AtheistConservative said:
I'd say Borderland's is one of my favorite shooter on the 360 but it has essentially 3 enemies, animals that charge you, "humans" that charge you and some ranged enemies. Now I realize this can be said about most games, but it felt really repetitive, since the enemies didn't really change and the areas were fairly similar.
Oblivion on the other hand, there's like a 90% chance that it will consume hours upon hours of your time.
Now I'll have to disagree.
The Bandits are given randomized weapons which mean how you fight each can change drastically. There was different types as well, the brutes usually carry bigger weapons like rocket launchers, MGs and what's not, and are typically harder to kill. Then there's ones that always charge are you which come in two variance, a crazy one, and a crazy one on fire. There's the midget equivalent as well, one with the shotgun and the other ... just charge at you. There's a shitload of variety in what they do for sure. Careful about the suicide midgets
The animals are varied, and each have different attack patterns, and different weakness. The skags and spider-ants, which are the most two commons compared to the flying ones, and the flying bosses are literally on dragon-level of craziness.
Bottomline is, there's a lot of variety in the type of enemies you face. Unlike Dragon Age 2
Then there's the Soldiers (lance dudes) ... normal soldiers, engineers with turrets, and dudes with riot shields, fighting against their boss-level equivalents can be painful, challenging, and fun.
The areas are all unique (no two caves are the same) ... the planet is basically a giant dumpster but it does have its landmark in the form of 'dungeons'. The "dungeons" are beautifully designed, and I never got enough of old haven (my favorite 'dungeon' of the bunch).
The game is repetitive, and like you said, so is every other games. But it does what it set out to do, pretty well. It's diablo with guns.