Alternatively titled "Why Dragon Age 2 was a step in the right direction, if they hadn't dropped the ball".
My girlfriend, bless her little heart, recently decided she'd heard quite enough about these old classic RPGs I'm always rambling on about, and wanted to try them for herself. So we downloaded Planescape Torment for her from GOG, and she finished up her play through the other night. Now, I've always held Planescape in high regard, and I've always felt that Bioware...which is sort of our go-to developer for high end story based RPGs these days...kept falling short of what Black Isle was doing with narrative over a decade ago.
Now we have KOTOR, Mass Effect and Dragon Age: Origins. Morality is black and white (most achingly in KOTOR, where the "evil" options are the most absurd Snidely Whiplash nonsense imaginable), the heroes are all preposterous Mary Sues, and the storylines are all hackneyed "Boy's Own Adventure" rubbish. An evil Sith is threatening the universe! You must gather a band of plucky companions to stop him. An evil monster is threatening the kingdom! You must gather a band of plucky companions to stop him. Evil robots are threatening the galaxy! You must gather a band of plucky companions to stop them.
Now, there's nothing wrong with a little tepid story telling if the game and the presentation are strong, and Bioware usually delivers in this area. They write endearing characters, their dialogue sparkles with wit and personality, and they've clearly got a good handle on using music, cinematics and pacing to build atmosphere. All good. But these story lines and characters have the depth of a communion wafer. They can do better than this. They should do better than this.
Dragon Age 2 seemed like a step in the right direction. Instead of a big Foozle terrorizing the nation, we have the Arishok and the Qunari...a cauldron of political tension pushing to the boiling point by his lawful abhorrence of the depravities of Kirkwall's society. And we have the Templar/Mage conflict, where you're forced to choose between the lesser of two evils based on your personal philosophy. These are interesting conflicts, and a step in the right direction. Of course they were sloppily written and underdeveloped because Dragon Age was rushed out the door after two and a half weeks of development time, but they showed promise. And because DA2 fell flat on its ass to a certain degree, I am almost positive when DA3 rolls around Bioware will strive to redeem themselves by giving us another goddam ancient evil to overcome. WITH OUR PLUCKY COMPANIONS.
And really, at that point, I feel like I'm going to come close to being done with Bioware. Oh, don't get me wrong. I'll finish up my Mass Effect story. I care about my Shepard, I do. And I'll still look with interest on what they're up to. But this stuff will become Steam sale day purchases instead of hungrily awaited launch day buys, because there is absolutely no defensible reason why a 12 year old game should be running circles around the newest titles from a prominent RPG developer that prides itself on story. There are a lot of adults playing RPGs now. Give us some adult stories. Give us some thematic depth. Give us some complex, conflicted characters. Give us ethical dilemmas beyond "save the baby" and "shoot the baby in the face, and LAUGH!". No more Archdemons and Reapers and Sith Lords bent on destroying the galaxy because OMGSOEVIL. Enough of that shit. I'm not 12 any more, and neither are you.
Tell us a real story.
PS - Poll added for shits and giggles. I'm sure the Escapist will eat it anyway.
My girlfriend, bless her little heart, recently decided she'd heard quite enough about these old classic RPGs I'm always rambling on about, and wanted to try them for herself. So we downloaded Planescape Torment for her from GOG, and she finished up her play through the other night. Now, I've always held Planescape in high regard, and I've always felt that Bioware...which is sort of our go-to developer for high end story based RPGs these days...kept falling short of what Black Isle was doing with narrative over a decade ago.
Forget all the themes about belief, loss, guilt, grief and redemption woven throughout the story, the canonical ending has you merging with your own severed mortality...in effect ending your immortality and facing the punishment that awaits you for your extraordinary crimes. It's thoughtful, bittersweet, non-violent, and above all else, deeply original.
Now we have KOTOR, Mass Effect and Dragon Age: Origins. Morality is black and white (most achingly in KOTOR, where the "evil" options are the most absurd Snidely Whiplash nonsense imaginable), the heroes are all preposterous Mary Sues, and the storylines are all hackneyed "Boy's Own Adventure" rubbish. An evil Sith is threatening the universe! You must gather a band of plucky companions to stop him. An evil monster is threatening the kingdom! You must gather a band of plucky companions to stop him. Evil robots are threatening the galaxy! You must gather a band of plucky companions to stop them.
Now, there's nothing wrong with a little tepid story telling if the game and the presentation are strong, and Bioware usually delivers in this area. They write endearing characters, their dialogue sparkles with wit and personality, and they've clearly got a good handle on using music, cinematics and pacing to build atmosphere. All good. But these story lines and characters have the depth of a communion wafer. They can do better than this. They should do better than this.
Dragon Age 2 seemed like a step in the right direction. Instead of a big Foozle terrorizing the nation, we have the Arishok and the Qunari...a cauldron of political tension pushing to the boiling point by his lawful abhorrence of the depravities of Kirkwall's society. And we have the Templar/Mage conflict, where you're forced to choose between the lesser of two evils based on your personal philosophy. These are interesting conflicts, and a step in the right direction. Of course they were sloppily written and underdeveloped because Dragon Age was rushed out the door after two and a half weeks of development time, but they showed promise. And because DA2 fell flat on its ass to a certain degree, I am almost positive when DA3 rolls around Bioware will strive to redeem themselves by giving us another goddam ancient evil to overcome. WITH OUR PLUCKY COMPANIONS.
And really, at that point, I feel like I'm going to come close to being done with Bioware. Oh, don't get me wrong. I'll finish up my Mass Effect story. I care about my Shepard, I do. And I'll still look with interest on what they're up to. But this stuff will become Steam sale day purchases instead of hungrily awaited launch day buys, because there is absolutely no defensible reason why a 12 year old game should be running circles around the newest titles from a prominent RPG developer that prides itself on story. There are a lot of adults playing RPGs now. Give us some adult stories. Give us some thematic depth. Give us some complex, conflicted characters. Give us ethical dilemmas beyond "save the baby" and "shoot the baby in the face, and LAUGH!". No more Archdemons and Reapers and Sith Lords bent on destroying the galaxy because OMGSOEVIL. Enough of that shit. I'm not 12 any more, and neither are you.
Tell us a real story.
PS - Poll added for shits and giggles. I'm sure the Escapist will eat it anyway.