scenarios, you tell me which one is worst for the publisher.
1. kid has 0 dollars in his wallet, he goes to piratebay and downloads Generic Brown Space Marine Shooter 27. Publisher gets 0.
2. kid has 60 dollars, he goes into Gamestop with the intention of buying Generic Brown Space Marine Shooter 27. Gamestop register monkey says "you can save $10 if you buy a used copy". Kid likes saving $10 because he can spend it on Mountain Dew, so he buys used copy for $50. Gamestop makes $30, mountain dew makes $10, guy you sold back his game originally gets $10, and publisher gets 0.
In scenario 1 there is no way the publisher would get any money. In scenario 2 the publisher would have gotten money if the Gamestop bloodsuck machine hadn't gotten to the kid first.
In my opinion scenario 2 is worse from the publisher's perspective than scenario 1, but your opinion might be different.
but they dont see the dime from that 2nd customer.Sev72 said:If you buy a used game the original owner must have purchased the game to begin with, so they did see a dime. It also means that that former owner cannot continue to use that product while with piracy they can, which is the key difference.
This is precisely the argument that the penny-arcade post rallies against. Yes, the saw money for the game sale precisely once. Then you purchased the game again and they got nothing. From their perspective, your action is precisely the same as a pirate as you have deprived them of a sale from which they may receive income. If you are comfortable with such an arrangement, so be it. It is perfectly legal after all. Just don't try and rationalize it by explaining someone already paid for it.Sev72 said:If you buy a used game the original owner must have purchased the game to begin with, so they did see a dime. It also means that that former owner cannot continue to use that product while with piracy they can, which is the key difference.
You just like.. ignore me don't you. You just keep going on and on and on not realizing the point behind anything we were talking about do you?CLime said:Marginal cost. The studio doesn't make a new game every time someone buys it. They could create 1000 digital copies for basically nothing compared to the cost of making the game itself. As long as everyone that is willing to pay for the game does so, the studio does not care a whit whether or not those copies are distributed to other gamers or just deleted. It has no impact on their profit.
Unlike the soda, which can be consumed by exactly one person, the studio pays the same cost whether one or a hundred people digitally download a game.
You mean, you finally caught up to me and him from like, 8:00am? Wow. Good show. it only took you three wasted posts to repeat what i already explained to him early today. Good show!Also, it's stupid to ask whether you're "entitled" to something if you don't "want" it. What you mean to ask is, is it OK to take something you want if you would never be willing to pay full price for it. That was answered several pages ago, but I'll reiterate: no. It's not OK because it removes the incentive to earn the money to pay for games if you could get it for free with no work.
Hopefully this will be the end of bad analogies.
Why hasn't this happened with DVDs then? Why hasn't this argument come up when reselling works of art? Or when the rights to music are sold, the original artist doesn't get paid at all.Eclectic Dreck said:This is precisely the argument that the penny-arcade post rallies against. Yes, the saw money for the game sale precisely once. Then you purchased the game again and they got nothing. From their perspective, your action is precisely the same as a pirate as you have deprived them of a sale from which they may receive income. If you are comfortable with such an arrangement, so be it. It is perfectly legal after all. Just don't try and rationalize it by explaining someone already paid for it.Sev72 said:If you buy a used game the original owner must have purchased the game to begin with, so they did see a dime. It also means that that former owner cannot continue to use that product while with piracy they can, which is the key difference.
"I am a gamer and a developer (art and animation side of things). Theres a lot to say here, but it really boils down to this:
What other customers expect a used product be be identical to a new product? Buying a used car comes with increased wear (and thus decreased function). Buying a used book means you are risking page damage or a broken binding. Buying anything used means that you get a cheaper price for decreased function or increased risk. It also requires a little more awareness on the part of the customer to make sure they are aware of what they are getting. In the video game case, if you know the game wont have multi-player used, you can adjust what you are willing to spend on it, the same way you might offer a few hundred dollar less for a used motorcycle due to rust."
Ironically they're endorsing piracy indirectly.Shilkanni said:Attacking the 2nd hand market for your product is insanity and I can't believe it's working.