Poll: Are FPS games becoming unoriginal and bland?

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Aries_Split

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May 12, 2008
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Indigo_Dingo post=9.71776.736859 said:
Woe Is You post=9.71776.736839 said:
SecretTacoNinja post=9.71776.736652 said:
I know! How about a gun that fires Throwing stars and fire and your enemies are rabid bunnies. Yeah, dumb, I know, wanna fight about it?
Well, we already have [www.escapistmagazine.com/videos/view/zero-punctuation/57-Painkiller] a game where you have a gun that shoots shurikens and lightning. What else do you need?
Actually, we have two, but the others in a TPS/platformer.
How about a gun that fires Sawblades? That was my favorite part of Half Life 2.
 

Cousin_IT

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Amnestic post=9.71776.736565 said:
or a zombie alien ("So...a zombine? Get it? Heh, zombine." *sigh*)
woooo Zombinies \o/

As for orginionality: FPS' havent been origional since the orgional Doom & Wolfenstien. "3d" + guns + bad guys is all there is too them & all there needs to be. Presentation not innovation is the key to this genre (unless u count mixing it up with other genres like RPG etc)
 

Amnestic

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Aug 22, 2008
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Aries_Split post=9.71776.736873 said:
Indigo_Dingo post=9.71776.736859 said:
Woe Is You post=9.71776.736839 said:
SecretTacoNinja post=9.71776.736652 said:
I know! How about a gun that fires Throwing stars and fire and your enemies are rabid bunnies. Yeah, dumb, I know, wanna fight about it?
Well, we already have [www.escapistmagazine.com/videos/view/zero-punctuation/57-Painkiller] a game where you have a gun that shoots shurikens and lightning. What else do you need?
Actually, we have two, but the others in a TPS/platformer.
How about a gun that fires Sawblades? That was my favorite part of Half Life 2.
Not really original if we already have it, now is it?
 

_Serendipity_

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Jun 15, 2008
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Whilst you're restricting yourself to a singly genre, obviously it's pretty goddam impossible to be 'original'. I mean, how much has really changed between Doom and Crysis?

I'm trying to be optimistic though, really. Incresingly powerful physics engines are letting Devs do things that would have been impossible a few years ago, and these are starting to have real gameplay effects...

So, whilst in many ways we're being unoriginal, we're getting really really good at it.

I hope.


P.s: On a random aside, I actually bought Painkiller the other day (mmmmmmm!!! Bargin bins!!!). So. Much. Insane. Fun.
 

Souplex

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Jul 29, 2008
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Becoming? No.

Also why does everyone seem to casually overlook Metroids additions to the first person market? It brought puzzles blowing stuff up and upgradey fun together.
 

Flunk

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Feb 17, 2008
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They have never been very original, since Wolfenstein that is. Run around and murder things, check. Run around looking for keycards or a switch to open doors, check. Much else... not really.
 

Jumplion

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Indigo_Dingo post=9.71776.736944 said:
Amnestic post=9.71776.736893 said:
Aries_Split post=9.71776.736873 said:
Indigo_Dingo post=9.71776.736859 said:
Woe Is You post=9.71776.736839 said:
SecretTacoNinja post=9.71776.736652 said:
I know! How about a gun that fires Throwing stars and fire and your enemies are rabid bunnies. Yeah, dumb, I know, wanna fight about it?
Well, we already have [www.escapistmagazine.com/videos/view/zero-punctuation/57-Painkiller] a game where you have a gun that shoots shurikens and lightning. What else do you need?
Actually, we have two, but the others in a TPS/platformer.
How about a gun that fires Sawblades? That was my favorite part of Half Life 2.
Not really original if we already have it, now is it?
It is if said Sawblades bounce around, shredding everything surrounding you, or alternatively embed themselves in your opponents body, and keep spinning.

The Splicer is awesome.
Ratchet and Clank?

:p
 

SilentHunter7

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Nov 21, 2007
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They're not unoriginal, they're played out. Pretty much every other Xbox title is a shooter. Just stop playing them for a while.
 

Jumplion

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Indigo_Dingo post=9.71776.737198 said:
Would Ratchet and Clank really allow you to embed it in your enemies face ?

Resistance 2.(thinking about how they continue to shoot you when they have a sawblade cutting open their skull is kinda disturbing)
Close enough. I remember there being a couple of sawblade sortof weapons that bounced off surfaces, though not embedding them.
 

The Blue Mongoose

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Jul 12, 2008
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a lot of shooters do disappoint me... but then a lots of games in general disappoint me.

searching for the good original (or at least different enough) stuff is part of the fun.

Zero Punctuation helps a bit... I never would have gotten Painkiller had I not seen the review (and if it wasn't $5 at my local game shop). Yes, many FPSes (FPS's? FPSs?) have the same guns and similar enemies... but you don't need to play them all.

I just grab one from each family of FPS I find...
ie. CoD4, Bioshock, Painkiller, Stalker, TF2, HalfLife, Serious Sam...
and they're different enough from each other that I'm happy
 

tucci

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Jul 9, 2008
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all new fps developers care about is making tons of money, they don't care about the quality or originality of their games, if there was actually decent competition other than just 3 main companies we could have a nice stride between industries to try to make their games just a little bit more interesting, until then. Everything is shit
 

Aries_Split

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Indigo_Dingo post=9.71776.737263 said:
tucci post=9.71776.737248 said:
all new fps developers care about is making tons of money, they don't care about the quality or originality of their games, if there was actually decent competition other than just 3 main companies we could have a nice stride between industries to try to make their games just a little bit more interesting, until then. Everything is shit
Majorly oversimplify much?
I think Insomniac is a great developer that is a good role model for others. Even in their fifth installment of R&C, they still manage to stay fresh and interesting.

Pretty damn good if you ask me.
 

Nohra

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I think one of the biggest problems is that we inevitably compare the games we play now to the games we played in the past. Nostalgia sweetens them, but really, going back and playing through them again, sometimes you can see the difference.

I do retro game from time to time, but I've found that, say, Half-Life 2 makes for a more enjoyable replay than the original. Why? Well, the original is a lot more predictable. Simpler AI, dumbed down "physics" engine that makes throwing a grenade a joke, etc.

I think one of the biggest problems we have lies in when we start comparing everything we run into to everything we've played before. I don't think it's such a bad thing that games can be derivative. Especially if they can present their derived works in a fun to play manner. Even in a case of System Shock 2 and Bioshock (as Yahtzee complained), I have to say, Bioshock was still an amazing game. Excellent atmosphere, excellent characters and good story telling, if a bit on the stupid-simple side due to the death mechanics.

Even if it was only just a more refined version of SS2, couldn't we enjoy it for that? Maybe replace the memories of SS2 with memories of Bioshock, instead of complaining that it was the same thing over again.

I mean hell, there will probably be someone complaining that Force Unleashed is just a dark side version of Jedi Knight, which was just a version of Dark Forces that had a lightsaber in it, which was just a clone of Marathon, which was just a clone of DOOM, zomg.

Here's to pitching TIE Fighters at massed phalanxes of stormtroopers.