Poll: Annoyed much with Left 4 Dead?

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Nox13last

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If you're the kind of person who likes to wait for his Versus server to fill up (for sake of balance) before playing, then you're in for an unpleasant surprise (not really a surprise, though).

This is a really big peeve of me and my cousin, who frequently play L4D together. I open a game and invite him and two others, we automatically open up to be Infected.
We spend the next ten minutes (sometimes 20) waiting for people to join and stick, because the only characters still available are Humans.

What's the point? If you play 'Left 4 Dead' (for Xbox 360, at least), you should know that you get your chance to play as both sides soon enough. After you play a chapter through one side, you play the chapter again through the other side (which makes the whole species-choice thing at the lobby pointless).
But I don't understand why people keep leaving, they'll get their chance.

An THEN there's the people who leave as soon as the game starts, which imbalances the teams and makes it unfair.

And DON'T even get me started on when it's a Human character who leaves, and the bot takes over. Because the bot outperforms the actual player (seeing me approach THROUGH foliage? I bet you can't, but HE can. Headshot a flying Hunter? I couldn't do that with an aimhack, but the bot can.)

For a game that touts teamwork and communication, there are sure as hell a lot of people who don't have microphones. Yell at them that "There's a Hunter over there" and watch them walk towards it obliviously. Tell them that you're being Smoked, and watch them walk away as if you were in no danger.
SImilarly if they're foreign. By the time I can work out how to say "I have a Hunter on me! Get it off!", the Hunter will already be using my back flesh as a cape and doing Superman impressions.

Just don't get me started. Does anyone else have annoyances like this?
 

Nova Tendril

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Apr 1, 2009
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If you think people leave because you and your friends choose infected then choose human instead.

Problem solved.
 

42manZ

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Jun 7, 2008
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I hate it when you and a friend are on one team, and you're rocking, the other team sucks, so people on the other team start to leave. At least lose with a little dignity, and come back next game.
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
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I play through every game I'm in to the best of my limited abilities, win or lose, human or infected.
 

Slash Dementia

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Nice chart.
I won't quit the game, even if I'm the only one on the team. I just wait for the end of the round.
 

Nox13last

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Lios said:
This will explain everything.
Ahh. VGCats. They need to update more.

42manZ said:
I hate it when you and a friend are on one team, and you're rocking, the other team sucks, so people on the other team start to leave. At least lose with a little dignity, and come back next game.
Indeed. If I'm on the end of the cane that gets my ass smacked, then I usually stay and get to the end, then I can point out that they played well. I'd rather be known as a guy who stuck with it against intolerable odds and tried his best, than a guy who gives up and pussies out at every opportunity.
I go into my Recently Played list every postgame and negatively feedback everyone who has the temerity to leave mid-game. Thank the gods that XLive have the 'He left early' option.
 

Nova Tendril

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Also I think you should look at this from the other players perspective. If they are not enjoying themselves and having a thoroughly unpleasant time playing the game, then why should they continue to play it?

If their teammates are absolutely miserable and everyone round they play ends in utter defeat then I really can't blame them for wanting to leave.
 

Nox13last

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Nova Tendril said:
If their teammates are absolutely miserable and everyone round they play ends in utter defeat then I really can't blame them for wanting to leave.
Then I can't be blamed for slapping a big negative feedback hit on their asses.

Which has sadly happened once or twice. (I have been blamed)

You leave early, I will personally make sure it shows.

Nova Tendril said:
That's a little excessive.
How so? There's an option that says "Player left or disconnected before game had ended."
That's what it's for, right?
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
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Nox13last said:
Nova Tendril said:
If their teammates are absolutely miserable and everyone round they play ends in utter defeat then I really can't blame them for wanting to leave.
Then I can't be blamed for slapping a big negative feedback hit on their asses.

Which has sadly happened once or twice.

You leave early, I will personally make sure it shows.

Nova Tendril said:
That's a little excessive.
How so? There's an option that says "Player left or disconnected before game had ended."
That's what it's for, right?
Sounds good to me.
 

Nova Tendril

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Nox13last said:
Nova Tendril said:
If their teammates are absolutely miserable and everyone round they play ends in utter defeat then I really can't blame them for wanting to leave.
Then I can't be blamed for slapping a big negative feedback hit on their asses.

Which has sadly happened once or twice.

You leave early, I will personally make sure it shows.

Nova Tendril said:
That's a little excessive.
How so? There's an option that says "Player left or disconnected before game had ended."
That's what it's for, right?
Again look at this from the other players perspective. You play a game to have fun right? Well if you're not having fun then I don't see why you should be forced to stay in the game. Also you're assuming that the players who disconnect did so because they lost. They might have to go somewhere or do something important. Yet you leave them negative feedback even though they could have left for a legitimate reason.

That option is meant for people who disconnect in ranked games, which actually matter. Not public games in which the only purpose of the game is to have FUN.
 

Nox13last

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Nova Tendril said:
Again look at this from the other players perspective. You play a game to have fun right? Well if you're not having fun then I don't see why you should be forced to stay in the game. Also you're assuming that the players who disconnect did so because they lost. They might have to go somewhere or do something important. Yet you leave them negative feedback even though they could have left for a legitimate reason.

That option is meant for people who disconnect in ranked games, which actually matter. Not public games in which the only purpose of the game is to have FUN.
I'm not saying you should be forced to stay. But it's for the sake of sportsmanship, and if you leave because you can't accept defeat or a crestfallen game, then that's that.

And forgive me for sounding uncaring, but if they have something important to attend to, then that isn't my problem. If they start a game, it is their duty to see it through, If they can't do that, then they will be marked down as appropriate.
 

Nova Tendril

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Nox13last said:
Nova Tendril said:
Again look at this from the other players perspective. You play a game to have fun right? Well if you're not having fun then I don't see why you should be forced to stay in the game. Also you're assuming that the players who disconnect did so because they lost. They might have to go somewhere or do something important. Yet you leave them negative feedback even though they could have left for a legitimate reason.

That option is meant for people who disconnect in ranked games, which actually matter. Not public games in which the only purpose of the game is to have FUN.
I'm not saying you should be forced to stay. But it's for the sake of sportsmanship, and if you leave because you can't accept defeat or a crestfallen game, then that's that.

And forgive me for sounding uncaring, but if they have something important to attend to, then that isn't my problem.
So just because it isn't YOUR problem that justifies you slandering their reputation?

I would prefer it if people stayed but I'm not going to force them to because that's making them suffer for my own enjoyment. I don't give someone bad feedback because they disconnect early.

If I'm playing a PUBLIC game of DoW2 and the other team quits because they are getting completley crushed then I don't blame them. I certainly don't give them bad feedback for not wanting to sit through a few more minutes of concentrated failure.
 

mark0217

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Nox13last said:
And DON'T even get me started on when it's a Human character who leaves, and the bot takes over. Because the bot outperforms the actual player (seeing me approach THROUGH foliage? I bet you can't, but HE can. Headshot a flying Hunter? I couldn't do that with an aimhack, but the bot can.)

For a game that touts teamwork and communication, there are sure as hell a lot of people who don't have microphones. Yell at them that "There's a Hunter over there" and watch them walk towards it obliviously. Tell them that you're being Smoked, and watch them walk away as if you were in no danger.
SImilarly if they're foreign. By the time I can work out how to say "I have a Hunter on me! Get it off!", the Hunter will already be using my back flesh as a cape and doing Superman impressions.

Just don't get me started. Does anyone else have annoyances like this?
Seriously, a bot doesn't outperform a human. They may get some cheap shots, but they can't follow the team as well as an actual person would do.
The problem is, people think this is a DEATHMATCH game. They're trying to up their score by killing stuff instead of running like hell towards the safe room and actually getting even MORE points for arriving healthy (and with the whole team, too).
 

Nox13last

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Nova Tendril said:
So just because it isn't YOUR problem that justifies you slandering their reputation?
Yes. That's exactly what I'm saying. I would be understanding if they left because their house was on fire or one of their parents was hit by a car or some simarly urgent or tragic event took place, but that won't stop me.

#Added: It's not out of me being arrogant. It's out of me deeming them as they do. They leave early - ergo, I will make it show. When you strip the reason off, it boils down to "They left".

Do you know what the feedback feature is for?

I'm not slandering their reputation. The statistic is only an aside. The feedback feature (sending side) determines whether or not you'll be likely to play with that person again. Marking them as a Preferred Player slants XboxLive's random matchups slightly to make it so you two would be more likely to play together.
Vice versa if they leave a lot.

There are other negative feedbacks to provide, such as trashtalking and insulting, inane chatter (playing music over the chatter), unsportsmanlike conduct (teamkilling), and things like that.

Some negative feedbacks ONLY affect your chances of a next matchup, and not your reputation. Those are "Too good", "lacking in skill" and "Unsure of game".

Personally, though, I'd prefer to not play with someone who had walked out on my game before, for fear that they might do it again and again.

So yes, I do it because it is not my concern WHY they leave, only THAT they leave.

#Added: It's also for personal reflection. IF you looked at your Reputation and see that you were marked down a lot for leaving before the game ended, you would get the idea to stay longer. If you cared at all.
 

Nova Tendril

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Nox13last said:
Yes. That's exactly what I'm saying. I would be understanding if they left because their house was on fire or one of their parents was hit by a car or some simarly urgent or tragic event took place, but that won't stop me.

Do you know what the feedback feature is for?

I'm not slandering their reputation. The statistic is only an aside. The feedback feature (sending side) determines whether or not you'll be likely to play with that person again. Marking them as a Preferred Player slants XboxLive's random matchups slightly to make it so you two would be more likely to play together.
Vice versa if they leave a lot.

There are other negative feedbacks to provide, such as trashtalking and insulting, inane chatter (playing music over the chatter), unsportsmanlike conduct (teamkilling), and things like that.

Some negative feedbacks ONLY affect your chances of a next matchup, and not your reputation. Those are "Too good", "lacking in skill" and "Unsure of game".

Personally, though, I'd prefer to not play with someone who had walked out on my game before, for fear that they might do it again and again.

So yes, I do it because it is not my concern why the leave, only whether or not they stay.
Negative feedback is not temporary.

Again, your complaints are very self centered. They basically amount to "Wah I want to make other people suffer for my own enjoyment."

Also you can solve some of these problems yourself. People leave because they can't be infected? Choose humans at the beginning of the game so the infected slots are open.
 

Nox13last

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Nova Tendril said:
Negative feedback is not temporary.

Again, your complaints are very self centered. They basically amount to "Wah I want to make other people suffer for my own enjoyment."
I do not deny the orientation of my complaints, but I would prefer that you don't make me sound like a child ("Wah").

I added to my above post that it's not out of me being arrogant or malicious. I will show you the edit I made.
Nox13last said:
#Added: It's not out of me being arrogant. It's out of me deeming them as they do. They leave early - ergo, I will make it show. When you strip the reason off, it boils down to "They left".

#Added: It's also for personal reflection. IF you looked at your Reputation and see that you were marked down a lot for leaving before the game ended, you would get the idea to stay longer. If you cared at all.
Like I also said, I don't want to play with someone who leaves early, possibly when I need to depend on them to save me.

Through the good it does to Matchmaking, you would prefer that I mark them down for trashtalk?

#Edit again: ...does EVERY topic I make turn into a one-on-one debate?!