Realism's overrated; if reality were so great, we'd have never bothered to make games.
Quite irked about people so obsessed with realism in games that they'll completely ignore a good story just because something clearly imaginary like a magic system doesn't behave exactly the way they want it to when it comes to key dramatic points in the story. Does good storytelling have to suffer just because of a combat system (which is only there because the designers couldn't think of a better way to show the characters becoming more competent in time for a boss fight) and if so, why don't they ever contemplate how the major villains haven't raked in near as high a kill count as the player by the end of the game.
I'd also be quite happy to see a lot less obsession over 'ultra-realistic' graphics. I've seen a lot of games I consider shovel-ware that have top end graphics but lacking game play or attrocious story (or worse, both). Fine, it looks nice, but it's an interactive experience, the budget should be spent on making the player's decisions and actions flow with the narrative not giving them something to stare at while remaining ineffectual to the world around them (not to mention the story that's dragging them along ignoring their decisions).
Even in games most focused on simulation, realism should be sparse. Oh look, your quarterback got injured, but even if you start a new season he's still going to be retired because of it. Even those first person shooters with a world war as a setting benefit from a lack of realism. Where's the gun jamming, the soldiers who'd rather receive dishonorable discharge rather than get shot, the emotional dilemma of knowing that you and your friends aren't just risking it all, they're killing people in the same bad position as you.
Point of it all: only a minimal amount of realism can be allowed in a game if it's going to remain fun. It's long past time developers and publishers got back to trying to make a good game and stopped focusing on the secondary elements of graphics and atmosphere.