Poll: Bethesda Softworks - What is up with these people?

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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No_Remainders said:
They pretty much reskinned the characters, the landscapes, and the weaponry... Pretty much what Treyarch did for "Call of Duty: World at War"
Now I know I already quoted you but this is just WRONG.

Guns are not re-skins of swords.

And the character models in F3 are far advanced from the ones in Oblivion (though the Animation is still bloody awful)

The levelling system, combat, map-building techniques and play mechanics were completely different in F3.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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No_Remainders said:
Internet Kraken said:
No_Remainders said:
Internet Kraken said:
No_Remainders said:
flaming_squirrel said:
No_Remainders said:
Personally; I haven't ever liked Bethesda. I wasn't a fan of the Elder Scrolls series and for me; Fallout 3 was a disgrace to the series.
Oh dear, someone's a little stuck in last gen.

The first 2 Fallout games were indeed great games (Tactics was shit), and whilst they were very different to F3 that does not make it a bad game. That's like comparing any current FPS with Wolfenstein 3d and stating "OMGZ IT SUX CAUSE NOT THE SAME".
It was a re-skinned version of Oblivion - a game which I loathe more than the Halo series... Need I say more?
It's not though. If you say that, your clearly not giving the game a chance.
Played it through till the end. It's too easy; all you do is use VATS the entire time unless you want to randomly fire bullets in the general area of where you're looking and just hope that it hits the enemy.

It's a mixture between a FPS and RPG, except there's not even a very big FPS element to it.
That doesn't make it a clone of Oblivion. I'll admit that the game is rather easy depending on how you play, especially when compared to the brutal Fallout 1+2. Plus that doesn't stop the game from being fun. Though I personally downloaded a mod to increase difficulty on one of my later playthroughs.
They pretty much reskinned the characters, the landscapes, and the weaponry... Pretty much what Treyarch did for "Call of Duty: World at War"

How the hell can the weaponry be reskinned? There were no guns in Oblivion. The landscapes also looks different. The land in Oblivion was vibrant and full of color while the land in Fallout 3 is dark and decayed. I suppose you could argue that it is just Oblivion reskinned because they used different textures, but by that logic any game made on the same engine as another game is just a reskin. The same goes for complaining about characters looking similar.
 

No_Remainders

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Sep 11, 2009
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miracleofsound said:
No_Remainders said:
They pretty much reskinned the characters, the landscapes, and the weaponry... Pretty much what Treyarch did for "Call of Duty: World at War"
Now I know I already quoted you but this is just WRONG.

Guns are not re-skins of swords.

And the character models in F3 are far advanced from the ones in Oblivion (though the Animation is still bloddy awful)

The levelling system, combat, map-building techniques and play mechanics were completely different in F3.
Yeah; except look at the melee weapons? Enjoy those.

The levelling system was still incredibly boring; the combat was literally "I think I'll shoot him in the face now and use no skill at all in doing so because I amn't allowed to actually use skill to play this game...", the character models weren't THAT much better; they still fixed their eyes on you and stood as still as a plank while talking to you, the play mechanics were; literally; click a button, choose a body part, win.
 

Sebenko

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Dec 23, 2008
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miracleofsound said:
And the character models in F3 are far advanced from the ones in Oblivion (though the Animation is still bloddy awful)
yeah, would it kill them to put in a diagonal running animation?
 

Pr0

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Feb 20, 2008
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Actually in defense of the F3/TES4 argument, there were massive enhancements and upgrades to the engine itself to make F3 a reality. Its doing things that would have made TES4 have a seizure.

Granted the engine base is the same, but thats like calling Gears of War or BioShock a bad game because Unreal 3 wasn't that good.
 

AkJay

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Feb 22, 2009
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What Bethesda did was wrong. But I think Activision grabs the "Douche of the Decade" award.
 

Pr0

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Feb 20, 2008
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JimmyBassatti said:
The reason they sued Interplay is not for the fact that they haven't completed it yet, but they have not shown any real progress. They've been throwing out a lot of concept art, but no actual art yet, which is pissing Bethesda off.
And as stated, when they already own the trademark, why bother being pissed off about it? Buy Interplay, get to work. Its much simpler and will probably cost less than the lawsuit itself..and will produce results and profits far more quickly.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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No_Remainders said:
miracleofsound said:
No_Remainders said:
They pretty much reskinned the characters, the landscapes, and the weaponry... Pretty much what Treyarch did for "Call of Duty: World at War"
Now I know I already quoted you but this is just WRONG.

Guns are not re-skins of swords.

And the character models in F3 are far advanced from the ones in Oblivion (though the Animation is still bloddy awful)

The levelling system, combat, map-building techniques and play mechanics were completely different in F3.
Yeah; except look at the melee weapons? Enjoy those.

The levelling system was still incredibly boring; the combat was literally "I think I'll shoot him in the face now and use no skill at all in doing so because I amn't allowed to actually use skill to play this game...", the character models weren't THAT much better; they still fixed their eyes on you and stood as still as a plank while talking to you, the play mechanics were; literally; click a button, choose a body part, win.
You are missing the whole point of Fallout 3, it's not about being skillful.

It's about immersing yourself in another world.

Don't play RPGs if you have a problem with 'click a button, win'
 

Doug

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Apr 23, 2008
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Pr0 said:
Trotgar said:
Bethesda published Wet and Rogue Warrior, they didn't make them.
I said they produced them, not made them. Published/Produced/Distribution, thats all pretty much under the same heading.

It doesn't really change the issue that they did nothing, except, potentially, give Electronic Arts a bit of a better reputation as a producer/publisher, while suing Interplay over something they could very well do themselves and probably do better than Interplay would do it.

There is simply no logic to Bethesda producing Wet and Rogue Warrior while sitting on the Fallout IP and having a legal tussle with Interplay over it.

Screw the lawsuit, get to work, is what I'm saying. Everyone wants to know what MMO will take down WoW? Fallout Online....done right, will be the one to do it.

Apparently someone in the Bethesda corporate hierarchy doesn't like money.
Ok, let me make it simple for you.

Interplay sold Bethasda the rights to make Fallout games, apart from MMO's, because Interplay are still delluded enough to think they can make games anymore thats worth more than shit.

[small]Always remember, Interplay did this[/small]​

The clause of the contract is something like 'Bethasda get the rights to do a Fallout MMO if Interplay don't start production by 2009' or something like that, and 'has to be released by 2011'.

So, why aren't Bethasda working on there own Fallout MMO? Because they legally can't yet - they are trying to get the rights to do it, and the only way to do that is to prove in court that Interplay haven't lived up to there end of the contact.

Interplays fix for Fallout 2 UK/Germany that has NEVER been addressed by them said:
Some non-US versions of the game were censored due to local regulations on violence or the portrayal of children in computer games. In particular, the UK and German versions both had children removed from the game and had some violence options disabled. This affected the gameplay for certain missions in game. This was particularly noticeable in Modoc where the mission to rescue Jonny from the wishing well was crippled. Since the original release of the game, fan made patches have made it possible for owners of European versions of the game to play the game as originally intended. Despite these patches being available, the US version is arguably more desirable for collectors.
Basically, the sooner Bethasda can remove the MMO from Interplay's useless hands, the better.
Pr0 said:
JimmyBassatti said:
The reason they sued Interplay is not for the fact that they haven't completed it yet, but they have not shown any real progress. They've been throwing out a lot of concept art, but no actual art yet, which is pissing Bethesda off.
And as stated, when they already own the trademark, why bother being pissed off about it? Buy Interplay, get to work. Its much simpler and will probably cost less than the lawsuit itself..and will produce results and profits far more quickly.
Because if the shareholders or owners of Interplay don't want to sell, amazingly, they don't HAVE to sell it to Bethasda.
 

ProfessorLayton

Elite Member
Nov 6, 2008
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I like Bethesda and I'm still rooting for them. The main reason why they probably released those two games is because they needed the money. I mean, they don't even have any official games announced right now. They're probably working on something, but for right now they're pretty much in the dark. They had to find some way that they could make some quick money while they were working on whatever game they're working on. But that's just my guess. They could be just running around the office making paper planes like 3D Realms.

AkJay said:
What Bethesda did was wrong. But I think Activision grabs the "Douche of the Decade" award.
Definitely. They hyped the living hell out of Modern Warfare 2 then hiked the prices because it didn't matter how expensive they were, people were still going to buy it. Among many other things...
 

Pr0

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Feb 20, 2008
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Doug said:
Pr0 said:
Trotgar said:
Bethesda published Wet and Rogue Warrior, they didn't make them.
I said they produced them, not made them. Published/Produced/Distribution, thats all pretty much under the same heading.

It doesn't really change the issue that they did nothing, except, potentially, give Electronic Arts a bit of a better reputation as a producer/publisher, while suing Interplay over something they could very well do themselves and probably do better than Interplay would do it.

There is simply no logic to Bethesda producing Wet and Rogue Warrior while sitting on the Fallout IP and having a legal tussle with Interplay over it.

Screw the lawsuit, get to work, is what I'm saying. Everyone wants to know what MMO will take down WoW? Fallout Online....done right, will be the one to do it.

Apparently someone in the Bethesda corporate hierarchy doesn't like money.
Ok, let me make it simple for you.

Interplay sold Bethasda the rights to make Fallout games, apart from MMO's, because Interplay are still delluded enough to think they can make games anymore thats worth more than shit.

[small]Always remember, Interplay did this[/small]​

The clause of the contract is something like 'Bethasda get the rights to do a Fallout MMO if Interplay don't start production by 2009' or something like that, and 'has to be released by 2011'.

So, why aren't Bethasda working on there own Fallout MMO? Because they legally can't yet - they are trying to get the rights to do it, and the only way to do that is to prove in court that Interplay haven't lived up to there end of the contact.

Interplays fix for Fallout 2 UK/Germany that has NEVER been addressed by them said:
Some non-US versions of the game were censored due to local regulations on violence or the portrayal of children in computer games. In particular, the UK and German versions both had children removed from the game and had some violence options disabled. This affected the gameplay for certain missions in game. This was particularly noticeable in Modoc where the mission to rescue Jonny from the wishing well was crippled. Since the original release of the game, fan made patches have made it possible for owners of European versions of the game to play the game as originally intended. Despite these patches being available, the US version is arguably more desirable for collectors.
Basically, the sooner Bethasda can remove the MMO from Interplay's useless hands, the better.
Pr0 said:
JimmyBassatti said:
The reason they sued Interplay is not for the fact that they haven't completed it yet, but they have not shown any real progress. They've been throwing out a lot of concept art, but no actual art yet, which is pissing Bethesda off.
And as stated, when they already own the trademark, why bother being pissed off about it? Buy Interplay, get to work. Its much simpler and will probably cost less than the lawsuit itself..and will produce results and profits far more quickly.
Because if the shareholders or owners of Interplay don't want to sell, amazingly, they don't HAVE to sell it to Bethasda.
Well this is good information, as the reporting on the contractual agreements and party obligations has never been very clear cut. The way its been reported is that Interplay agreed to develop a Fallout MMO, as part of the sale of the intellectual property, and that Bethesda who now owns the intellectual property, is suing them for not producing it under an agreed upon time frame.

Now, with it established that apparently Interplay is living in fantasy land where they think they still have the development muscle to actually produce a realistic next generation MMO offering, then we have a slightly different viewpoint on the issue. And the lawsuit makes a little more sense and seems less frivolous in nature.

Regardless that still doesn't make 2009 any less of a crap year for Bethesda. Lets hope for better in 2010, but, if this lawsuit drags on, the potential of a Fallout MMO some time before 2015 gets pretty damn low.
 

Slycne

Tank Ninja
Feb 19, 2006
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Pr0 said:
Mr Wednesday said:
Trotgar said:
Bethesda published Wet and Rogue Warrior, they didn't make them.
This post.
Pr0 said:
Trotgar said:
Bethesda published Wet and Rogue Warrior, they didn't make them.
I said they produced them, not made them. Published/Produced/Distribution, thats all pretty much under the same heading.

It doesn't really change the issue that they did nothing, except, potentially, give Electronic Arts a bit of a better reputation as a producer/publisher, while suing Interplay over something they could very well do themselves and probably do better than Interplay would do it.

There is simply no logic to Bethesda producing Wet and Rogue Warrior while sitting on the Fallout IP and having a legal tussle with Interplay over it.

Screw the lawsuit, get to work, is what I'm saying. Everyone wants to know what MMO will take down WoW? Fallout Online....done right, will be the one to do it.

Apparently someone in the Bethesda corporate hierarchy doesn't like money.
This post.
Publishing and Producing are by far not two terms that should be used interchangeably. I don't know the specifics of Bethesda role in those two titles, but producing implies that they have control of the product where as publishing is hands off. A producer oversees a product from start to finish to ensure quality, budget and timeliness. A publisher simply puts the product into print.

Also don't forget that Bethesda is owned by ZeniMax Media. They are actually likely the ones who published the two titles, but they used one of their more popular holding's names. Bethesda Game Studios and Bethesda Softworks are also two separate divisions. Bethesda Game Studios is Bethesda Softworks in-house development studio.
 

mrjinx

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Dec 31, 2008
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I like Bethesda games because of how they give you a feeling of doing whatever you want. That and the modding communities for their games on PC are pretty active. But the actual quality of their games and the gameplay mechanics leaves a lot to be desired.
 

freakonaleash

Wheat field gazer
Jan 3, 2009
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I actually don't care if they sued the crap outta someone...as long as they make games like elder scrolls and fallout
 

Crazycat690

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Aug 31, 2009
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I had never heard of Bethesda until I got Fallout 3, its not a good game, addicting yes but good? noo... Bad animation, bad graphics, and even the story sucks, not at all the Fallout I remember, even the RPG elements were kind of shady since you could basically finnish the game as a normal shooter, the harder difficultys doesnt challlenge you only annoy you since you have to pump more bullets into the enemies, but since you fast get rich and get piles of money even that isnt a problem... I dont like Bethesda, there not good at making games... The number of trustworthy developers is shrinking, also any game published by EA is also pretty much doomed to fail.
 

Burst6

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Mar 16, 2009
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I never liked Bethesda. I like a game with polish , and something that immerses well. Both fallout3 and oblivion all had very little polish.

Last time i played it it crashed every few minutes unless i kept it windowed, which ruined the immersion that wasn't already taken away by characters stuck in rocks, the front door guy in rivet city dissapearing, and other small thing like no diagonal run animation.

a lot of the same problems happened in oblivion too.

nether games made me feel any atmosphere like s.t.a.l.k.e.r (a game that was rated much lower) did. At least stalker fixed a lot of bugs.
 

Chipperz

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Apr 27, 2009
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No_Remainders said:
Internet Kraken said:
No_Remainders said:
flaming_squirrel said:
No_Remainders said:
Personally; I haven't ever liked Bethesda. I wasn't a fan of the Elder Scrolls series and for me; Fallout 3 was a disgrace to the series.
Oh dear, someone's a little stuck in last gen.

The first 2 Fallout games were indeed great games (Tactics was shit), and whilst they were very different to F3 that does not make it a bad game. That's like comparing any current FPS with Wolfenstein 3d and stating "OMGZ IT SUX CAUSE NOT THE SAME".
It was a re-skinned version of Oblivion - a game which I loathe more than the Halo series... Need I say more?
It's not though. If you say that, your clearly not giving the game a chance.
Played it through till the end. It's too easy; all you do is use VATS the entire time unless you want to randomly fire bullets in the general area of where you're looking and just hope that it hits the enemy.

It's a mixture between a FPS and RPG, except there's not even a very big FPS element to it.
When in Christ's name did you use VATS in Oblivion? Modders really have got out of hand...
 

persona J

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May 25, 2009
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bethesda are good with games but realy dont have an eye for good games. they should stick to there own.