Point and laugh at unworthy plot moments in games.

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Unknower

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Jun 4, 2008
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The alien cutscene in Crysis. I laughed when I saw it.

CmdrGoob said:
Half Life 2: Even the best game ever isn't safe: in the last chapter, the plot demands that Gordon Freeman gets captured. Did the writers have any good ideas for making this happen? No. Very no. The best they could come up with to connect the dots between 'Gordon kicks arse' to 'Gordon gets captured' is to have him voluntarily get into device for holding prisoners. Twice. Here's an idea Mr PhD smarty pants: Why don't you not do that? Maybe you should just hold onto the back of it, instead, so you can actually get off of it?
 

Ace of Spades

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Jul 12, 2008
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Bulletinmybrain said:
orannis62 said:
Revenent said:
As for the MGS series, Metal Gear Solid 2 takes the cake with "Shadow Moses was really a prototype operation for the Big Shell, which was set up by the Patriots as a training program to create a new Solid Snake!" That pretty much just ruined the whole plot of MGS2 and MGS1.
I think you misunderstood it. They were saying that, after seeing what Shadow Moses did with Snake, making him badass and such, the big shell was just to see if it could be repeated to make anyone a good soldier. Shadow Moses wasn't planned by the Patriots.
One things for certain, there is a serious need for a editor.
"Preferably one armed with waders and pruning shears".
 

blackcherry

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Apr 9, 2008
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As much as I am a resi fan boy even I have to admit that the plots and holes in them, along with the massive leaps in logic the game makes from time to time, make me laugh a lot. Every company employee must have been incredibly smart, athletic and be willing to put up with a lot of tedious backtracking just to get to the lab in the morning.

That and the dialogue from the first game. Even in resi remake they have them! the master of unlocking speech was just painful.

Oh and every time a person who is hurt tries to speak in resi. *Oh* 'H-hi there *oh*. I tried to *oh* hold them off *cough, cough* but there were too many.' Painful but so very funny.
 

EeveeElectro

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Aug 3, 2008
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I have to agree with Yahtzee that Resident Evil has the most atrociously written dialogues.

"Since when Wesker? Since when have they been slipping you a pay check?"

I almost died laughing.
Number 4 was very cliché, and 5 looks the same. Very enjoyable though. Any game with Wesker in is instantly forgiven from me.
xD
 

NovaStalker

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Dec 19, 2008
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Ace Combat 5.

Why are fighter pilots so hung on LOVE & PEEEEACE? Nagase is particularly bad about this but she's the love interest so I forgive her.
 

.Ricks.

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Sep 10, 2008
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samsprinkle said:
Assassin's Creed. I think it should be(though I may be wrong...) that when a foot long blade is plunged through your jugular vein all the way through your spinal column that you shouldn't be able to move or breathe, let alone have a ten minute dialogue with your assassin...Hey, maybe I'm just being a douchebag...
This is the best, though it contributed to the story... just like in The Matrix Revolutions when trinity if impaled by I don't even know how many spikes they have a ten minute conversation about love and etc etc... blah I think i'll write my near death text now so I can be quick and not bore anyone when my time comes.....
 

Sixties Spidey

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Jan 24, 2008
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The entire Resident Evil storyline. Horrible dialogue, shitty voice acting, downright terrible plotline, Absurd Antagonists, generic set pieces, and absolutely no sense of pacing.
 

RavingLibDem

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coldfrog said:
Yeah, the Half Life 2 thing bugged me for a while, I got to that point and was like, why would I get on this thing? seriously? there must be another way for me to go.

I really spent a minute or two trying to figure out the other way to go because it was so blatantly a trap. Plus, how do you even know that it will take you ANYWHERE worth going?
If I know the bit your talking about properly, you can kinda avoid that, but its a little bit of a bug, and I've only heard bout it, and can't remember how it affects the plot, but, if you get a good jump, you can actually jump onto the one next to the intended prisoner transport, thus being sent, again, if i remember right, to a point much further in the level... apologies if this proves mis-remembered, but I do remember a friend going on about it at great length!
 

gigastrike

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Jul 13, 2008
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In Mass Effect you prove that the big bad guy is a traitor with a voice recording, which left me thinking "this is hundreds of years in the future where humanity is among many alien races that are at least as technologically advanced as they are and you're telling me that you didn't think that a voice recording could be digitaly engineered?"

In Super Mario: Sunshine baby bowser claims that he's Peach's son and peach didn't know whether it was true or not, which left me thinking "Oh come on! You have to remember giving birth to a ball of spikes or not!"
 

Littaly

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Jun 26, 2008
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KotOR 2, I mean your actions influencing your companion's seemed perfectly reasonable to me. why would a saint travel with a bunch of a holes? But apparently that was a special force ability that your character had, or something like that, was a long time ago since I played it, I only remembered I was very disappointed.
 

Fraught

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gigastrike said:
In Mass Effect you prove that the big bad guy is a traitor with a voice recording, which left me thinking "this is hundreds of years in the future where humanity is among many alien races that are at least as technologically advanced as they are and you're telling me that you didn't think that a voice recording could be digitaly engineered?"
I remember a comic where an Earth member had a picture of proof against something, and the aliens said that "even their children could fake an Earth's (mad on Earth) camera's picture".
 

SomeBritishDude

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Nov 1, 2007
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I've got another Half-Life 2 one. The begining of episode 1. Its like Valve took a look at the End of Half-Life 2 and said "Oh shit...We've really buggered them both up, What the hell we going to do?!" The sent several years franticly going though hundreds of ideas on how to continue the story. Each time, it was rediculas. Finally, on the week before the games release, someone jokely said:

Valve Employ-I don't know...We could just have Vodigons turn up and...wave their arms or something.
Gabe-That could work
Valve Employ-I was joking, thats a terrible idea.
Gabe-Got anything better?
Valve Employ-...Dam it, I'll get started.
 

UntrodTripod

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Jan 24, 2008
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orannis62 said:
First: What's Deus Ex Machina?
Second: I totally agree on the HL2 and Fallout 3 thing. I remember, when that BOS person was like "Oh, there's a lot of radiation, whoever goes in there will die," my first thought literally was "What about Fawkes?"
http://tinyurl.com/774xmo
 

snakeys

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Aug 8, 2008
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buy teh haloz said:
The entire Resident Evil storyline. Horrible dialogue, shitty voice acting, downright terrible plotline, Absurd Antagonists, generic set pieces, and absolutely no sense of pacing.
I almost have to excuse Resident Evil for this. I have played all of the Resis. I have always thought all the way from Resi 1 that the plot was intended to be tongue in cheek. You can still be survival/action horror and be funny.

Some examples:

"Steve?" Code Veronica
"Barry? Where's Barry?" RE1
"Maybe when we get back, you can put in some overtime?" RE4

I can't help but to think that this type of cheese is intentional unintentional comedy.

We could come up with a whole thread just naming Resi examples!
 

T-Bone24

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Dec 29, 2008
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GTA: San Andreas had a complete kick in the balls ending as well. You chase Tenpenny through the whole effin' city, and he just crashes right outside your house!? That's a bit lazy, and you don't even get to shoot the f***er.
 

ProfessorLayton

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Nov 6, 2008
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Gears of War 2. Uhh, the whole damn plot was pretty dumb.

But specifically, when you finally find the Queen and she sends that thing at you and runs away. You tell Cole and Baird to go after the Queen, and after you fight the thing, you run outside of a door, ask where the Queen is, and they tell you that she escaped on a reaver. It was like they didn't even try to stop her, because reavers aren't that hard to kill. But yeah, the single boss fight in the game for nothing.
 

captain awesome 12

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Dec 28, 2008
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In call of duty WaW, sgt. reznov has an injured hand that won't let him aim, yet he can jump out of buildings, shoot the smg with perfect aim, and pull burning logs off you with no problems.