Place you hate to visit in games

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CaptainTrilby

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Jun 3, 2011
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Welgaia in Tales of Symphonia. Everytime I go back to replay the game, I hate the series of plain, white rooms with shitty sliding puzzles and no minimap to tell you were to go. Also, there are hundreds of plain, robotic enemies and it is just a shitty area.
 

IamQ

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Mar 29, 2009
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The ice/snow area of Uncharted 2, when you platform with Tenzin. Uncharted's platforming isn't that fun, because it's not very free, and during that entire time, the only time you get to shoot, it's
at those guys in gorilla(ish) costumes that can't be killed.
 

Jake Hardy

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Jul 11, 2011
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The Shadow Temple of Ocarina of Time. It literally took me 6 years to work up the courage to even go in there. AND THE FUCKING MUSIC! Excuse me, i need to go cry in a corner now... www.youtube.com/watch?v=bd6s4aE8wLc
 

TheKruzdawg

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Apr 28, 2010
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Biosophilogical said:
]Get yourself an invisibility spell and if you have a half-way decent intelligence score you will regnerate more mana then it costs. Then you just invisible your way through, going from point A to point B without all the killing in between.
That's exactly what I started doing once I found a decent spell. By the time the spell wears off all the mana I spent has regenerated. After that I just merrily sprinted past everyone and it was great.
 

Silva

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Apr 13, 2009
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I personally really dislike backtracking to the same levels as I have been. Even if they're in a new mode, like a "dark world" or back in time, they're mostly too similar or different not to justify making a totally different and new area. It's cheap game design.

Water levels are also often poorly designed and made more frustrating than they should be. If a game ever has a water level with puzzles in it that isn't stupidly confusing in one place or another, the designer deserves a medal for revolutionising gaming.

TheKruzdawg said:
For me, any time I had to enter an Oblivion gate, I REFUSED to enter those awful NetherTunnels or caves or whatever they were called in order to get to the main tower. I did it early on in the game and got near-hopelessly lost and vowed never to do it again. They suck and they take forever. I've even resorted to swimming through lava to avoid going through the tunnels and this is often a much, much faster way to complete a Gate.
These sections were a pain to me as well, until I made my best character, and figured out this tactic:

Firstly, have high Aerobatics. Any physical class character should be able to get this if you level them for a while and do lots of jumping.

Secondly, get a 100% Fire Resistance Ring. These do appear in certain areas in the game, including one in an Oblivion Gate area, I believe.

Third, get a piece of equipment or bless it with Water Walking.

With this combination, you can pretty much hack the Oblivion Gate sections by running across lava without getting hurt or having to swim, then, get this, leaping up the side of the towers by tapping jump continuously while moving at their walls, skipping several levels, then finish the tower, grab the sigil and get out.

Interestingly, one of the Elder Scrolls unofficial Wikis tells me that Fire Resistance doesn't make you immune to lava, but it worked for me just fine. Either way, running across quickly works well enough.
 

Sexy Devil

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Jul 12, 2010
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lithium.jelly said:
I don't get all the Deep Roads hate, other than the relatively boring first couple parts, the Deep Roads was my favourite place. I also tend to go for character builds that require minimal input of consumables, so by that time I was hardly ever using potions and I never used poisons at all. And I found the Broodmother incredibly easy since she can't move out of the way of spells and her tentacles come up in a limited area - just stack an ice storm and an inferno on top of her, and stay back to fight the adds. If she's still alive when the AoE spells run out, stack 'em again.
Well I've just got the random urge to play it again, so maybe I'm just bad and I'll like it more if I think more...strategically.
 

Code_Red

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Jun 25, 2009
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Drakmeire said:
But I'll go for the single worst place in gaming history, Atlantica in Kingdom Hearts II, the boss battle was almost fun but everything is ruined by these three words
Swim. This. Way.
<youtube=AJuAoVao3Fs>
It feels like my soul is being slowly sliced apart by paper-cuts.
I completely agree. I loved Kingdom Hearts II, but that place was soul-crushingly tedious, and the musical numbers didn't help. At all. One of the few places in games where I've muted my TV while playing through it.
 

TheKruzdawg

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Apr 28, 2010
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Silva said:
These sections were a pain to me as well, until I made my best character, and figured out this tactic:

Firstly, have high Aerobatics. Any physical class character should be able to get this if you level them for a while and do lots of jumping.

Secondly, get a 100% Fire Resistance Ring. These do appear in certain areas in the game, including one in an Oblivion Gate area, I believe.

Third, get a piece of equipment or bless it with Water Walking.

With this combination, you can pretty much hack the Oblivion Gate sections by running across lava without getting hurt or having to swim, then, get this, leaping up the side of the towers by tapping jump continuously while moving at their walls, skipping several levels, then finish the tower, grab the sigil and get out.

Interestingly, one of the Elder Scrolls unofficial Wikis tells me that Fire Resistance doesn't make you immune to lava, but it worked for me just fine. Either way, running across quickly works well enough.
I guess I just decided to go Beast Mode on Oblivion. Fuck your lava I say! It cannot defeat me! Although it was close a few times. But I finally beat it yesterday, so I don't have to worry about it anymore! :D
 

Caedus

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Aug 29, 2010
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Ravenholm isn't that scary. Unless you try and go for the achievement. Then you feel naked... D:

Oh and that last dungeon in Final Fantasy IV on DS. It's f'ing brutal! ><
 

AlexKasper

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Feb 8, 2011
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The Fade in Dragon Age Origins, I just found it so dull.
Also Noveria in Mass Effect, I didn't really enjoy that section of the game.
 

conmag9

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Aug 4, 2008
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Am I the only one who actually LIKED the Fade sequences in the Dragon Age games?

Anyway, Pokemon's Dark Cave (I hate wasting a slot on flash, and often having to find some new one to waste flash on) was a pain. I'm actually not fond of most games' natural caves in general. I'm not fond of Taris in Knights of the Old Republic I (it's long, not particularly interesting, has extremely annoying parts with the Undercity's monsters, and I went through it for Bastilla of all people, quite possibly my second least favorite character from both games (GOTO takes the cake, but only because he's both a pushy asshole and the type to strongarm me). Oh, what's this? I saved your ass from being a slave and your response is to 1) complain about how it was done and 2) try to take over? I gleefully danced over to the darkside on my first run through (which I've never done before. I always play my preferred goody goody types first) half out of spite (and half because it can get pretty fun).

Actually, there were a lot of stretches in that game I didn't like. Surprised I still enjoy it as a whole so much...
 

Alfador_VII

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Nov 2, 2009
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Esotera said:
The Nether on Minecraft. The sounds the mobs make there is just disturbing.
So much this, I've been in there 3 times, I even regret building a Nether Gate outside my house, as the noise it makes is pretty freaky.
 

LokiArchetype

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Nov 11, 2009
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The Fade has to take the cake.

1. It all starts with the cutscene incompetence that gets you there in the first place. The game takes your control away so some sloth-demon can god mode on you. It makes it all the more frustrating to endure when you know that you should've been able to avoid it entirely.

2. Tthe tedium of constant shapeshifting.

3. You have to fight ogres. Ogres that have a death-hold that will kill you if one of your party members doesn't break their grip... Oh wait. You don't have any party members for this area. Enjoy your unavoidable GAME OVER. Time to reload and hope the AI doesn't screw you over this time.

4. It has permanent stat boosts, so you feel obligated to explore the entire level instead of rushing through it as fast as you can.
 

Feylynn

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Feb 16, 2010
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As apparently the only one in the world that thinks as much I need to start this off topic.
I Love the fade.
My single favorite segment of either game, Dragon Age 1 or 2, hands down.

What isn't to like? Solo challenge, unique abilities to play with, fancy (though admittedly uninspired) puzzles, free stat boosts, really great aesthetic.
I have two problems with the fade.
1: Not enough of it.
2: They never truly got into the puzzle mind game spirit and went all out with really difficult mental challenges.

Area's I hate though, hmm...
Going to have to go with two different ones for different reasons.

A: Uninteresting places. Samey underground tunnels, sewer, and caves from Oblivion and Fallout make me very unhappy.
The worse offender for this is places that don't use color in interesting ways, hey that's almost half of everything in gaming.
Use color and design well and I will love the game unconditionally and pay for it even if has game breaking flaws.

B: Deep water, for scaring me to death.
Can't explain why but certain in game water just puts a right fear of death in me and I usually panic and do anything in my power to get out of it.
Minecraft, Oblivion, World of Warcraft if my draw distance is down (Though strangely I'm fine with the underwater zones because it's busy enough with details).
But the reason I give this as a B list?

Because I like that something simple can invoke a strong response, I'll give you some context.
Oblivion has sent me through several trials on this quest, in the name of perception, reason, etc. I'm feeling unbeatable, ready to destroy fools, just then I enter the trial of courage.
I walk confidently through the tunnel before stopping at the end and opening the urn that contains my trial relevant item and what do I find in it?
A potion of water breathing.
All of the sudden I have a fear in me as I like over to the cramped pitch black water filled tunnel I need to progress through and all I can say is "Well played trial of courage, well played indeed".

So hate uninteresting areas to death in all contexts.
But hate being in water, which brings out the masochist in me because it can be very fun to fight with that fear in the right context.