Poll: Am I the only one who thinks the way Valve is run is kind of stupid?

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xDarc

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Feb 19, 2009
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I'm in an odd position because when Valve started getting big, I was too busy chasing tail to notice. Never played TF2, half life or counter strike. I played doom, tfs, duke quake and ultima online. By 1998 I was 16 and I started having other priorities. I didn't really come back to gaming until 2004 when someone showed me PlanetSide. Then it was FEAR MP in 06 and BF2142 in 07/08.

Valve had such a short time where they were "relevant" I honestly just missed them and don't have time to go retro and revisit dead games no one plays. Unless it's something dear to my heart like MW2 mercenaries or HOMM III.

So while I don't think they're stupid, I don't really think anything of them at all. Valve was big for 4 years, back then it felt like you could have blinked and missed it. That's exactly what I feel like when I hear everyone talk about them like gods. I just don't get it.

PS:

I guess "valve" is the "id software" of people 5-10 years young than me.
 

Darkmantle

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Oct 30, 2011
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It's allowed them to avoid the sequel milking mess EA and activision have fallen into, so leave them the hell alone.

I believe more game studios should run like this, we would probably get less cookie cutter piles of garbage

CAPTCHA: wild and woolly
 

Da Orky Man

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Apr 24, 2011
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Eric Morales said:
As things stand I think it's hard to tell whether Valve's way of doing things is efficient or not. A lot of people seem to be of the opinion that "they're doing fine, so clearly it's working" but I don't think that proves anything.

Steam is so phenomenally successful (with good reason I might add, it's a great service) that they could probably stop developing games altogether and be just fine.

I don't think we'll be able to tell whether Valve's way of doing things works or not until Steam has some serious competition. I think you could get away with any corporate culture if you own something like Steam that is basically a license to print money.
To be fair, look a the list of games they've released since Steam: Episode 1, Episode 2, Team Fortress 2, Portal, Portal 2, Left 4 Dead, Left 4 Dead 2, and technically Half-Life 2 as well. Every one has been a massive hit, so evidently they're doing stuff right in games development as well as creating Steam itself.
 

A-D.

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Jan 23, 2008
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Lets go with the actual Question, is the way Valve is run dumb? Yes it is. And no, put the pitchforks away, yes the Torches too.

Lets forget for a second here that Valve is essentially so popular that the Guys working there could write their names on the moon and get away with it. Lets go back to when they started, now do you think that when they first picked up work they thought that this was the business model they would go with? That this is how it would work internally for their Company? Probably not. Like any developer back in the day, they got a game, worked on it and hoped to make profit so they could work on more stuff. The franchises they picked, or rather the decisions they made for it, were so popular at the time that it made them such a buttload of money that they simply said "screw it, lets spend this cash and see what happens". It paid off. Valve is essentially that one Moron that is so dumb that he will stand in the middle of a field during a thunderstorm, get hit by lightning and survive it, and to prove it, he gets a metalrod and tries it again.

Sure the method works and made them massively popular and able to do essentially what they want, but if we simply look at the approach from a different perspective, its essentially suicidal, yes it can pay off, but its as likely as winning the lottery, they got lucky and it paid off, they had the capital to try at least from making successful games like Half Life. Look at 3D Realms, they had the same mentality in a way, the "When it's done" Mentality, where did it get them? How successful was the last game they "made"? Exactly my point. On paper that all sounds awesome, but in practice it rarely works, if it did, we'd not even have companies like EA or Activision which we can rant about nowadays, i doubt they started out with the Idea of becoming what they are now.

But should it be changed? Nope. It works for them, sure its a borderline miracle that it did, but still it worked and we're off better for it.

TL;DR: They gambled and won. So let them do their thing.
 

Smeatza

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Dec 12, 2011
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This video sprung to mind as soon as I read this. Skip to 5:05 for the most relevant stuff.

Also, If I can think of two developers who consistantly make quality games, it would be Valve and Blizzard who have the "it's ready when it's ready" attitude. I'd rather wait for a good game than play a crap one now.
 

almostgold

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SaneAmongInsane said:
[

No. No you're not.

You are never the only one, ever.

You fucking clown.

#CriticalMiss
Its almost like "am I the only one who..." is a general way of asking about the popularity of ones belief, and not meant to be taken literally as a question, because that would be fucking stupid.


Seriously, people, stop quoting that webcomic. You just showing you don't understand common sayings.
 
Jun 11, 2008
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Well no you can't argue with the results and they get the job done so I can honestly say Steam or no Steam they have to be doing something right.
 

Moth_Monk

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The way Valve is run is stupid and ineffective. Valve has released very few games (relative to other devs that have been around for as long as they have) and this is not even compensated by the quality of the games. On multiple occasions Valve has disappointed their fans, the failure of the Half Life 2 episodic model is evidence of this.

The fact that they have lots of money proves nothing, they only have that money because they make a profit on selling OTHER GAME DEVELOPER'S GAMES through Steam. If they were only able to sell games that they had made they would be no where near as successful.

/rant :p
 

Zipa

batlh bIHeghjaj.
Dec 19, 2010
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Considering that Valve consistently produce brilliant games and Gabe Newell is on the richest people ever list then I would say they are doing something right and are actually very smart.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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Matthew94 said:
Lilani said:
Steam wasn't released until 2003. Valve was founded in 1996, putting out seven games before 2003 including Half-Life and Counter-Strike, still considered to be among the best games of all time. Not to mention Half-Life's unusual and innovative cutscene-free story structure. I don't think they could have pulled off a couple of megahits like that with a system that is inherently flawed. I am no business expert, I can't explain how it works. But obviously it works for them. The evidence of that is right in front of us.
Actually if you look they have next to no original content.

Every game except Half Life and Ricochet have been bought from a mod team.

Portal is an odd case as they wrote the plot but the game concept came from a mod team they hired.
That is true, but it doesn't change the fact that they haven't always had a steady cash flow from Steam to keep them afloat. They had to get themselves to that point, and I'd say they did it quite successfully, regardless of how many professors of business and management might say their business model is all wrong.
 

viranimus

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Nov 20, 2009
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I have serious problems with how they are run.

Between the damage that steam has done to the industry and is starting to finally collapse in on itself, and the fact that valve really doesnt develop anything, they just buy teams they feel are working on a project with potential....

Left 4 dead
Portal
Team fortress
Alien Swarm
Defense of the Ancients
Counter strike

etc... I seriously loathe how valve is ran because they are built around the same locust hoard principle that EA functions on but the general gaming public is so gullible it does not even realize that valve is screwing every single gamer, and basically every consumer of any sort of product with perpetuating this "license" garbage. No valve isnt the only one who does it, But Valve runs these low prices which should be representative of what a "licensed" copy should be valued against a physical/sellable copy that they have indoctrinated people into thinking this model should be acceptable without deducting for the lost value of the product between a licensed digital copy and a physical copy, so with how many they have indoctrinated with this ignorant model as being acceptable, Valve has done more damage to the gaming industry as well as commerce in general.

If you take away every property valve did not originate and instead just bought out the team or developers involved all your really left with is Half Life, and the source engine. HL being a good game in its own right, but the source engine being nothing spectacular from a development standpoint and if anything rather limiting. I understand many organizations buy talent this way but when you only have one proprietary franchise that youve seemingly abandoned and instead make your profit off the backs of others by luring them in with money and taking all the credit then your little more than an industry vampyre.

Also the whole hippy commune vibe suggested by their employee handbook illustrates that these guys were little more than in the right place at the right time, with the right idea and having that flaky of an internal structure is only going to leave it to collapse upon itself in irrelevance as it is just a matter of time before there is a viable alternative to Steam and when that happens valve will not be able to stand on the strength of what they have built because they have essentially built nothing.
 

kortin

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Mar 18, 2011
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tony2077 said:
its true you are never the only one. its amazing how many people miss use those words
It's amazing how many people freak out over a figure of speech.

Valve works. If anything, I think we should be questioning how other companies are run.
 

Vigormortis

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Nov 21, 2007
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Hectix777 said:
*If TL;DR skip to the bottom*

Now before you start, I actually like Valve. They do good work, make good games, and have developed a character I assume every PC gamer has been trying to push as the mascot of video games (Gordon Freeman) and replace Mario with him. They have a positive track record, the one place I look to when judging something is their past. They gave us Team Fortress 2, Half Life, DotA 2, the Source engine (possibly the easiest and friendliest level engine I've ever used), and the Portal series (within minutes of someone reading this their will be at least 3 references to the cake being a lie and the end song to Portal 2 on here). They have a good model, especially with Steam backing up their ventures the way they do. It's just with the release of this Valve employee handbook that has me thinking.

I'm one for the creative process and all and supporting an artist's right to create freely, but the whole lack of leadership thing kind of disturbs me. For those of you not familiar with it, Valve recently released their employee handbook which can be summed up to this:"Work on what you want, don't worry about deadlines, work freely, answer to no one, be creative, enjoy it." I know someone will correct me st some point, and I am open to it if you wish to correct me. Now while this sounds like a good method of making games, it sounds a bit counter-productive. There's no better way I can explain this than with an example.

Let's say you ran a game studio and had about 100 employees all trained in whatever is needed. Your publisher has given you the IP to make 4 games released pretty frequently to each other. What you would probably do is assign 25 people to each game; the way Valve runs means that those 100 people can freely choose which game to work on, that means while 37 guys work on game A only 13 go to work on Game B.

That's my problem, and it's most likely the reason why none of us have seen hide nor hair of Half Life 3 yet, it's because everyone is working on something else. Call me old-fashioned or close-minded, but working on a project you need someone to take charge so something is done. Valve is the only one who can pull of this because they have Steam to back them up financially, anyone else trying this would probably fail.

So my question is this: Does anyone else question the way Valve is run? Or find it kind of dumb?

P.S. Can someone explain to me the appeal of Gordon Freeman?
You may want to brace yourself because I'm about to refute almost your entire argument with a single link. (at least, in so far as you implying this system doesn't work because no one is making Half-Life 3)

Read this - http://www.rockpapershotgun.com/2012/04/23/gabe-on-ricochet-2-delay-but-he-doesnt-mean-ricochet/

And in case anyone doesn't catch it, they're NOT actually talking about Ricochet 2.

For those too lazy to click the link, basically Newell says they've been hard at work on Half-Life 3 since the Orange Box released, they're just not ready to talk about it yet because things could change and they don't want to mislead the fans.

So, can we please please PLEASE put to rest the petty arguments over whether they're actually working on Half-Life 3? They clearly are, so why debate it?

Now, as to your other points. The system works exceptionally well for them. Why are we debating whether it does or not? It obviously gives them total freedom in the creative process; which then leads to such fantastic games as Portal 2, Team Fortress 2, Left 4 Dead, etc, etc. Where's the evidence that this system is flawed?

I don't get this argument - "Let's say you ran a game studio and had about 100 employees all trained in whatever is needed. Your publisher has given you the IP to make 4 games released pretty frequently to each other. What you would probably do is assign 25 people to each game; the way Valve runs means that those 100 people can freely choose which game to work on, that means while 37 guys work on game A only 13 go to work on Game B.

Portal 2 had a design/dev team comprised of...and get this...a whopping 28 people. That's it. Just 28.

Seems to me they did a hell of a lot of work on that game, especially for such a small team. So I don't quite see how not having a classical work hierarchy is detrimental to the game design. Seems to work perfectly well.

Also, I can guarantee you they'd do just fine without Steam. It was over five years after Half-Life 1 came out that Steam was finally released; and seven years after Valve was formed. (and almost a solid year before any other developers/publishers started selling games on Steam) In that time Valve operated exactly as it does now and they stayed afloat. No extra funds coming in from Steam. Ergo, the whole "they can only work this way because of Steam" argument is one that, yet again, doesn't make sense to me.

As for the appeal of Gordon Freeman, it's simple. He's a "blank slate" character, so most people project themselves; their personalities and emotions; onto him. In effect, they associate themselves with the character. Therefore, unless you're some self-loathing misanthrope, it's hard to imagine why someone who likes the games would hate the character.
 

Vigormortis

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Matthew94 said:
Lilani said:
Steam wasn't released until 2003. Valve was founded in 1996, putting out seven games before 2003 including Half-Life and Counter-Strike, still considered to be among the best games of all time. Not to mention Half-Life's unusual and innovative cutscene-free story structure. I don't think they could have pulled off a couple of megahits like that with a system that is inherently flawed. I am no business expert, I can't explain how it works. But obviously it works for them. The evidence of that is right in front of us.
Actually if you look they have next to no original content.

Every game except Half Life and Ricochet have been bought from a mod team.

Portal is an odd case as they wrote the plot but the game concept came from a mod team they hired.
Can I ask you something? How is that any different than another company hiring a few talented recent-grads, and then having some of the grads come up with a game idea for the company to make? I mean really, how is it any different?

I know you're not saying that, but many people do. And it confounds me.

Why do people view Valve as some evil monstrosity when Valve hires talented programmers, artists, and designers to not only come work for them (i.e. giving them a job) but also giving them the resources to craft the game those new hires want? I mean...HOW FUCKING DARE THEY!?!? Giving people jobs and letting them make the games they want to make instead of having some CEO dictate what game they should make.

For example, Dota 2 only exists because IceFrog and Eul WANTED to make it. Valve gave them the tools and resources to do it. If, after hiring them, those two decided they didn't want to make Dota 2, there'd be no Dota 2. They'd probably have just started helping with Half-Life 3 or designing TF2 hats or something.

That is the case with all of those games listed. Valve didn't buy the games from the mod teams. They recognized the talent in those teams and hired the people. The people they hired then went on to makes those games.

viranimus said:
Imagine that. Someone who regularly goes out of their way to ***** about Valve (and insult anyone who likes them, because...you know...that makes you cool right?) has a problem with how they're run.

Consider me SHOCKED.

Seriously Viranimus. You take this whole thing WAY too seriously. What? Did Gabe Newell rape your dog or something? All I've ever seen from you is hate-filled bile and rhetorical arguments that, more often than not, don't hold any water. I've even seen people refute your arguments; point for point; with quantifiable facts, and all you've ever done in response is insult them and call them "fanboys" or some such thing. (though almost never in that tempered a manner)

I mean, feel free to whine about Valve 24/7. I know you're usually one of the first posters in the weekly "Valve/Half-Life sucks" threads the pop up here. I honestly don't care. But try to have a little civility about the whole thing and try not to be so insulting. You can ***** about them without calling the fans names. That's just petty.
 
Aug 25, 2009
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Well while everyone else is enjoying a seven year old game for the hundredth time and tyring to convince themselves it's not looking pretty dated as you dream of a game which is already well set to become the next DNF style punchline I'll be over here, playing games by companies that release more than one sequel a decade. Hello Skyrim, hello Mass Effect 3, hello Halo 4 and Call of Duty: Black Ops 2 and Batman: Arkham City and Tomb Raider whatever-number-it-is-now and God of War 3 and Gears of War 3 and Resident Evil 6 and Final Fantasy whatever it is and Ninja Gaiden 3 and Silent Hill Downpour and Asassin's Creed and any of the Mario or Zeldas and wow this list is starting to look really long isn't it?

Well done Valve, you managed to release a sequel for Portal in only four years instead of seven, but given that almost all of the above were sequels developed in two years since the original, did that doubled production time result in a game that was twice as good as all those other sequels up there? Because I don't think even the most hardcore Valve fans would say Portal 2 was as good as Portal 1.

The question in the end should be this. Does the extra time spent developing the game result in a measurably better game? Batman: AC is a tour de force made in under two years, Marios and Zeldas are churned out pretty much one a year and actually they are usually pretty good games. The fastest turnaround Valve ever had was on L4D2, and it was basically an expansion pack, something most companies could have done in a few months, and it took Valve over a year.

My eventual argument against Valve is that I have never noticed their games being so much better for the ridiculously increased production time. Would I like to work there? Sure, because from what I've seen I could goof off for almost an entire year and still call it working, but do I think they put out games that are worth four to seven+ years of development? Hell no.
 

Slayer_2

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Just because they don't follow a system you understand does not make it "bad". Clearly, they get "good" results. Clearly, they make games most people consider "good". I've yet to meet a person who hasn't liked at least one Valve title. And I've yet to hear "Origin (or any other DDS) is way better than Steam" anywhere.

The fact is, many positions in game development take a lot of creativity, and it's very hard to milk creativity effectively with the standard 9-5, supervised BS. Sometimes the udder is full to bursting, other days it's bone dry. Forcing people to follow a stupid schedule, routines, and rules is only detrimental to creativity, and is in fact what causes bigger companies (like EA) to cock up. When you're working solo, or with a small, indie group, you have a lot more freedom and tend to make more imaginative games. Usually people ***** and complain about cookie-cutter games, so most people would say this is a "good" thing. Following a set schedule and working a set time in a set way is NOT NATURAL. Society propagates this idea that for a business to be successful, it has to be rigidly structured, like a building, or it falls apart. In reality, some businesses just need a more organic way of operating to reach peak efficiency.
 

Vigormortis

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Moth_Monk said:
The way Valve is run is stupid and ineffective. Valve has released very few games (relative to other devs that have been around for as long as they have) and this is not even compensated by the quality of the games. On multiple occasions Valve has disappointed their fans, the failure of the Half Life 2 episodic model is evidence of this.

The fact that they have lots of money proves nothing, they only have that money because they make a profit on selling OTHER GAME DEVELOPER'S GAMES through Steam. If they were only able to sell games that they had made they would be no where near as successful.

/rant :p
getoffmycloud said:
the OP is absolutely correct this wouldn't work if they didn't have steam providing money for them they would have no choice but to be a lot more focussed and if I am honest it would probably help there release schedule if they did just so say you work on this project but do what you want within it.
Really? Valve only exists because of Steam? Please. That's not true at all. I've explained it here: http://www.escapistmagazine.com/forums/read/9.374101-Poll-Am-I-the-only-one-who-thinks-the-way-Valve-is-run-is-kind-of-stupid?page=3#14490968

More specifically, to you Moth Monk, they practically crank out the games. Around two a year. How is that "slow"?

Since 2007:
Half-Life 2: Episode 2
Team Fortress 2
Portal
Portal 2
Left 4 Dead
Left 4 Dead 2
Alien Swarm
Dota 2
Counter-Strike: Global Offensive
- and this isn't even counting the incredible amount of bonus content, updates, and DLC they've released in that time as well.

Compartively speaking, Blizzard (who is much larger and has many more employees) has released the following since 2007:

Starcraft 2
3 WoW expansions
Diablo 3
Starcraft 2: HOTS

Yeah. Valve is sure slow at game development. :|

Disappointed their fans? What the hell gives you that idea? If anything, they've regularly surprised and astonished their fans. The episodic model was an experiment of theirs. One that proved to not fit their design philosophy. That's why it was replaced with a "games as a service" model. A model evident in Team Fortress 2, Portal 2, Left 4 Dead, and Dota 2.