Poll: Annoyed much with Left 4 Dead?

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Nova Tendril

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Nox13last said:
Nova Tendril said:
Negative feedback is not temporary.

Again, your complaints are very self centered. They basically amount to "Wah I want to make other people suffer for my own enjoyment."
I do not deny the orientation of my complaints, but I would prefer that you don't make me sound like a child ("Wah").

I added to my above post that it's not out of me being arrogant or malicious. I will show you the edit I made.
Nox13last said:
#Added: It's not out of me being arrogant. It's out of me deeming them as they do. They leave early - ergo, I will make it show. When you strip the reason off, it boils down to "They left".

#Added: It's also for personal reflection. IF you looked at your Reputation and see that you were marked down a lot for leaving before the game ended, you would get the idea to stay longer. If you cared at all.
Like I also said, I don't want to play with someone who leaves early, possibly when I need to depend on them to save me.

Through the good it does to Matchmaking, you would prefer that I mark them down for trashtalk?
Your reason for leaving negative feedback is completley unjustified. Negative feedback is something that sticks with the player.

Again, your only reasons for leaving negative feedback are your own selfish desires. Other people want to enjoy the game as well. Also you can solve some of these problems through your own actions.
 

Unknower

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I noticed that happening a lot in Counter-Strike. You notice pretty quickly that people don't click the "Auto-Assign" much when the map is something like dust, prodigy or aztec ie. completely unbalanced maps.


Nox13last said:
And forgive me for sounding uncaring, but if they have something important to attend to, then that isn't my problem. If they start a game, it is their duty to see it through, If they can't do that, then they will be marked down as appropriate.
Duty? What in the name of Bartholomew Stilton...


mark0217 said:
Seriously, a bot doesn't outperform a human. They may get some cheap shots, but they can't follow the team as well as an actual person would do.
The problem is, people think this is a DEATHMATCH game. They're trying to up their score by killing stuff instead of running like hell towards the safe room and actually getting even MORE points for arriving healthy (and with the whole team, too).
Actually, I think a bigger problem is those people who are only concerned about speed. You know, those guys who don't bother looking for medkits, pipebombs & Molotov's cocktails or helping others because it would slow them down (also, a Smoker pulling someone away is because the survivor "... is a retard! Leave him!" - actual quote).
 

Nexus424

Master Of All That Is Frosty
Dec 26, 2008
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I don't understand how I am never finding any of you guys who apparently never do this because those types of people are all that I find no matter where I am or when I am on.

But yes this fills me with rage to no end.
 

Nox13last

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Nova Tendril said:
Your reason for leaving negative feedback is completley unjustified. Negative feedback is something that sticks with the player.

Again, your only reasons for leaving negative feedback are your own selfish desires. Other people want to enjoy the game as well. Also you can solve some of these problems through your own actions.
It appears we are at a discord. But I will reiterate, just to make sure I am clear.

My reasons are justifiable (albeit not well). I don't care WHY they leave, but if they leave, then I don't wish to play with them again in case they leave again.

My reasons ARE self-centered, but NOT selfish. We need dependable people on the team, and we want dependable enemies. If they leave, then that shows as a fail, and the rest of the game suffers for it (as opposed to just me).

If they leave because they don't want to play anymore, than I'm sure thay have valid reasons. If they leave because they genuinely need to, then that's great, I wish them luck in what their business is.

But the criterion for the feedback article is "Player left or diconnected before game ended".
I intend to use that service as efficiently as possible.
It doesn't read "Player left or diconnected before game ended because they were bored" or "Player left or diconnected before game ended because they had an emergency".
It's just "Player left or diconnected before game ended". Nothing more.

End of debate.
 

Nova Tendril

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Nox13last said:
Nova Tendril said:
Your reason for leaving negative feedback is completley unjustified. Negative feedback is something that sticks with the player.

Again, your only reasons for leaving negative feedback are your own selfish desires. Other people want to enjoy the game as well. Also you can solve some of these problems through your own actions.
It appears we are at a discord. But I will reiterate, just to make sure I am clear.

My reasons are justifiable (albeit not well). I don't care WHY they leave, but if they leave, then I don't wish to play with them again in case they leave again.

My reasons ARE self-centered, but NOT selfish. We need dependable people on the team, and we want dependable enemies. If they leave, then that shows as a fail, and the rest of the game suffers for it (as opposed to just me).

If they leave because they don't want to play anymore, than I'm sure thay have valid reasons. If they leave because they genuinely need to, then that's great, I wish them luck in what their business is.

But the criterion for the feedback article is "Player left of diconnected before game ended".
I intend to use that service as efficiently as possible.
It doesn't read "Player left of diconnected before game ended because they were bored" or "Player left of diconnected before game ended because they had an emergency".
It's just "Player left of diconnected before game ended". Nothing more.

End of debate.
Because all this justifies ruining the reputation of the player.

You're hindering the other persons ability to play future games with little justification. That is selfish.
 

Psypherus

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Feb 11, 2009
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If you get annoyed at such trivial things then perhaps you should put down the controller for a bit. Go outside and take a break.

Oh and the thing about foreigners.. the internet doesn't belong to any one particular country and as such no one is really foreign on the internet. They're proably just as annoyed when you cant understand them.
 

Nox13last

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sneak_copter said:
Nope. Playing as both is fun.
Well, you get to play as both anyway. I like playing as the Infected to try and kill the Survivors, then experience the terror and frenetic worry they go through next time.
 

Nox13last

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Nova Tendril said:
Because all this justifies ruining the reputation of the player.

You're hindering the other persons ability to play future games with little justification. That is selfish.
Dude, be quiet, seriously. Please?

I'm not hindering the other person's ability to play in future. I'm hindering their ability to play in the same game I AM IN in future. THere are tens of thousands of other servers than the ones I occupy. I'm hardly injuring their chances of playing online.

You can't even see WHY they were marked down, only a general overall rating.
Do you even KNOW how the feedback system works outside of what I have explained?

On second thoughts, don't answer that and DROP THE DAMN SUBJECT.

END OF DEBATE.
 

Nova Tendril

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Apr 1, 2009
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Nox13last said:
Nova Tendril said:
Because all this justifies ruining the reputation of the player.

You're hindering the other persons ability to play future games with little justification. That is selfish.
Dude, be quiet, seriously. Please?

I'm not hindering the other person's ability to play infuture. I'm hindering their ability to play in the same game I AM IN in future.

Do you even KNOW how the feedback system works outside of what I have explained?

On second thoughts, don't answer that and DROP THE DAMN SUBJECT.
You don't understand how the feedback system works. It doesn't just affect you.

However I will respect your desire to end the conversation and say nothing more on the subject. Just keep in mind that you can preform certain actions to prevent people from leaving the game.
 

Nimbus

Token Irish Guy
Oct 22, 2008
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Nova Tendril said:
Your reason for leaving negative feedback is completley unjustified. Negative feedback is something that sticks with the player.

Again, your only reasons for leaving negative feedback are your own selfish desires. Other people want to enjoy the game as well. Also you can solve some of these problems through your own actions.
I have to side with Nox on this one. Feedback is basically a way of rating how pleasant someone is to play with.

Leaving early? Not pleasant.
 

Nova Tendril

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Apr 1, 2009
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Nimbus said:
Nova Tendril said:
Your reason for leaving negative feedback is completley unjustified. Negative feedback is something that sticks with the player.

Again, your only reasons for leaving negative feedback are your own selfish desires. Other people want to enjoy the game as well. Also you can solve some of these problems through your own actions.
I have to side with Nox on this one. Feedback is basically a way of rating how pleasant someone is to play with.

Leaving early? Not pleasant.
True, but it's not something you should slander the players reputation over. I mean really, how hard is it to find a new group of players? Besides crushing the same group of noobs is boring. I prefer it when the games are actually balanced.
 

runtheplacered

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Oct 31, 2007
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Nox13last said:
On second thoughts, don't answer that and DROP THE DAMN SUBJECT.
Seriously, there's no ground to stand on here for you. Your team should start as humans if it's no big deal, like you claim. Problem solved. End of story.

Other then that, your complaint seems to be that you want things done your way, and if it's done any other way then you're going to cry about it. I have a 4 month old boy that thinks along the same lines as you do.

Nox13last said:
END OF DEBATE.
The Escapist accepts your apology.
 

spuddyt

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Kukul said:
I didn't even see a point to play this game online. Shooting hordes of zombies gets old very fast for me, even if it requires some tactic.
its not much different from asking why play call of duty online, shooting humans just gets old pretty quick, versus mode in l4d is virtually no different
 

Nox13last

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Mar 18, 2009
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Ultimately, it's the person's choice to leave and there is nothing I can do to leave because often I don't even know why. It could be because of the aforesaid team they're shafted onto (but will play as soon, anyway). Or it could be the well-trodden road of this topic that they're being beaten.

In the latter case, what do you propose the opponents do? Dumb their skills down?
You also can't change teams ingame, because the game does that every half-round anyway.

The point is is stopping them from leaving and KNOWING why they're leaving are two completely different things.

I'd like to add the final, and hope it abates both of us:
Feedback, in the long run, doesn't effect anybody. At most, it affects the person receiving at and the person sending it. It's designed to make XboxLive better to play in by making players who like each other gravitate towards each other, and vice versa.

I know how the system affects me. For your information, about 23% of people who submitted feedback for me hate my guts. I don't blame them. (Of the negative feedback I get, 17% trashtalk, 11% agressive, 29% unsporting conduct, and, yes, 23% quit early).
I know the mechanics of the feedback system (except why that number levels out at less than 100%).

But the system has done it's job. I stay longer, I wind my neck in, and I shoot the people I'm supposed to.
In the long run, it doesn't matter whether the intentions against me (for example, or the people who quit early) were selfish or not. It does it's job.

If you're willing to continue this debate, I'm willing to rip the 'End of' off and take it to private messaging.)

---

And back on subject:

What makes Left 4 Dead boring is the 'shooting things' thing. What makes it brilliant is that tact and teamwork is necessary. I find the sense of having to rely on someone to save you is a warm and fuzzy one.
 

Nova Tendril

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Apr 1, 2009
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You don't understand the mechanics of the feedback system. If you did you would know that you can't just throw around negative feedback for no reason.

That disconnect option is meant mostly for ranked games, were victory actually matters. The point of a public game is just to have fun and the moment you start punishing people because they are not having fun you have ruined the point of the game.