ZeZZZZevy said:
Baneat said:
ZeZZZZevy said:
Hiphophippo said:
Do you have any idea what these new weapons do or is everyone just assuming they'll give an advantage?
This being the internet I'm tempted to go with the latter.
This. How does anyone know these guns give an advantage? Have you played the game yet? If so let me know, I'd love to play it ahead of time with all the balancing done and polished.
Choice where other people do not have a choice = advantage.
Not always. If the guns are on par or worse than the starting weapons, any advantage is negligible after leveling a couple times.
Only if objectively so
For example, Gun X is identical in every way to Y but with 10% less damage through walls.
I'm thinking of stuff like the M4A1 and the ACR in MW2
For *Most* intents and purposes the ACR was superior, same fire rate, lower numbers on recoil(Almost damn near zero) same magcap lower reload times.
But, the M4A1 had better sights and if you were aiming differently you'd end with more headshots from that increased recoil (Me, basically)
For me that M4A1 is an advantage, despite the other being statistically the best choice for the general pop. It's averagely inferior, but there is subjectivity in there.
Unless for some fucking reason explosive ammo is just regular ammo that deals less damage with no + side, there will always be the "me's" that could gain an unfair advantage from it (Compared to the "me's who do not have the weapon unlock"
And it never hurt to have the choice available to everyone for any FPS game ever. What? You gonna cry because your platform is *level* with the others?
Please don't get into the whole mouse+PC spec thing, because that's outwith DICE's responsibility, and is negated at the high level due to money's irrelevance in gaming performance at a low point.