Poll: Best Game of 2011 So Far?

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Nazz3

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Sep 11, 2009
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Would be Deus Ex 3 but the game is just so damn glitchy... Had to restart the game once already after playing like 10 hours because of some stupid glitch that kept me from picking up a tiny little security card thus preventing from completing the mission and moving on in the game.

So i'll pick Portal 2.
 

an874

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Jul 17, 2009
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I'm going to go with Deus Ex: Human Revolution on this one. However, I think that at the end of the year, either Assassin's Creed: Revelations, or Batman: Arkham City will have ended up swaying me.
 

Delsana

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Aug 16, 2011
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Venats said:
Delsana said:
The focus on putting multiplayer in a game that barely survived on its own campaign meant that they could have devoted resources to the singleplayer to make it truly worthy of being an actual Warhammer game.

So yeah, the fact they diverted their resources and "gave you more game" is the worst thing they could have done.
How did it barely survive on its campaign? Did the disc nearly catch fire while you played because you finished the campaign and fount it to short but then (and suddenly!) the multiplayer came in from the left with a firehose and doused your disc, saving it?

I don't know about you, but as per this topic, playing the campaign was fun, entertaining, and satisfying experience. The multiplayer is a nice addition but its presence doesn't subtract from what I thought was a complete gaming experience (and story) that I found fun. Length is irrelevant to the amount of fun I have (See: Portal), and just because the game is on the shorter end of the spectrum doesn't make it bad. But, in your point of view and this makes me think its pointless to say any more, it seems like you've pigeonholed any game with a multiplayer as not being as good as it could have been had it not had a multiplayer.
It only makes sense that even the best singleplayer game if it had a multiplayer component too, could have been much better if the money was focused on the SP part.

Multiplayer games shouldn't have a singleplayer so that they don't detract just as SP shouldn't have MP.

And that's what I find works the best, such as in the case of RPG's.

I didn't enjoy Space Marine and I found it to for the most part be an insult to the Warhammer universe and end with a cliff-hanger.

Sorry but that game could have been so much better.
 

BloatedGuppy

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Feb 3, 2010
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Human Revolutions was great and a worthy GOTY candidate, but if really backed into a corner I'd have to go with Bastion. There were things that annoyed me about HR. The only thing that annoyed me about Bastion was that is was over too soon.

MOAR BASTION PLZ.
 

Ickorus

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Mar 9, 2009
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Cheshire the Cat said:
Dead Island. Without a doubt Dead Island.
Very little else has even interested me let alone got me hooked but Dead Island has managed to devour 4 full days of my life. Like wake up, jump on, only leave when its time to go to bed at 4am.
I swear, if I am considering getting some jars like TF2s sniper.
I've been playing Dead Island loads these last few days since it's release and im not even going to pretend it isn't a great game but it has so many bugs (in the PC version at least) that as it is it would be unfair to mark it down as one of the best games this year, I will admit though that if they get these bugs ironed out quickly then it could easily be considered.

As is im going to throw my lot with Portal 2, perhaps a little short but one of the best experiences i've ever enjoyed whilst gaming.
 

EzraPound

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Jan 26, 2008
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Hammeroj said:
Deus Ex: Human Revolution, by far.

I don't understand why Portal 2 is being hailed as the best of the year by so many. All the game did was be cute. The story went nowhere, it fails miserably as a sequel to the first game and the levels are literally nothing more than finding where to put your second portal, completely no challenge past the where's waldo part.
Uhhh. . . you mean finding where to put the other other other portal?

Portal 2 actually expanded considerably upon the gameplay of the original, at least in the co-op--which is, after all, the bulk of the game. In that mode, the puzzles were intelligently constructed, the gameplay was considerably more complex than in the original (owing to the necessity of employing four portals rather than two), and the catty subliminals leveled at you by GLaDOS typically evoked responses ranging from a slender grin to bouts of laughter that threatened to undermine your progress. Worth mentioning, too, is that Portal 2 was much longer in duration than its predecessor--Portal's length belied its status as an Orange Box gratuity--and that the addition of "paints", which affected the acrobatical potential of the robots in question, contributed a whole, hitherto unexplored dimension to the game.

Deus Ex: HR, by contrast, contributed very little to the DX formula other than infusing it with a few (admittedly well-implemented) clichés of the post-Halo schmup era--regenerating health, a cover system, etc.--a necessary graphical overhaul, and adding boss fights so incongruous with the series' previous design goals that they did more to sully the experience than to enhance it. Byinlarge, it was competent yet deeply uncreative game; one that dispensed with much of the moral complexity and flexible gameplay of the original (remember when you had to choose your augmentations? or when moral decision-making was more elusive than deciding whether to chuck someone off a rooftop or whether to have them arrested?) and replaced it with vacuous faux-moral conundrums à la BioWare whilst adding a few refinements to the gameplay features that were already staples of the DX series.
 

-Seraph-

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May 19, 2008
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I'm just gonna copy/paste my comment from another thread of the same topic:

The Witcher 2 - Best fucking RPG I've played in years and had me hooked from beginning to end. There was nothing I really disliked about this game save for a few technical issues that were cleared up in later updates. I eagerly look forward to the 3rd game and see how things will unfold. It's Choices and Consequences put every other current day RPG that flaunts that attribute to shame. Overall and excellent RPG and I look forward to patch 2.0 at the end of the month which adds Dark mode (with dark gear), and arena mode. Will make for a fun and challenging 3rd playthrough.

Deus Ex: Human Revolution - Another really good RPG with great story and gameplay. It had great pacing, fun gameplay, and hell I liked the boss fights. I don't mind that the game looked a little dated, the art direction was still excellent. It was like if they brought the original Deus Ex into the modern generation and fixed all the tedious aspects of it.

Tactics Ogre: Let us Cling Together - Just like the other two entries, excellent story, deep and satisfying gameplay. I love SRPGs, I love political drama, and I loved FF Tactics; and this is what you get when you put all three together. I've always loved Tactics Ogre and this enhanced remake was just great.

And of course Dissidia Duodecim, but I hardly need to explain myself on that one.....biggest fanboy ever.
 

EzraPound

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Hammeroj said:
EzraPound said:
Uhhh. . . you mean finding where to put the other other other portal?

Portal 2 actually expanded considerably upon the gameplay of the original, at least in the co-op--which is, after all, the bulk of the game. In that mode, the puzzles were intelligently constructed, the gameplay was considerably more complex than in the original (owing to the necessity of employing four portals rather than two), and the catty subliminals leveled at you by GLaDOS typically evoked responses ranging from a slender grin to bouts of laughter that threatened to undermine your progress. Worth mentioning, too, is that Portal 2 was much longer in duration than its predecessor--Portal's length belied its status as an Orange Box gratuity--and that the addition of "paints", which affected the acrobatical potential of the robots in question, contributed a whole, hitherto unexplored dimension to the game.
You know exactly what I mean. In SP, there isn't one actually complex puzzle. All the 'challenge' comes from missing where to put a portal at first glance. In co-op, sure, they're a little more complex, but nothing that couldn't be done by 8-year-olds. Which is apparently who they made the game for.

Co-op is the bulk of the game? Mind explaining, considering it's something like 2 hours long in comparison to the single player's 6? I said the game's cute, you're not going to make me buy the game's humor by explaining it. The problem I had with that part is that I've had just enough of it with the first Portal, and Portal 2 tries to do the same thing, only much more of it, dragging the whole tone of the game down along with it.

No shit it's longer than Portal - Portal was a small experiment of a game. And the replay value of them is practically the same, except one of them, again, is a small game, as opposed to a AAA title.

Deus Ex: HR, by contrast, contributed very little to the DX formula other than infusing it with a few (admittedly well-implemented) clichés of the post-Halo schmup era--regenerating health, a cover system, etc.--a necessary graphical overhaul, and adding boss fights so incongruous with the series' previous design goals that they did more to sully the experience than to enhance it. Byinlarge, it was competent yet deeply uncreative game; one that dispensed with much of the moral complexity and flexible gameplay of the original (remember when you had to choose your augmentations? or when moral decision-making was more elusive than deciding whether to chuck someone off a rooftop or whether to have them arrested?) and replaced it with vacuous faux-moral conundrums à la BioWare whilst adding a few refinements to the gameplay features that were already staples of the DX series.
And despite all this, Deus Ex: HR is the biggest breath of fresh air in the industry for a while. The original is extremely dated, too, so bringing that game into the modern era can not be anything but a good thing if it's done competently.
1. Can you stop making stuff about Portal 2's length? Honestly, I get it--it's a puzzle game, so the length is inherently flexible, thus providing every haRDC0rE gamer on the planet a chance to boast about how that finished it in twenty minutes. By contrast, here is a random sample of lengths specified by GameFAQs reviewers (the co-op took me fifteen hours, though I hadn't played the original beforehand):

"Portal 2 is a very hard game to judge in its length because it is entirely dependent on how smart you are. Some will fly through the campaign in 6 hours while others could take 15 hours. The co-op campaign again could take anywhere from 3 to 10 hours."

"The campaign in Portal 2 can last anywhere from 6-12 hours. If you mastered the first game with very few problems , this game is no exception. For newer players , I strongly recommend to not use a walkthrough or guide. The co op campaign is roughly the same length of the single player one , so you're looking at anywhere from 12-24 hours total."

"The single player game takes around 5-6 hours to complete assuming you are playing for the first time and you are getting stumped a few times (3-4 times) for around 15 minutes each. That is not a long time and can even be done in one sitting (I actually did, a testament that the game was so engrossing). Now some people might complain that that is too short. But if the 5 hours that you play is quality time, then you got your money's worth. A 40-hour game is not necessarily better than a 5-hour game. The multiplayer is actually half of the game, requiring another 5-6 hours to finish. So in the end, it still works out to more than 10 hours."

"The co-operative story mode is completely different to the standard single player, (note: the standard single player is roughly 7+ hours long, based on how quickly you solve the puzzles)."

"Complaints have been made about Portal 2's length but I am honestly struggling to see how someone on their first playthrough could beat the game in 3/4 hours. Sure, the game could be bet in 3/4 hours or less on your first playthrough if you have the ability to instantly work everything out in a room the second you step foot in it... but I have my doubts about someone being able to do that."


. . .So no one, I mean no one, said the co-op mode lasted two hours (though I hear there's people who've done it in speedruns in one, you'll be glad to know). Maybe you're just better than ninety-nice per cent of gamers out there at solving puzzles; but if that's the case, it doesn't have much bearing on the game's typical length, since most people evidently took at least four or five hours to get through the co-op (and it's been widely reported as longer than the single-player, which is considerably easier anyway).

Also--and conversely--calling the game's narrative shading "cute" in no way does anything to rebuke the quality of its writing, which is fairly obviously amongst the best available in 2011.

2. How does a game represent "breath of fresh air in the industry" when all it does is reprise its forerunners' features and add a few staples omnipresent in virtually every action game circa 2011? I mean Super Mario World is a great game, but I would never describe it as tonic to gamers browbeaten by derivation because, fundamentally, most of what it did had been done earlier (and arguably better) in Super Mario Bros. 3. If this is innovation in 2011, what are we going to be doing in 2012? Trotting out .wad DOOM levels and claiming they're the next big thing?

Also--I'm sorry--the storyline in Deus Ex: HR is certifiably worse than Invisible War's (I won't even bring the original into this), and actually plagiarizes the earlier games in the series; a decision only slightly more creatively acceptable than being the nonillionth game to grok plot templates from Alien.
 

godofallu

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SmashLovesTitanQuest said:
The Witcher 2 without the smallest doubt. Im surprised it has so little votes, its a serious contender for game of the generation and not just year.
I'm always amazed when I come across a person who loved the Witcher 1 or 2. Sure the graphics were nice but it's like every comforting and frequently used part of RPG games is removed the the Witcher series.

Walk to quest NPC 10 minutes away, walk to quest start 10 minutes away, do cave crawl/quest, walk back out of cave 5 minutes away, walk back to initial npc 10 minutes away. I mean even the bastard child that was Gothic 4 had dungeons that are circular so that you don't have to walk all of the way out of the cave that you just cleared. Imagine if the first dungeon in Oblivion post gate didn't have the door that took you back to the start, that is how practically every part of the Witcher 2 is. And is it so hard to invent fast travel or an NPC that you don't have to escort for an hour and a half because she gets stuck on every rock?

Anyways I guess my game of the year so far is Bastion. I'm pretty happy with it considering it only cost 15 bucks.
 

BleedingPride

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Aug 10, 2009
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Deus Ex Human Revolution was amazing, and Portal 2 was also. i voted other because i couldnt decide which was better. But i also think Assassin's Creed Revelations will be awesome and I have high hopes for Silent Hill Downpour
 

C95J

I plan to live forever.
Apr 10, 2010
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Dead Island has been really good, I haven't bought many games yet, if you ask me again late November my answer will definitely be different. so far though, Dead Island has really impressed me. I love the gameplay and story, I plan to do multiple playthroughs as well, so it might just keep me occupied until Fifa 12 comes out.
 

Ritalynn

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Sep 22, 2010
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L.A. Noire was a damn cut scene with Press X to do something. 0 gameplay 0 on the story 0 for replay.
 

MrLumber

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Jan 13, 2009
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Deus Ex; HR
Enjoyed the whole experience start to finish. While the end was a wee bit half-assed, I actually thought outside of their first boss fight they were all pretty well done as far as shooter bosses go. I don't really get why people complain that they get to pick all of the upgrades, personally I prefer that way as then you can mix and match gameplay choices.

As I side note, I don't think I will ever understand the Portal craze. The first one was fine, albeit quite easy, and the second one was essentially more of the same (adding a guy didn't really do a whole lot for me).

That being said, I will almost undoubtedly change my vote to Dark Souls. Demon's Souls is still my personal game of the decade, alongside Majora's Mask and Metroid Prime.