Decoy Doctorpus post=9.71776.736531 said:
Portal isn't a shooter mate. Comparing it against COD4 is hardly fair on either game.
Portal is a shooter. You have a gun, you shoot it. It even requires aiming and is set in a FP POV as well.
The definition of "shooter" as a game in which you use firearms to kill people is not wholly accurate.
Portal actually demonstrates the imminent change in trends. The FPS has been the dominant force in gaming for years now. If you don't play any shooters, your not really a gamer, if you don't design levels for shooters, good luck finding a game design job. And so on.
The reason FPS titles took off is because of the stir caused by the original Doom and castle wolfenstein and the like. Emulating a 3D environment which you moved through in a first person capacity was much more immersive than a side scroller. One of the goals of a number of games is to be immersive, get rid of huds make you feel like you are in this world and perceive it as you would any real situation (this is also one of the reasons everyone masturbates about realistic graphics and normal maps so much)
The problem being since the earl shooters, very little has changed. Pistol, Shotgun, melee, machine gun, or rocket launcher? They all do the same thing, usually you can play in space or in some woody WWII like environment.
Not a big deal, layer some new art , new mazes, and a new story and you have a very different game (is Halo Half-life? No) But it has been done so often that even grand variation starts feeling really similar, the market has been saturated.
The answer is original FPS titles that change up the rule sets and objective, using the game type in different ways. This is where Portal, and Mirror's Edge, and TF2 come in. And their success (imminent success) is the sign of the changing times.
I watch Zero Punctuation too, a game like Painkiller which alters the standard gun model is one potential way to switch things up. But I would argue not enough of a change to be effective more than once or twice. And I am of the camp that FPS titles are not fine glasses of wine that can only be appreciated once you have achieved the mastery and understanding to truly appreciate the finer points of a rifle that will kill an average player in three shots instead of four and jiggles a little bit when you fire it. And there are plenty of people out there who argue that crap.