2012 Wont Happen said:
Anah said:
There is no reason to punish people who buy the game used. People who buy your games used are people who become faithful buyers of your products. That's how I got to the point where I'll shell out over 70 dollars to pre-order Skyrim: buying Morrowind used. It's also how I became a loyal fan to Lionhead. A used copy of Fable I picked up at Gamestop.
When developers penalize legitimate used buyers, they ostracize a demographic. It all sort of reminds me of "my friend". There are devs that "my friend" would rather pirate from than buy from because of their business practices. However, when devs treat their consumers well, "my friend" is willing to pay for their used games, try them out, and shell out seventy dollars of his hard-earned dosh to buy their future games brand new if he likes it.
They are not punishing the "used" buyer.
They are further rewarding people who buy new.
Everyone screams and kicks and shouts "REWARD US FOR GIVING YOU OUR MONEY!" -- but when something comes around that actually does that (by adding additional content that you would not even miss if it wasn't there), the same people cry "YOU ARE EVIL AND GREEDY, I WILL NO LONGER BUY FROM YOU! RARRRGH!"
They are not giving people extra content for buying it new. They are locking content that is present on the disc you buy for people who do not buy used.
If they were to make their DLC free or at a significant discount for people who bought new, that would be awesome. Me and "my friend" would both buy their games brand new so that we could get the extra content they put out for the game in the future at no cost or a reduced cost. That's the carrot.
However, when content on the game disc is locked if you don't buy the game brand new, the stick, both of us are put off of buying the game. I, of course, just don't play the game because that's the law. "My friend" occasionally will acquire the game in alternative methods.