I still maintain that ME2 is dumbed down in every respect. I died about 5 times in total playing that game and in general everything was p*ss easy whereas ME1 actually gave me a hard time until I bothered with inventory management, procurement of weaponry, party customization etc.
For argument's sake we can assume that I just magically did everything right the first time around, but that's either one hell of a lucky guess (all the way through, mind you) or it's indicative of a game which doesn't really punish you for picking the wrong choices.
Anyway, that said, ME has always been mostly about story, so I'm not wholly unappreciative about the steps taken to help tell it. Still, it's a brilliant example of how a cinematic experience is preferred to a rich and deep gameplay in most modern games.
But even if you insist on that being the reason, I could ask what the point of the resource-harvesting "game" is then. It's tedious, time-consuming, mind-numbing and practically impossible to do wrong - is this not a more obvious candidate for removal than the inventory system was ? At least that actually *mattered*.
And yes, I enjoy managing things and having to actually *think* about how things should be put together. I guess it's why I'd prefer Eve to WoW, why the best RTS's in my view have been Starcraft, Stronghold, Company of Heroes and Sudden Strike 2.
But looking away from ME. We can look at how it's effectively impossible to fail in Bioshock given the infite-respawn-with-no-side-effects that is the vita chambers spread around Rapture. Death is, at most, an inconvenience.