Pirating Game Dev Tycoon Dooms Players to be Ruined By Piracy

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Ziggy the wolf

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May 26, 2009
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okay when all the bitching and moaning i would like say two things

1: its two guys, i stop pirating a few years ago because of Sopa and Pipa and two guys working their asses off to make games for people to enjoy and you got a demo to play and enjoy the game before you know if you want to buy it. this isnt EA, its two guys!

2: the game is 8 FUCKING DOLLARS!

The Jimquistion said it best. if you are stealing games that cost less then a meal at pizza hut, you are not making a stand against Injustices, you are no better then a pedophile burglar.
 

Sarge034

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Feb 24, 2011
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I loled sooooooo hard. I was a little disappointed the game didn't have malware that "disabled" the criminals' computers or better yet COPIED and sent all the criminal's bank information to the developers and incriminating evidence to the appropriate authorities. Cus you know, as I have seen several times in this very thread, "It aint a crime if you just COPY something. Not like anyone is stealing anything." THAT would have been the ultimate justice... pirate scum.
 

ResonanceSD

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Dec 14, 2009
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immortalfrieza said:
Sorry to have to tell you this blackraven, but you "lost" (if you can call what that these shouting matches filled to the brim with hyperbole and logical fallicies that these anti-piracy people engage in actual debates) before you ever began. Like just about everybody here that argues against piracy, Resonance had this postion that "piracy is a crime therefore it's wrong" hammered into his whole life, decided it was completely correct without any leeway whatsoever, and decided to defend it to the death long before he saw this thread. Any reasonable person would have at least admitted that piracy is an understandable thing to do even if they don't agree with it within a couple posts. You might as well try to reason with a rock for all it'll accomplish.


Try quoting me if you're going to talk shit about me, mate.


talking about this game

1) it has a free demo

2) it's $8

3) the world owes you fuck all

So where's the justification to "try before you buy" or "HURRGH, AAA DEVELOPERS ARE EBIL" in this case?
 

cerebreturns

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Very Very fun game, though at the later years (around 8+) I start having a hard time making money with a full team >_<


Fun fun though.
 

immortalfrieza

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ResonanceSD said:
immortalfrieza said:
Sorry to have to tell you this blackraven, but you "lost" (if you can call what that these shouting matches filled to the brim with hyperbole and logical fallicies that these anti-piracy people engage in actual debates) before you ever began. Like just about everybody here that argues against piracy, Resonance had this postion that "piracy is a crime therefore it's wrong" hammered into his whole life, decided it was completely correct without any leeway whatsoever, and decided to defend it to the death long before he saw this thread. Any reasonable person would have at least admitted that piracy is an understandable thing to do even if they don't agree with it within a couple posts. You might as well try to reason with a rock for all it'll accomplish.


Try quoting me if you're going to talk shit about me, mate.


talking about this game

1) it has a free demo

2) it's $8

3) the world owes you fuck all

So where's the justification to "try before you buy" or "HURRGH, AAA DEVELOPERS ARE EBIL" in this case?
I was just informing darkraven that his arguing with you is futile. You've made it quite clear pretty much from the moment you showed up on this thread that you only came here to shout your side from the rooftops, not actually debate anything, that you are completely unreasonable, are never are going to change your mind in the slightest no matter how many perfectly reasonable arguments people throw at you, (and there have been plenty) and when they do give perfectly reasonable arguments you won't admit it and just dismiss it out of hand without ever even considering it. However, if you insist...

The fact of the matter is people like convenience, and like it or not, Piracy provides a better, more convenient, and more affordable service all around even without the free factor than the all the legal ways of getting digitally distributable content. This is why piracy exists to begin with and why it will continue to exist for the forseeable future. To give you an analogy, developers and complaining about Piracy costing them sales are like those mom and pop stores complaining about going out of business because some big chain store opened up near them and provided a much cheaper and much better service. No, mom and pop stores/developers, you're not going out of business because that store opened up or losing sales because piracy exists, you're going out or losing sales because you can't or won't measure up, and worst of all, you won't admit that. That, and the fact that if people are pirating a game more than they are buying it, that means the game is crap. A good game would convert most of it's pirates that could afford it into paying customers because those pirates would want to see more games from that developer.

Besides, people are going to pirate a game no matter what, it is the responsiblity of the developer to make sure piracy is impossible and to entice them into purchasing rather than pirating, at least for the length of time it would take to get most of sales it's ever going to get. If a developer can't stop it, they deserve to have a lot of people pirate their games, it doesn't matter what position said developer is in either. It's just a modern version of the law of jungle "You can't keep an animal from killing and eating you in the jungle you deserve to be eaten" which has never truly and never will leave us. It sucks, I know, but that's the way the world is and in all likelyhood always will be.

Oh, and one more thing.
ResonanceSD said:
3) the world owes you fuck all
That can easily be turned around. If the world owes me and everybody else "fuck all," I and everybody else owe the world just as much.
 

JSoup

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JazzJack2 said:
Show me one game that was caused to flop by piracy.
I'm not going to sift through all 9 pages of this topic to see if this was mentioned, but:

http://www.quartertothree.com/game-talk/showthread.php?42663-Venting-my-frustrations-with-PC-game-dev
 

DaKiller

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I don't get why the "It's not stealing because nothing was taken" defense makes sense to some people. Do people really think developers give half a shit about the disk the game is on or something? When I get games on steam have I not bought anything? If it isn't stealing it's at the very least counterfeiting, really good counterfeiting.
 

blackrave

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ResonanceSD said:
Problem with this essay is that the developer is claiming a Sales: 6/ Piracy 94 figure.

So, yeah.

Also, fuck what you "consider" to be luxuries. You said it yourself, they're non-essential. Therefore, by definition, they are luxuries.

I must thank you for quoting me at the start of your epic poem, it meant i didn't have to go hunting for my section in the middle like some other poor bastard.
1.So if sales would be the same, but piracy numbers would be non-existent, it would make things much more better?
2.Then by your definition all kinds of things are luxury. Because to exist person needs only miniscule amount of clothes, some form of shelter (in environments where weather is colder) and a 0.5l of milk and 250g of rye bread per day. Everything above that is basically non-essential.
3.I answered to you both in the order of your responses, and kept answers in one post. Should I be sorry for trying to keep things more efficient?


Akalabeth said:
No, I'm sorry but this is not a shitty world, the only thing that's shitty here is your justifications and your perspective.

I'm sorry that you're unable to empathize with someone who's working his ass off to create a game that you feel entitled to steal. You talk to me about charity? You know that charity depends upon giving a shit for someone else? And yet you come up with all sorts of rationalizations why giving a shit for a developer is something you don't need to do? That you feel entitled not to do? Of having not done?

You think a developer should feel grateful people are stealing his game? What world do you live in? Maybe you should feel grateful when someone makes sexist remarks to your girlfriend. After all, if no one openly comments on how great her ass is it must mean she's not very attractive right? That's the sort of logic you're dealing.

Discussion over.
Well if you said it's over, then who am I to argue with that.
But let me make my points to the wall near to you. You don't have to read them, if you don't want to.

1.Your attitude reminds me of a joke
Optimists believes that we live in the best of worlds
Pessimist fears that Optimist might be right :D

2.Once again you are assuming things I never said. I never said that developers should be grateful to pirates. I was just pointing out on obvious beneficial aspects of piracy. Because piracy isn't the puppy eating evil bathing in blood of newborns, no matter how many people claims that. As most things media piracy have its rights and wrongs. And since we can't directly stop piracy, why not to try to harness the good that is in it? And I'm not talking from consumer point of view here. With eyes opened a bit wider developers and publishers could do this.

3.You never answered any of my direct questions. All your responses were basically "piracy is bad, m'kay". So if you want to continue this argument please answer to these 2 simple questions I asked few times

1)What is better/sucks less for developer?
A)Getting nothing at all OR B)Getting nothing now, but with some chance getting something later

2)What is better/sucks less for developer?
A)Selling some amount of games without any trace of piracy OR B)Selling same amount of games, but with HUGE piracy numbers

I would really like to continue this argument, but unless you directly respond to these 2 questions, it won't happen.
 

Davroth

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Apr 27, 2011
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Pfffsh, this stunt just blatantly ignores cause and effect, not to mention actual statistics.

Piracy has been rampant for decades now, yet the videogame industry is one of the fastest growing industries in the world. Yeah, studios close down, but claiming that's because of piracy and acting like every illegally downloaded copy of a game equals to a lost sale is just ridiculous.

So I guess I wont ever buy this game. Or anything that studio produces in the future. Shame, the game looks pretty good.
 

A-D.

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Akalabeth said:
le giant snip
So you intentionally ignore every argument, cherrypick what you like and then ***** at me for generalizing the whole discussion and not just you specifically? Wow. There's a tough one right here. How's it up there on that high horse? Weather good? Morality good? Yeah i can see that.

Lets get to the meat then.

Yes people still make games. It proves the industry is still chucking along. Is piracy making a dent in some of the undeserved profits? And please dont give me that usual tripe about how they are a business and exist to make money. People bitched why EA got the golden poop and not bank of america which is a bank thats whole point is money, i hate double standards. They are supposed to deliver Entertainment first, make money second. If nobody buys their shit, they make no money, if they fail to entertain, nobody buys anything and they go under. Its that simple. Now follow my example here because this HAS happened, namely to me.

I bought, oh many years ago, a game called Joint Operations: Typhoon Rising. It cost me 40 Euro. So i was happy, went home with my purchase, install it and expect a nice game, right? Wrong. It crashes, instantly, for no reason. I tried everything, updating drivers and such, reinstalling. Nothing helped. Even a whole system upgrade did nothing. So i go back to the store. And please not i have a right to get my money back if i return a defective product, or any product within 14 days with the reciept. Here's what i got "The game was opened, we do not take that back because you could have used a disk-burning program." Let that sink in, the store, not the publisher, not the developer, refused to return my money. How is bitching at the Developer or Publisher going to work? You know what "glorious" Steam does when you buy a hardcopy game that doesnt work and you complain to them "Please ***** at whoever sold it to you, it wasnt us". You think a publisher doesnt do the same thing? Its not fucking Sim City, its not "server problems" or "mass of disgruntled fans". Its one person who was refused a refund by a store. Ya think EA or whoever gives a shit?

That is a reason people pirate. Oh right, its bullshit. I forgot, wait, is the high horse buckling? Another example then.

Say you have 60 Dollars, 3 games come out, 3 games you are interested in, which do you buy? Well its easy, wait for reviews, right? What if there are no reviews for..i dont know, a week or so. And you are a very impulsive buyer. You just cant wait that one week, it happens. Now you buy the game, say Colonial Marines, or hey, maybe you pre-ordered and got a shitty game thats nothing like what was advertised. But thats not the point. So you cant get first reviews and have to decide on which game will get you the most for the money. Right, Demos! But oh wait, there are no demos, remember the good old days when you had them? I actually do, it was awesome, oh we got cherry-picked scenes, but at least we got a good feel for whats in store for us. So neither works and you really wanna decide but you cant, there are people who just are..fickle, lets look at modern military shooters, eh? So what do they do? Well pirate of course. They just do it to find out which game is worth their hard-earned 60 Bucks. Is that wrong? Well technically yes. But is it wrong on a moral level if you use it to prioritze which of those 3 deserves to be bought? Thats a personal viewpoint, throwing morals at it, wont change it. If morals worked, all those "Lulz because its free"-pirates would have stopped pirating long ago, clearly that aint working.

Again, those are the only 2 reasons i can understand, i dont defend them, but i understand them, i found myself in similar positions so i do not hold it against other people. There is a difference here. I dont beat them over the head with morality because, wanna know a dirty little secret? I used to pirate, alot, for that exact first example i mentioned. I pirated because i was sick of being refused a refund on a legitimate purchase. I pirated to find out if the games actually run on my system. I did that for a long while. Then, oh one day, i bought Fallout New Vegas, because i really wanted to own it. It demanded steam. I loathed steam because..well all my games in one place, kinda risky. But eh, went with it right? Then played the crap out of it, steam sale. I bought games, over steam, wow, impressive right? I have stopped pirating instantly, why? Because the games i now owned are worth more to me than pirating whatever because i dont want to risk losing what i bought. Thats how you both make a customer INTO a pirate and then back into a happy customer.

Are you now going to hold morals against me? Tell me how wrong that was of me and how i should be ashamed? Because here's the funny part, i dont really give a shit. No pirate gives a shit about your morals, how you think yourself somehow above them because you decided to pay. Is it wrong that they essentially steal? Quite frankly, yes. Thats why we got laws. Are they really gonna care about the moral argument? If they did, they wouldnt pirate. Thats the problem here. Everyone and their dog holds morals against pirates, demonizes them, bitches at them. Its not gonna work. That DRM thing of the Game Dev Tycoon guys? Its funny, really it is. But its not gonna work. People will continue to pirate it, they really dont care about the moral argument. I know. I was once one of these "unmoral people". People will continue to pirate for many reasons, some maybe understandable and somewhat legitimate, you wouldnt do it, but at least you can see what drove them to it. Others arent understandable, at all. I do not hold contempt for pirates simply because they pirate, i dont hold contempt for them at all. It is their business, they run risk of getting viruses and other nasties, it will happen eventually. But there are reasonings for it that i can understand, and that i cant understand. A pirate who pirates simply because he can, gains no sympathy from me, i dont understand it, if he can pay for it, why not buy it?

At the end of the day though, pirates will exist. No matter the DRM, no matter if the internet turns off, piracy will continue in some form. Because people are assholes. Some are really big assholes. They pirate because they can, because they want to send a message, because they feel slighted by the system, because..ponies. Thats really it. They simply do, there must not even be a reason for it. But the industry moves on, it still exists and as long as there is even a small part that buys games, it will continue. Its really that simple. As long as there is profit to be made, as long as its "worth it", games will be made, good and bad, they will be pirated, sold to second-hand shops and rebought. The industry wont die from that, so long as not suddenly everyone just pirates. So clearly, there is still enough value in the industry to continue, otherwise, they'd have stopped already, dont you think?

This problem isnt black and white and i refuse to make a anthill into a mountain because some publisher claims they lose money. They still make millions. They still make money of products they did not create. Tell me, who is the pirate here? Who is, morally speaking, the criminal? They drain developers of talent and ressources. They sell games at ridiculous prices, DLC and the like. What does the developer get for all that hard work, 20%? 30% maybe? Probably less. And 20% of 60$ isnt really that much. Sure it adds up over time but at the end of the day, the publisher still gets the most, all they did was be fat and sit around twiddling their thumbs, maybe making a few commercials. But they dont make the game, they dont really..do anything. They are worse than pirates. They do not simply take from someone else, they claim it as their own AND make money off of it.

If all that money went to the developer? If it really went to them, not some greedy rich fuck in some office who has last seen a game when it was in a arcade in the 80s, i'd understand the argument. If not some dumb ass can decide by a whim over which developer to keep and which to axe, then i'd understand. Neither is the case, so i will not side with them in their crusade against windmills because they feel, they should have even more money they do not deserve, or earn.
Kickstarter is a first step. But until things like that are the norm? Yeah im not buying into the "Pirates ruined the industry" bullshit. Its as false now as it was 10 years ago. Also yes, before you get your panties in a twist, i was also generalizing, so dont feel offended. Of course if you think you should be, go right ahead.
 

PlatinumRenegade

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I definitely think it was a good idea on their part doing this. It really shows the effects of piracy as well as putting a funny and interesting twist on it.
 

Jmp_man

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Akalabeth said:
Jmp_man said:
But... this idea only covers the excuse that people don't have any money. What about when developers put in DRM and the like? Permanent online requirements? Having to re-buy a game to work on a new system? Having to re-buy a game because it was broken? What if people just want to try the game out before they buy it, but don't offer a demo, or the demo doesn't give a good "feel" of the game? It seems kind of silly to group pirates into the "Poor and Lazy Department" especially when there are so many other reasons someone might pirate something.
Dude DRM has been in computer games as long as computer games have existed:

http://www.youtube.com/watch?v=HjEbpMgiL7U


This video is super cool by the way if you've not seen it. LGR rocks


As for your other ideas:
1. Lack of demo - wait for reviews. Wait for Let's Plays. Often I can look at a game being played on youtube and know whether it's something I'll enjoy or not.

2. Permanent online, obtrusive DRM - don't buy it.

And to me all these reasons come down to simple rationalizations to avoid the facts: "I don't want to pay to play this game, so I'm going to come up with these reasons in order to tell myself that not paying is okay".

There are hundreds of games out there. If you find reasons like always online or whatever to not play a certain game, then go and play a different one! No one has time to play all the games.
I was really just pointing out how there were multiple reasons that someone might pirate something, but I can see what you mean, there are multiple reasons how you could "sample" a game before trying. We also seem to run into the demo problem and how with cheaper games they can actually REDUCE sales. Geeze... there seems to be no easy solution is there?
 

Jmp_man

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DaKiller said:
I don't get why the "It's not stealing because nothing was taken" defense makes sense to some people. Do people really think developers give half a shit about the disk the game is on or something? When I get games on steam have I not bought anything? If it isn't stealing it's at the very least counterfeiting, really good counterfeiting.
Counterfeiting is usually with the intent to sell a knockoff product.
Wikipedia said:
Counterfeit products are fake replicas of the real product. Counterfeit products are often produced with the intent to take advantage of the superior value of the imitated product.
It's more like copying which is where the "Not stealing" idea comes in. In order to be stolen from you have to have a physical loss, but with copying the developer doesn't lose their copy. They have one and the pirate has one so there is no loss. Compound that with the fact that most copies are distributed for free, and the only "loss" is a perceived one from potential sales. Of course one could argue that if someone was downloading a pirated copy for free they had no intention to buy it in the first place, but that an entirely different ball game.
 

mirasiel

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Voltano said:
While this could be a funny way of deterring pirates and teaching them a lesson, there are serious consequences the developers will have to contend with while doing stunts like these. "Titan's Quest" was a pretty good action RPG similar to "Diablo" at the time, and it had DRM that triggered a series of bugs in the game when it detected it was pirated.

The results turned out bad as several pirates reported the game was buggy and not as good, which discouraged legitimate customers from purchasing the game. Just as the Anodyne developers used piracy as a way to promote positive word-of-mouth feedback for their game, the developers for "Titan's Quest" accidentally made negative word-of-mouth feedback on their game due to DRM like this.
No I have the full versions of TQ (lovely golden steel case) + Immortal throne...it was just buggy as all shit at release and still has bad rubber banding issues.

Iron Lore shot themselves in the foot by doing what so many publishers do...releasing a poor quality (programming wise) game and trying to shift the blame on to piracy.
 

linkmastr001

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May 22, 2009
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THIS!

I LIKE THIS! ANOTHER!

Also, it is a fun game. I purchased it simply because of this piracy thing and like my money spent on it.
 

Lightknight

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A-D. said:
Then, oh one day, i bought Fallout New Vegas, because i really wanted to own it. It demanded steam. I loathed steam because..well all my games in one place, kinda risky. But eh, went with it right? Then played the crap out of it, steam sale. I bought games, over steam, wow, impressive right? I have stopped pirating instantly, why? Because the games i now owned are worth more to me than pirating whatever because i dont want to risk losing what i bought. Thats how you both make a customer INTO a pirate and then back into a happy customer.
I find it genuinely remarkable that Steam has been able to market DRM like it's a service. It is actually more convenient to use steam than pretty much any other service. They really exposed a giant hole in the market for such great service and I genuinely hope crappy run-of-the-mill varieties chasing after it (like origin) fail to dilute their market share as long as they continue to provide this quality of service.

Is it wrong that they essentially steal? Quite frankly, yes. Thats why we got laws. Are they really gonna care about the moral argument? If they did, they wouldnt pirate. Thats the problem here.
Not everyone is the same. I could see pirates having lines they won't cross. Stealing from a small company whose pricing is completely reasonable? I'm sure some pirates draw a line there just like I'm sure real pirates let small local fishing vessels pass by unmolested.

This problem isnt black and white and i refuse to make a anthill into a mountain because some publisher claims they lose money. They still make millions. They still make money of products they did not create. Tell me, who is the pirate here? Who is, morally speaking, the criminal? They drain developers of talent and ressources. They sell games at ridiculous prices, DLC and the like. What does the developer get for all that hard work, 20%? 30% maybe? Probably less. And 20% of 60$ isnt really that much. Sure it adds up over time but at the end of the day, the publisher still gets the most, all they did was be fat and sit around twiddling their thumbs, maybe making a few commercials. But they dont make the game, they dont really..do anything. They are worse than pirates. They do not simply take from someone else, they claim it as their own AND make money off of it.
The developer gets to be gainfully employed doing what they love to do for years. Developing a game is developing a painting that requires people with varying skills to be able to put all the pieces together required to make a truly great game. Artists and writers get paid at the beginning of the project before the devs really get involved, developers and project managers get paid during the development cycle, and marketers and business peeps get employed throughout. The development company itself will hopefully reep a decent reward and will hopefully be closer to being able to publish or partially their own game next time around for even greater profits.

If a game then gets pirated enough to damage profits. People lose jobs. Independent studios have to put off their dreams of creating great content and end up working for a grocery store. At least the publishers were willing to pay them. Pirates take from the publishers and thereby harm the developers directly because the publishers won't be as likely to work with the developers again or invest as much money again due to the lackluster results of the previous title. If you're trying to make an argument on how sad that is for developers that they get to make a living and even profit at something they couldn't have afforded to make on their own because a publisher believed in them enough to front the costs of development and production then I fail to see where the victim is that pirates are somehow championing. It's not like they don't also rob from the small developers too when they'd be getting the money. Pirates aren't Robin Hood. That's just what they tell themselves to feel good about what they do. I'm sure actual thieves who steal physical goods like to identify as Robin Hood too.

You really need to stop looking at all publishers as an evil of some sort. Bethesda published Fallout New Vegas and thus gainfully employed Obsidian to develop it. It's not like Bethesda couldn't have developed it themselves, they made Fallout 3 that drastically changed the series forever in a way that proved that games can be worth the $60 or more. They new that Obsidian employed developers from Black Isle Studios that had made Fallout 2 and wanted them to be involved because Bethesda actually cares about the work they produce. This kind of stuff enables smaller developers to eventually get big enough to start producing their own games. Publishers take a serious risk every time they front the cash for these projects years before any return on investment can be obtained and are directly responsible for most of the big titles we enjoy today. They also provide significant distribution services that get the games into the hands of customers that actually want them. This is not a skillset that a small developer necessarily has. I wouldn't even call publishers a necessary evil. I'd call them a positive force in the world that helps to make the impossible possible for these studios. On a case by case basis *coughEAcough* I may call one or another evil. But they are generally the perfect tool for the industry.

The worst kind of Software Pirate is of course the one that cracks the code and makes it available online.