out of those options I like 1 the most, closely followed by 3. I think 2 only worked well in Turok, and wouldn't do well in MW2. But Turok multiplayer was awesome when more people used to play it.Iron Mal said:snip
out of those options I like 1 the most, closely followed by 3. I think 2 only worked well in Turok, and wouldn't do well in MW2. But Turok multiplayer was awesome when more people used to play it.Iron Mal said:snip
www.pvkii.comviranimus said:/shrug
Perhaps give us a First person perspective game that is melee centric and people wouldnt be clamoring for melee in shooters?
Yes. The instant kill melee attack works on a risk-reward system, you have to get up close without getting shot which is risky but as a reward you can instantly kill your opponent. Unfortunately its apparently very broken in MW2.HippySecond said:Bad Company:
Knife instantly kills at point blank range, and you get the victim dogs tags as a memento![]()
What are the problems?GeorgW said:I really like halo's system, but it has its problems.
I like that it's instakill from behind and that it can be used as a finisher if you run out of ammo.
But in first-person shooters it can be actually safer to get in close than at medium range.A Pious Cultist said:Yes. The instant kill melee attack works on a risk-reward system, you have to get up close without getting shot which is risky but as a reward you can instantly kill your opponent. Unfortunately its apparently very broken in MW2.HippySecond said:Bad Company:
Knife instantly kills at point blank range, and you get the victim dogs tags as a memento![]()
With Bad Company 2 however there's a canned animation that makes you very vunerable, you're also quite a bit less superhuman about it for the most part. I also like the dogtag system, it makes facestabs all that bit sweeter.
I like it as well, I'm just saying it's not perfect. I can't think of ways to improve it though, it fits very well with the Halo gameplay. Maybe a little slower recharge. I also find it quite off that you can beat someone that has a sword with your fist and the swordwielder will die before you. It's a great mechanic to combat those OP lunges and fun to use, I'm not complaining. It's just weird. (For those of you that don't know, if you beat someone at the exact same time as they hit you with a sword, you lose your shield and most of your health, but you never die, regardless of your health before that. At least that's my experience.) The double beat can be annoying as well, when both die. Understandable, and I wouldn't have it any other way, but still annoying when you're on a streak. I'm not complaining about Halo's melee, I love it. I just found this a nice subject to rant about.Treblaine said:What are the problems?GeorgW said:I really like halo's system, but it has its problems.
I like that it's instakill from behind and that it can be used as a finisher if you run out of ammo.
I think it works really well there is depth to it that rewards aggressive and dynamic gameplay.
The melee from behind rewards being stealthy, patient (not opening fire as soon as you see them) and timing under pressure.
The melee as a finisher or to remove the shield is beneficial for people thinking about combat a bit deeper, switching from keeping your distance and shooting to lunging forward to intersect and time a perfect strike on intersection.
The thing is melee'ing is a completely different way of playing, and most of the things you have to do differently you don't realise as you control the games through muscle memory, it's like you subconscious is doing most of the decisions.Sir John the Net Knight said:I despise melee combat in FPS games. Maybe it's because I'm woefully bad at it and would just rather shoot people, but it seems like swinging a weapon is really a last resort option when you've run out of ammo. TF2 is probably the game I see where melee combat is most implemented, but most of the time when do you use melee? When you're out of ammo. Unless you have one of those special melee bonuses. Like Solider's speed boost with Equalizer, or Pyro's axtinugisher getting free crits on burning targets or you're a spy and you're backstabbing people, because it's a one-hit kill.
Other than that, I'm gonna shoot you.