I disagree. KotOR1 is about stopping an evil overlord from taking over the galaxy, oh noes! KotOR2 is an inward journey dealing with shades of gray and a plot that is not spoonfed to you. That last part is important, but also, I feel, why people didn't like the story; all the important, interesting parts of the story have to be pieced together by the player, you're only outright told the bare minimum you need to get through.evilthecat said:snip
KotoR 2: Not really better than KotoR in the story department (although I'll admit I liked it more). Also, setting appropriateness is off. KotoR felt like a star Wars game in the way it's sequel never did.
snip
Hm...now those are good points, I hadn't really thought of it that way. I'd always thought of a "good story" vs "good storytelling" dichotomy, but it never occurred to me that the good storytelling may, in itself, be a good story. I dunno why; I always go on about KotOR2, and that game was really all about the characters: the Exile, Kreia, Atris, the Council (those, of course, just being the one's the main plot is concerned with). With the same plot and different characters, it would not have been even close to as good as it was. But it just never occurred to me, go figure.Dastardly said:And that's the problem: characters are story.BloatedGuppy said:Tell us a real story.
PS - Poll added for shits and giggles. I'm sure the Escapist will eat it anyway.
The "real story" isn't the list of events unfolding. It's the characters in them, the changes they undergo, the variety of their interactions...
I only recently played Mass Effect. It was $10, and I figured, "Let's see what the fuss is about." I didn't really enjoy KotoR from a story standpoint. I've never been into Dragon Age. This was pure experiment.
This story works well. Shepard is kind of a "blank slate," and not a terribly interesting character -- but rarely is the central character the most interesting! Even in great stories, the central character develops more slowly and has a bit less flavor. Otherwise, you end up getting sick of that "flavor" because the central character is always there.
But the other characters? They did a pretty good job of conveying a sense of personality, especially without knowing how much time any given player would spend with each character. I rarely ever used Kaidan, but even then I still got a sense of the guy.
And, for once, the threat was believable -- the Reapers want to "destroy the galaxy." Not for evil's sake. It's a harvest, to further their own mysterious ends (which are explained further in the second installment). That's a believable motivation (as opposed to the Sith, but Lucas is as much to blame for that as BioWare). But the threat isn't the story.
The events just move the timeline along. They don't make it a story. Games that focus too much on the events get into what I call "sitcom syndrome." It's "Here are some stock characters. Let's see what zaaaaany antics they get into this week!" and at the end, the characters stay the same... so we can reload to "zany" it up again next time.
In the best stories, it's the characters that drive things to greatness. The events provide a framework, and they should be interesting and have weight, but they are no substitute for good characters.
(As for the main character being a Mary Sue, that's an unfortunate byproduct of telling stories through games. You want the player to gain power as they go, and you want make sure they can succeed enough to actually see the whole story... and the result is that they're just a tad more powerful than a purely-written character would be.)
Long Version:BloatedGuppy said:snip
Perhaps you don't understand why you are clearly in the minority of enjoyment of the plot twists. The unwashed masses of BioWare lovers, myself included, do not possess your powers of clairvoyance. I wouldn't call dropping a few hints through the story "heavy handedly telegraphing" what was going to happen. The reveals in KOTOR and Jade Empire were jaw-dropping for me, and only looking back at the story and remembering those little hints, and having the light bulb go on made the story all the more enjoyable.Vivi22 said:Honestly, I've never understood people being impressed with Biowares plot twists. Every game of theirs that I have ever played, they have so heavy handedly telegraphed what was coming that it's hard to be surprised, let alone give a crap when the reveal finally happens. What's more, I've never found their plot twists to be very original, or even all that interesting, and I blame a lot of it on the fact that their fairly black and white take on moral issues prevents them from really exploring grey areas that would be far more interesting.Undead Dragon King said:And even then, BioWare's stories aren't totally cut-and-paste. You're completely leaving out the issues of plot twists that make BioWare's stories unique.
And the fact that they like to ape fairly familiar sci-fi and fantasy tropes for all they're worth doesn't help much either.
I am filing "thundering prick" away for future use.BloatedGuppy said:I fixed the poll for you.Ace of Spades said:I always love one-sided polls, especially options that insult you if you don't agree with the OP. Apparently if we don't vehemently hate science fiction and fantasy cliches, we are mentally twelve years old.
Thank you! Honestly any story can sound preposterous when it gets boiled down enough. Really isn't The Great Gatsby really just a story about some upper class people boozing it up and being superficial and hating their life. Also, someone has a car accident.Undead Dragon King said:Since Obsidian is the closest thing to a successor studio that Black Isle can claim to have, I can understand your line of thinking here.BloatedGuppy said:Simply untrue. Obsidian is head and shoulders above Bioware in terms of quality of narrative. They just can't put together a working, polished game to save their lives.
However, Obsidian suffers the absolute reverse problem of BioWare. Conceptually, their overall stories are great. However, they just can't make a functioning game.
And even then, BioWare's stories aren't totally cut-and-paste. You're completely leaving out the issues of plot twists that make BioWare's stories unique. Since these are all (at least relatively) old games, I won't bother with spoiler tags.
KOTOR: You ARE that evil Sith who's threatening the galaxy! What do you do now? Betray and kill your plucky companions? Go for it!
Jade Empire: Your master, not the big, bad emperor, is the real enemy and kills you just as you find out!
Dragon Age: You or one of your plucky companions MUST DIE before that big evil monster must die. Or you can transfer that monster's powers to a creepy witch's unborn child who will use it for who-knows-what evil reason?
Mass Effect: The evil robots are being ushered in by a tragic figure who sees his actions as trying to save lives, even as it ushers in the galactic apocalypse, which would have happened already if it hadn't been for a civiliation tens of thousnds of years dead.
Granted, Mass Effect 2's story didn't have a great overarching plot, but the characters and their individual missions were enough to power through it. Plus, it fell into that "middle movie" hole where it can't have a definite beginning or end. Mass Effect 3 will have some amazing plot twists in it, mark my words.
Man you hitlered him so hard.BloatedGuppy said:I fixed the poll for you.Ace of Spades said:I always love one-sided polls, especially options that insult you if you don't agree with the OP. Apparently if we don't vehemently hate science fiction and fantasy cliches, we are mentally twelve years old.
If by "better" you mean "better at making my eyes roll right out of my head at the corny dialogue" then I agree. I'd even go so far as to say it's a BILLION times better.Yosharian said:Oh, and KotOR is a million times better than Mass Effect or Dragon Age: Origins.
Use_Imagination_here said:And for fucks sake If you have nothing to say to my opinion other than that you disagree with my opinion DON'T REPLY.
The sad truth of this statement is probably why we will never see another Tie Fighter game, because they don't want us to play the villains.EmperorSubcutaneous said:Here's the thing about KOTOR: It's a Star Wars game. Star Wars is all about black and white morality, and any attempts at interesting grey areas are either given the axe by LucasArts or declared non-canon.
I agree that the story was weak and the villains were horrible, but then I pretty much hate Star Wars in general for that very reason.
Not everyone is doing it though. We've had deviations on that theme since the Ultimas moved into their middle trilogy almost 30 years ago. And Bioware prides themselves on this story telling nonsense, so I'm going to pick on them because they invite the scrutiny. It's not like I'm going to hold Bethesda's feet to the fire and start demanding good stories from them, because I know damn well they can't write their way out of a paper bag, and I'd rather they keep their goofy stories out of my open world game play anyway.Fightgarr said:Bioware do a lot of world-saving from unequivocal evil, but the problem is that so is everyone else. If we could get a more interesting story than "save the city/country/world/galaxy/universe" thing that'd be rad. Unfortunately there isn't a lot of that going on. Bioware may have unequivocally evil villains, but what it tends to have (that I appreciate) is not unequivocally good protagonists. That, to me, is a start, but isn't quite there yet. In short: saving the *place* is uncreative and everyone is doing it, not just Bioware.
HK-47 is the exception that proves the rule.Yosharian said:Anyway, HK-47's dialogue alone is enough to disprove your statement.