Fair enough, I could cripple myself just like I did in Megaman, but at the end of the day, it is not a solution at all.Lukeje said:...but you can still challenge yourself in modern games. You can make them as frustrating as you want. To take your RE4 example: what if every time you die you force yourself to go back to the start of the game (or every third time, if you want to reimplement the `3 lives' feature)?MisterMaster said:I play games to overcome the challenge and the frustration that comes with it. Beating a frustrating game brings me the satisfaction that I did something nobody else can do unless they spend many nights trying to perfect their own skill, so to speak.Lukeje said:So... the implication is that the reason you play games is to get frustrated?MisterMaster said:Games are easier nowadays and are designed to get you through as quickly and painlessly as possible. Why? I suppose people just don't want the frustration that comes with difficult games.
Just take Resident Evil. Back then, dying would mean that you lost at least an hour worth of gameplay not to mention the limited resources, cryptic puzzles and hunters that could kill you in one hit.
Now look at RE4. Checkpoints are everywhere, bullets are everywhere, herbs are everywhere. Basically, you are no longer punished for screwing up, which is really sad and detracts from the overall challenge of the game.
It's ridiculous to call these 'segments' in newer games hard, when there are absolutely no consequences for dying. You screw up, you just get to try again. No problem. And what the hell happened to the 3 continues tradition... God...
For example, beating Mega man X6 only using the X armor and buster was absolutely orgasmic to me.
Why can't it present both?Jaxtor said:Old games couldn't deliver the same kind of experience as we have today, especially the old games from the NES era.
Thus old games relied on presenting the player with a challenge.
Modern games, with the kind of visual fidelity we have today, generally rely on presenting the player with an experience instead.
There are of course many instances where the above doesn't apply, but I think the pattern is pretty clear.
Old games presented a challenge, whereas new games present you with an experience.
It's no big secret or new revelation that games were retarded hard back then and had gameplay focused on hoovering up all of your quarters.Gotterdammerung said:Recently, I decided to play some old NES and SNES games I own, and, after a while, I realised that the difficulty in those games worked on a completely different system to the way modern game's difficulty works.
I don't think 'harder' means what you think it means. Games back then were rigorously planned out for a bunch of reasons, mostly stemming from hardware limitations. Unlike back then, developers don't need to plan shit out down to every last sprite on screen, so gameplay is more haphazard, which does not equal harder. It's just sloppier, and is part of what things like regenerating health and frequent checkpoints were created to address.However, the newer games are proportionally harder per segment than the newer games,(. . .)
Those games are incomparable. Operation Flashpoint is a war sim and strives to have at least a modicum of reality in it's gameplay, so fixed health and no saves. Call of Duty has gone off the deep end and resides in a world of pure fantasy. A world where you can ramp a snowmobile off a cliff and land on the other side of a several hundred foot wide canyon and it will still be intact enough to keep driving. The gameplay was designed to limit frustration and railroad the player forward from cutscene to cutscene with setpieces sprinkled in for the wow-factor.The best example of this is comparing a game like Operation Flashpoint: Cold War Crisis with the new Call Of Duty.
So you're definition of a game with "Good difficulty" is "No-one plays all the way through it"?not_you said:Games now-a-days are WAYY too easy....
I managed to walk-through games like Bioshock, Bulletstorm, CoD (4, 6 and 7), even God of War (2+3... never played 1) on maximum difficulty....
The ONLY modern game I haven't finished on max difficulty is Metro 2033 (but in progress of that now)
Then I wind back the clock, (and tune up the DOS emulator) and play games like Abuse and Carmageddon...
Playing Abuse, I couldn't even pass level 7 (in a 20 level game) on Extreme (as hard as it goes)
Games now-a-days are pathetic in difficulty.... Except for the few extreme challenges you come across like Demon's Souls and Ninja Gaiden...
Because you win more consumers with an experience than with a challenge.MisterMaster said:Why can't it present both?
''We'll make games with better graphics and stuff, but the difficulty... yeah, that has go.'' - to me that doesn't make sense at all.
Its a bit weird that you mention Demon's Souls as extreme challenge and god of war on maximum difficulty as a walkover. God of war 3 in Chaos Mode is much much harder than anything in Demon's Souls. The only difference is in the checkpoints and punishment for death.not_you said:Games now-a-days are WAYY too easy....
I managed to walk-through games like Bioshock, Bulletstorm, CoD (4, 6 and 7), even God of War (2+3... never played 1) on maximum difficulty....
The ONLY modern game I haven't finished on max difficulty is Metro 2033 (but in progress of that now)
Then I wind back the clock, (and tune up the DOS emulator) and play games like Abuse and Carmageddon...
Playing Abuse, I couldn't even pass level 7 (in a 20 level game) on Extreme (as hard as it goes)
Games now-a-days are pathetic in difficulty.... Except for the few extreme challenges you come across like Demon's Souls and Ninja Gaiden...
Basically this. I prefer the modern difficulty.Roxor said:I don't think the total amount of difficulty in games has changed, it just manifests itself slightly differently. I think we've moved from losing a lot of progress when you fail while having lower skill requirements on the part of the player to losing very little progress on failure but increasing the amount of skill needed to actually play the game.