See, that's a problem with morality as a mechanic in games these days: You only ever get the option of being a mustache twirling psychotic Chaotic Stupid butcher, or a Heroic Chaotic Good/Lawful Good Paragon of Politeness.Zhukov said:Uh... really?
I've always heard/read that the vast majority of people choose the good options.
I know I certainly do, like 90% of the time, even if doing so puts my at an outright disadvantage.
The only time I be evil is if I'm not taking the game at all seriously (example: Dark Messiah of Might and Magic) or if the game give me a compelling narrative reason to do so (example: ... Um... can't think of one).
...
[sub]PS. In before some smartarse with the "No, you're never the only one" line. It's a bloody figure of speech, folks.[/sub]
Doing a good thing, like doing ACTUAL things that are objectively GOOD, those HURT you. Being good in 99% games never have any lasting negative effects on the player. Little Susie needs a new liver but her dirt farming village can't afford one? If you wanna do the right thing, you either give her YOUR liver or you drop the cash to get her that operation. And no, the dirt farmers CAN'T pay you back later with epic lootz or even more cash, because they're DIRT FARMERS and you did what you did because you wanted to do GOOD.