Point n Click Adventure Games - Anyone Else Miss 'Em?

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Oct 30, 2008
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OptimusHagrid said:
piers789 said:
Now all that is left to do is see if I can figure out DoS after all this time...
Dude.

http://www.scummvm.org/

Not only it runs Scumm engine games, but you can emulate them EXACTLY the way you used to play them :)

On the subject of Simon the Sorcerer, I got it working for my cousin in ScummVM, and she cried happiness.

THESE ARE THE BEST POSTS I HAVE EVER MADE, PEOPLE, YOU'D BETTER START APPRECIATING THEM.
Don't worry I really appreciated that last post. Thanks.
 

DYin01

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Oct 18, 2008
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As awesome as they are sometimes, they also suck terribly at other times. Yahtzee explained this perfectly in one of his reviews. I love the new Sam and Max games because they actually somewhat make sense. The 'yay I solved a puzzle without resorting to Gamefaqs.com' feeling is definitly there. Some puzzles (or entire games) just don't have a logical explanation.. How the hell was I supposed to know that putting a sandwhich and a screwdriver together would work when disarming a nuclear bomb? The hero didn't look hungry to me!
 

Iwamori

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Sep 7, 2008
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DannyDamage said:
I remember when I was younger, I had a mountain of games in this genre:
Monkey Island, Simon the Sorceror, Gabrielle Knight, Indiana Jones, to name a VERY small number of them.

Is it just me, or has this genre well and truly been taken out back and shot between the eyes?

As well as the ground breakers I mentioned at the start, I recall some (of the last?) that were released more recently that were still good. There was a rather amusing Beavis & Butthead P&C and The X-Files one was awesome (the one where you navigated through pre-filmed locations)

It's hard to see why they stopped making these when they were so good. Okay, they're not the greatest of graphical masterpieces that they'd like to whore to the moon and back. But to play it their way (financially), I can't see them costing that much to make or taking that long to make either.

Seems to me that the Nintendo DS would be an excellent place to revitalize this long lost godly genre.
I personally don't miss them, for the sole reason that I hated collecting arbitrary items and missing something important could mean that you were royally f***ed for the rest of the game because they expected you to backtrack to find a nail file among the hundred rooms you just went through. Old school platformers on the other hand, I do miss.
 

Optimus Hagrid

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Feb 14, 2009
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DYin01 said:
As awesome as they are sometimes, they also suck terribly at other times. Yahtzee explained this perfectly in one of his reviews. I love the new Sam and Max games because they actually somewhat make sense. The 'yay I solved a puzzle without resorting to Gamefaqs.com' feeling is definitly there. Some puzzles (or entire games) just don't have a logical explanation.. How the hell was I supposed to know that putting a sandwhich and a screwdriver together would work when disarming a nuclear bomb? The hero didn't look hungry to me!
Sounds like you played some stinkers! They're not all like that. Well... they're not all that bad.