joest01 said:
XDSkyFreak said:
3) Lore
4)Foes
Ok, so the fluff of DS 2 has problems ... but hey, Demon's wasn't the most complex plot in the world (though it had some deep and emotional moments). If the crunch is good, one can overlook flaws in the fluff department.
Sadly I must say ... this game is piss easy. In 3 complete playthroughs of DS 2 I died 10 times. 8 times I missed a jump cause the controls are still shit for jumping. 1 time a boss cheapshoted me (the cheap ass rats in Tomb of Saints and their insta petrify bum rush. One firestorm later though ...). The last kill is the only one I consider legit: when freja first ambushed me on the cliff and caught me completly off guard and threw me off the cliff with a stomp. Note: I discounted PvP deaths here.
This game is too easy. The boses are either jokes or cheap pne trick ponnies that can get one ONCE at most (with minor exceptions) and can be cheesed way to simply. And when they are not blatantly stolen from previous soul games they are just lame. And the standard foes ... none of them is actualy a threat to you (not like the Black Knights and/or demons). They only become worthy of atention when they gank on you ... but you can easily bait them one by one and take them out that way. Plus in NG+ most standard enemies are at most a 3 shot from a particular weapon I like, and 1 shoted by any serious boss weapon. I had to resort to handicaping myself (like imposing rules like "no armor" or "only greatbow" for particular areas) in order to feeling challenged.
Fixing this is quite easy ... make the enemies actualy hard and the boses unique and engaging. Just get the guys who made the DS boses they can do it ... unless we are talking about the same guys in which case aparently Miyazaki was way more important to the project than anyone else.
I call BS on this too. There is nothing here that doesn't apply to the previous games too. Of course you die to the squid casters in Demon's when you first meet them. Then you learn them and they become easy. Of course you die to your first black knight in Dark1, then you know what youre up against and bam, easy. I cannot believe that even the most careful explorer doesn't die to the exploding mummies in DkS2 at least once. Likely way more. Or the dragons in The Aerie before you learn their patterns.
And the mace knights in the Shrine? Or the guys in the golden armor on the stairs? Way tougher than anything in Dark1. Sorry.
I guess you can easy mode a lot of the game using hexes and flame swather (though this has been fixed now I believe). But do me a favor, uninstall the DkS1 fixes from your drive, start the game over, hold a strong weapon in your right hand and the crystal shield in your left and behold how easy that game was to cheese. Even O&S are a joke with it.
Speaking of. They were the only fun boss in that game. The DLC fixed that. But DkS2 actually has much better bosses than 1. How they are easier to you I will never understand. And that you didn't die to sinner in NG+ pre fix is unlikely. Or maybe the PC version comes with nerfed ng+ sinner and sentry and buffed NPCs? But even the gargoyles on ng+ put up a fight. unlike Dark 1.
Anyhoo, I share some of your sentiments. But they drown in the poison of your random ranting.
Well you probably didn't read my post entirely or my opinions made you angry (happens alot with people) but I specificaly said this wasn't a rant and more an opinion piece inviting discusion. With that said allow me to tackle your points one by one and explain how DS 1 was way harder to beat than DS 2.
About the squid casters and Black Knights: sure, you die once and know what you are up against, HOWEVER the squids and the Black Knights still remain powerfull enemies that need a certain level of skill and effort to beat. Is it worth bringing up the Titanite and Capra Demons in DS 1? Of course I knew what they were about after I got killed the first time. And then I came back and they stil lwere hard and took effort to beat. By contrast:
The mumies: how can you die to something that is a one hit kill? Or that you can simply dodge roll when they dive you and take 0 dmg? In gutter they can tae you off the bridge, but you just run back to the platform when you see them coming because they spawn in front of you and not behind like an ambush.
The Aerie dragons: except you allready know their patters: they are carbon copies of Guardian Dragon, a boss you had to defeat to get to the Aerie ... and the Guardian Dragon is cake coming from Red&Blue, Hellkite, Undead and Kalameet.
By mace kngihts I asume you mean the large hulking Drakekeepers in Dragon Shrine: Old Knights remix: 100 phys block shield if mele, if range they are so slow and easy to kite they will never even come close to you.
Golden Kngiht on stairs ... this one got me confused. If Syan Knights ... really dude? they are weak as crap, easy to dodge dudes in armor with no real unique abilities. What is so hard? IF the guys in Dragon Shrine at the end of then stairs: I can see your point as they can easily stagger and stun lock you: however they bounce back of a great shield, and are just as easily to stagger as you are to them. So just grab a gratshield&spear/rapier and you can cruise through Dragon Shrine. For ranged: they seem to be vulnerable to lighning alot, and you can just use a normal shield to parry stun them when they get close.
I wasn't talking about fun boses, I was talking about hard. Fun can even be a boss you can just camp in corner and he can;t hit you but you can rape him (Old Iron King) because you can laugh at it's incompetence. I was talking specificaly about hard and unique boss fights like Gaping Dragon, O&S, The Four Kings, Bed of Chaos, Old Hero, Dragon God, Dark Sun Gwindolin, etc. The only fight I still remember from DS 2 is the Darklurker because that was the only one that consistently wouldn't just let me cruise control through it. Lost Sinner ng+? what the phantoms? 1-you can light the room so tracking works, 2-sinner is still easy to block 3- get red eye ring and let lucatiel kill the phantoms, if solo just kill them yourself. They never throw any imposible to dodge attacks and they have big downtimes between casts.
The Gargoyles are hard if they are 2 or 3, trip over eachother and can;t finish their moves if you let 4 spawn and then AOE them to oblivion (caster strategy) and can be dps-es down as they spawn so you only have 1 at a time (mele and range). For mele builds I found the Drakewing Ultra Greatsword's 2 handed R2 ruins boses like crazy if both blade and projectile connect.
like I said: I found this game to be way to easy to beat even after 3 complete playthroughs through it as a pure mele character who got a bow in his second playthrough (Dragonslayer Greatbow for the record). But if all else fails you this game's biggest gripe with me is the ease with which you can get to level 838 ... just farm Memory of Jeigh (the one with the Giant Lord can't emember the proper name) with ascetics and in about 12 hours tops you will be lvl 838 with 99 in every stat and then the game is just a joke ... did this after NG++ and then finaly uninstaled the game