I don't think making a game more user friendly equates to dumbing it down.
Mass Effect was a bad example. I would only occasionally go through my inventory in Mass Effect 1. It was so overfull and unless you kept on top of getting rid of stuff you didn't need it would take forever to empty it again. I think on normal difficulty I would have actually looked through it less than 10 times and I never bought stuff from shops. Mass Effect 2 I actually thought was more complex, with the ammo and class/character specific powers.
Also I don't see the need for multiple classes in Dragon Age either. Having on 3 classes and being able to continuously distribute skill points and stat points made it much better than deciding on stats at the beginning and having a class that is pretty much set for skills. The way you build your character can alter the way you play in dramatically especially since there is no way to max out stats or skills.
Continually dying is no fun. But if it's really tedious I'm not going to be playing it for long. Games need to be user friendly or there will be no one buying it. I think it's possible for a game to be challenging and engaging without having to sit through an hour tutorial or read a massive manual. That's a massive turn off when starting a game. It's why I've still not passed the fifth level in nethack.
Mass Effect was a bad example. I would only occasionally go through my inventory in Mass Effect 1. It was so overfull and unless you kept on top of getting rid of stuff you didn't need it would take forever to empty it again. I think on normal difficulty I would have actually looked through it less than 10 times and I never bought stuff from shops. Mass Effect 2 I actually thought was more complex, with the ammo and class/character specific powers.
Also I don't see the need for multiple classes in Dragon Age either. Having on 3 classes and being able to continuously distribute skill points and stat points made it much better than deciding on stats at the beginning and having a class that is pretty much set for skills. The way you build your character can alter the way you play in dramatically especially since there is no way to max out stats or skills.
Continually dying is no fun. But if it's really tedious I'm not going to be playing it for long. Games need to be user friendly or there will be no one buying it. I think it's possible for a game to be challenging and engaging without having to sit through an hour tutorial or read a massive manual. That's a massive turn off when starting a game. It's why I've still not passed the fifth level in nethack.