So stupid they probably have the most goodwill of all the developers and are absolutely stinking rich.
I don't know about people that don't qualify for theoretical physics degrees but... ;PHectix777 said:P.S. Can someone explain to me the appeal of Gordon Freeman?
No. No you're not.Hectix777 said:*If TL;DR skip to the bottom*
Now before you start, I actually like Valve. They do good work, make good games, and have developed a character I assume every PC gamer has been trying to push as the mascot of video games (Gordon Freeman) and replace Mario with him. They have a positive track record, the one place I look to when judging something is their past. They gave us Team Fortress 2, Half Life, DotA 2, the Source engine (possibly the easiest and friendliest level engine I've ever used), and the Portal series (within minutes of someone reading this their will be at least 3 references to the cake being a lie and the end song to Portal 2 on here). They have a good model, especially with Steam backing up their ventures the way they do. It's just with the release of this Valve employee handbook that has me thinking.
I'm one for the creative process and all and supporting an artist's right to create freely, but the whole lack of leadership thing kind of disturbs me. For those of you not familiar with it, Valve recently released their employee handbook which can be summed up to this:"Work on what you want, don't worry about deadlines, work freely, answer to no one, be creative, enjoy it." I know someone will correct me st some point, and I am open to it if you wish to correct me. Now while this sounds like a good method of making games, it sounds a bit counter-productive. There's no better way I can explain this than with an example.
Let's say you ran a game studio and had about 100 employees all trained in whatever is needed. Your publisher has given you the IP to make 4 games released pretty frequently to each other. What you would probably do is assign 25 people to each game; the way Valve runs means that those 100 people can freely choose which game to work on, that means while 37 guys work on game A only 13 go to work on Game B.
That's my problem, and it's most likely the reason why none of us have seen hide nor hair of Half Life 3 yet, it's because everyone is working on something else. Call me old-fashioned or close-minded, but working on a project you need someone to take charge so something is done. Valve is the only one who can pull of this because they have Steam to back them up financially, anyone else trying this would probably fail.
So my question is this: Does anyone else question the way Valve is run? Or find it kind of dumb?
P.S. Can someone explain to me the appeal of Gordon Freeman?
Agile Development [http://en.wikipedia.org/wiki/Agile_software_development]. It is a fairly well-respected and well-known way of developing software, and they seem to use it (or a variant on it, since they are their own publisher) just fine. So, I honestly don't see the problem here.Hectix777 said:*If TL;DR skip to the bottom*
Now before you start, I actually like Valve. They do good work, make good games, and have developed a character I assume every PC gamer has been trying to push as the mascot of video games (Gordon Freeman) and replace Mario with him. They have a positive track record, the one place I look to when judging something is their past. They gave us Team Fortress 2, Half Life, DotA 2, the Source engine (possibly the easiest and friendliest level engine I've ever used), and the Portal series (within minutes of someone reading this their will be at least 3 references to the cake being a lie and the end song to Portal 2 on here). They have a good model, especially with Steam backing up their ventures the way they do. It's just with the release of this Valve employee handbook that has me thinking.
I'm one for the creative process and all and supporting an artist's right to create freely, but the whole lack of leadership thing kind of disturbs me. For those of you not familiar with it, Valve recently released their employee handbook which can be summed up to this:"Work on what you want, don't worry about deadlines, work freely, answer to no one, be creative, enjoy it." I know someone will correct me st some point, and I am open to it if you wish to correct me. Now while this sounds like a good method of making games, it sounds a bit counter-productive. There's no better way I can explain this than with an example.
Let's say you ran a game studio and had about 100 employees all trained in whatever is needed. Your publisher has given you the IP to make 4 games released pretty frequently to each other. What you would probably do is assign 25 people to each game; the way Valve runs means that those 100 people can freely choose which game to work on, that means while 37 guys work on game A only 13 go to work on Game B.
That's my problem, and it's most likely the reason why none of us have seen hide nor hair of Half Life 3 yet, it's because everyone is working on something else. Call me old-fashioned or close-minded, but working on a project you need someone to take charge so something is done. Valve is the only one who can pull of this because they have Steam to back them up financially, anyone else trying this would probably fail.
So my question is this: Does anyone else question the way Valve is run? Or find it kind of dumb?
Care to offer a little intellectual input into the debate rather than being a f#$*&@ clown yourself by just reciting phrases from a webcomic no one would really no about unless they frequent this site? Yeah I'm the clown here; 'course, 'course.SaneAmongInsane said:No. No you're not.Hectix777 said:*If TL;DR skip to the bottom*
Now before you start, I actually like Valve. They do good work, make good games, and have developed a character I assume every PC gamer has been trying to push as the mascot of video games (Gordon Freeman) and replace Mario with him. They have a positive track record, the one place I look to when judging something is their past. They gave us Team Fortress 2, Half Life, DotA 2, the Source engine (possibly the easiest and friendliest level engine I've ever used), and the Portal series (within minutes of someone reading this their will be at least 3 references to the cake being a lie and the end song to Portal 2 on here). They have a good model, especially with Steam backing up their ventures the way they do. It's just with the release of this Valve employee handbook that has me thinking.
I'm one for the creative process and all and supporting an artist's right to create freely, but the whole lack of leadership thing kind of disturbs me. For those of you not familiar with it, Valve recently released their employee handbook which can be summed up to this:"Work on what you want, don't worry about deadlines, work freely, answer to no one, be creative, enjoy it." I know someone will correct me st some point, and I am open to it if you wish to correct me. Now while this sounds like a good method of making games, it sounds a bit counter-productive. There's no better way I can explain this than with an example.
Let's say you ran a game studio and had about 100 employees all trained in whatever is needed. Your publisher has given you the IP to make 4 games released pretty frequently to each other. What you would probably do is assign 25 people to each game; the way Valve runs means that those 100 people can freely choose which game to work on, that means while 37 guys work on game A only 13 go to work on Game B.
That's my problem, and it's most likely the reason why none of us have seen hide nor hair of Half Life 3 yet, it's because everyone is working on something else. Call me old-fashioned or close-minded, but working on a project you need someone to take charge so something is done. Valve is the only one who can pull of this because they have Steam to back them up financially, anyone else trying this would probably fail.
So my question is this: Does anyone else question the way Valve is run? Or find it kind of dumb?
P.S. Can someone explain to me the appeal of Gordon Freeman?
You are never the only one, ever.
You fucking clown.
#CriticalMiss
S'joke dude.Hectix777 said:Care to offer a little intellectual input into the debate rather than being a f#$*&@ clown yourself by just reciting phrases from a webcomic no one would really no about unless they frequent this site? Yeah I'm the clown here; 'course, 'course.SaneAmongInsane said:No. No you're not.Hectix777 said:*If TL;DR skip to the bottom*
Now before you start, I actually like Valve. They do good work, make good games, and have developed a character I assume every PC gamer has been trying to push as the mascot of video games (Gordon Freeman) and replace Mario with him. They have a positive track record, the one place I look to when judging something is their past. They gave us Team Fortress 2, Half Life, DotA 2, the Source engine (possibly the easiest and friendliest level engine I've ever used), and the Portal series (within minutes of someone reading this their will be at least 3 references to the cake being a lie and the end song to Portal 2 on here). They have a good model, especially with Steam backing up their ventures the way they do. It's just with the release of this Valve employee handbook that has me thinking.
I'm one for the creative process and all and supporting an artist's right to create freely, but the whole lack of leadership thing kind of disturbs me. For those of you not familiar with it, Valve recently released their employee handbook which can be summed up to this:"Work on what you want, don't worry about deadlines, work freely, answer to no one, be creative, enjoy it." I know someone will correct me st some point, and I am open to it if you wish to correct me. Now while this sounds like a good method of making games, it sounds a bit counter-productive. There's no better way I can explain this than with an example.
Let's say you ran a game studio and had about 100 employees all trained in whatever is needed. Your publisher has given you the IP to make 4 games released pretty frequently to each other. What you would probably do is assign 25 people to each game; the way Valve runs means that those 100 people can freely choose which game to work on, that means while 37 guys work on game A only 13 go to work on Game B.
That's my problem, and it's most likely the reason why none of us have seen hide nor hair of Half Life 3 yet, it's because everyone is working on something else. Call me old-fashioned or close-minded, but working on a project you need someone to take charge so something is done. Valve is the only one who can pull of this because they have Steam to back them up financially, anyone else trying this would probably fail.
So my question is this: Does anyone else question the way Valve is run? Or find it kind of dumb?
P.S. Can someone explain to me the appeal of Gordon Freeman?
You are never the only one, ever.
You fucking clown.
#CriticalMiss
its true you are never the only one. its amazing how many people miss use those wordsHectix777 said:Care to offer a little intellectual input into the debate rather than being a f#$*&@ clown yourself by just reciting phrases from a webcomic no one would really no about unless they frequent this site? Yeah I'm the clown here; 'course, 'course.SaneAmongInsane said:No. No you're not.Hectix777 said:*If TL;DR skip to the bottom*
Now before you start, I actually like Valve. They do good work, make good games, and have developed a character I assume every PC gamer has been trying to push as the mascot of video games (Gordon Freeman) and replace Mario with him. They have a positive track record, the one place I look to when judging something is their past. They gave us Team Fortress 2, Half Life, DotA 2, the Source engine (possibly the easiest and friendliest level engine I've ever used), and the Portal series (within minutes of someone reading this their will be at least 3 references to the cake being a lie and the end song to Portal 2 on here). They have a good model, especially with Steam backing up their ventures the way they do. It's just with the release of this Valve employee handbook that has me thinking.
I'm one for the creative process and all and supporting an artist's right to create freely, but the whole lack of leadership thing kind of disturbs me. For those of you not familiar with it, Valve recently released their employee handbook which can be summed up to this:"Work on what you want, don't worry about deadlines, work freely, answer to no one, be creative, enjoy it." I know someone will correct me st some point, and I am open to it if you wish to correct me. Now while this sounds like a good method of making games, it sounds a bit counter-productive. There's no better way I can explain this than with an example.
Let's say you ran a game studio and had about 100 employees all trained in whatever is needed. Your publisher has given you the IP to make 4 games released pretty frequently to each other. What you would probably do is assign 25 people to each game; the way Valve runs means that those 100 people can freely choose which game to work on, that means while 37 guys work on game A only 13 go to work on Game B.
That's my problem, and it's most likely the reason why none of us have seen hide nor hair of Half Life 3 yet, it's because everyone is working on something else. Call me old-fashioned or close-minded, but working on a project you need someone to take charge so something is done. Valve is the only one who can pull of this because they have Steam to back them up financially, anyone else trying this would probably fail.
So my question is this: Does anyone else question the way Valve is run? Or find it kind of dumb?
P.S. Can someone explain to me the appeal of Gordon Freeman?
You are never the only one, ever.
You fucking clown.
#CriticalMiss
How many games and developers have we seen ruined by either management or the publisher pushing too hard? A freeform approach is clearly working for them. Don't fix what isn't broken.Hectix777 said:...is because there is no one on hand actively pushing the project.
This guy more or less sums up my thoughts in a nut shell. Also I think valve spreads themselves WAYYYYY too thin. Pick a project and focus on it for Pete's sake.Shawn MacDonald said:Most of their games are just meh to me. I like the first Half-Life, Portal was okay, still just meh. Can understand why other gamers like them, but they haven't really made anything that has made me take notice. Have to say that I could give two shits that they are a respected company because I am here to play their games, not praise them for how well they treat their consumers. I would take a corrupt Capcom that went back to the days of the Nes and Snes ways of thinking, over Valve anyday. Alot of the ways they do business is really good, but I don't really like their games. Literally could care less that they give free DLC when the game it's for is not something I am going to buy in the first place.
For the people calling me a troll, go fuck yourselves and not being able to take somebody not liking your favorite game company.
"Am I the only one" is a very common figure of speech that has been around for a long time that people need to stop freaking out about.SaneAmongInsane said:No. No you're not.
You are never the only one, ever.
You fucking clown.
#CriticalMiss