Really?BloatedGuppy said:Simply untrue. Obsidian is head and shoulders above Bioware in terms of quality of narrative. They just can't put together a working, polished game to save their lives.
Yes, I figured this out..
On topic..BloatedGuppy said:snip
For some reason, our society is predisposed to like stories about young men (or young girls who act like young men) coming of age. For some reason, perhaps because it creates 'positive' character growth as opposed to the slightly bittersweet stories about women learning to fit into the prescriptive role of being an adult woman or old people reconciling themselves to ageing and death, there's an almost universal appeal to such stories.
The RPG structure is generally heavily based around Joseph Campbell's idea of male coming of age. Your character starts out weak but with potential and is forced to rise to the challenge when confronted with a superior or terrifying menace to the point of ultimately being able to match and defeat that menace. The menace in this is the 'atonement with the father', in Campbell terms, overcoming the challenge is the sign that your character has matured so it gives the impression of character growth for very little work.
Now Planescape is a brilliant game, but let's be honest, the ending probably didn't make you feel good. It's a great ending, but like you said it's bittersweet. It's an old, old man coming to terms with his own ego in the face of death, essentially. This is also back in the days when RPGs didn't have multiple endings, so it's the only one you're offered and the only one which makes sense.
That would leave a lot of people disappointed nowadays.. games, more so than any other medium, are built on the pleasure principle, and people expect a psychic reward from working to complete a game. Planescape Torment, even at the time, was extremely exceptional and a signification proportion of people didn't like it (the internet hadn't really taken off to the extent that they had forums to rant about it on, but you get the idea).
It's frustrating, but I'm not sure I see an answer.