Wait, what is your point here? You lost me at "throwing a pissy elitist fit". You really need to express yourself more clearly if you want to be understood.gmaverick019 said:this. there is a massive difference between dumbing down and making a game smoothdaheikmeister said:I'm really getting sick of this "dumbed-down" idea in gaming. Just because a system is streamlined, does not mean that it's dumbed-down.DaedalusIcarus said:Lately I've seen a lot of positive reviews of and opinions on Mass Effect 2. To me it's just the last step in a trend which I've seen, and hated for a long time.
In order to make the game more 'accessible' and 'streamlined' the inventory management of Mass Effect 1 where you had to manage weapons and armor across teammates have been ripped out of the game entirely.
A similar example was the butchering of the Deus Ex franchise with Deus Ex 2 where lock picks and multi tools were combined into a single tool, all ammo types being discarded in favour of a uniform ammo resource and the skill system was done away with entirely.
( Ok, you can claim there's a minimal amount of management in the form of armor customization, but I completed the game just fine without *ever* concerning myself with this. I never even bought anything from a vendor, meaning it's reduced to a useless gimmick)
Similarly, one can look at Dragon's age which reduced the complex class-based systems seen in previous fantasy games from Bioware with 3 classes (was it ? I simply stopped playing this game before I was 10% done with the story).
This seemed even more simplistic than the original class system of the KOTOR series which also used a custom non-D&D set of rules.
It can also be seen in games such as the first Command & Conquer game versus C&C 3. In C&C 1 it made sense to combine different unit types to get a good well-rounded army whereas it's perfectly possible to steamroll people in C&C 3 using an army of Mammoth or scorpion tanks.
This, of course is seems even more shallow and awful when held up against the original Starcraft game in which there seems to be a counter to almost every unit and general strategy.
Sure, there are some counter-examples to offer such as CoD 1 to CoD 4 where perks and weapon upgrades have introduces a level of customization which was non-existent before. But to me it seems a pretty general trend that games get dumbed down nonetheless.
So, my question is, am I the only person who gets put off by this push towards "cinematic" experiences at the cost of core gameplay mechanics being dumbed down ?
In case of ME1: before the change in order to be ready for combat I had to individually check the armor and weapons of each of my six team-mates, buy new upgrades, and generally do what people do in a RPG. This meant that I spent roughly 10-15 minutes of every hour AWAY from the combat of the game, doing things akin to a desk job. That is not the point of a game. If I wanted to do logistics, I'd work at UPS. And if I didn't do that? Well then the game would go from fun to impossible.
In ME2, they made the upgrades simple and easy to use, which meant that I could spend more time ACTUALLY PLAYING THE GAME. You still require skill to win, it's now just easier to get your squad to do what you want, and you don't have to spend hours in total making sure that they have the absolutely positively best gear.
just because the game is more streamlined now doesn't mean you need to throw a pissy elitist fit, big deal, play all your old games then if your in so desperate need for a "challenge" or, i'd recommend demon souls, as its one of the more challenging and complicated games i have played as of late
BTW "this" all on it's own makes no sense without some freaking context.