Poll: Do you prefer the Elder Scrolls or Fallout style of leveling?

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Hunter65416

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With skyrim quickly approaching i thought I'd take some time to put this up, i prefer oblivion's style of 'do what you want to do and you'll get better at it' leveling style and im %100 sure that's what they'll do with skyrim (they done it with every other elder scrolls why stop now) but yeah which leveling style do you prefer? I'd love to see the next fallout game with an oblivion leveling system.
 

Swaki

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Apr 15, 2009
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well the "fallout" levelling style is basically THE levelling system, almost all rpgs before and after it have used it, and i do prefer it, with the "oblivion" system you can quickly find yourself at extremely high levels without any useful stats, that could work if the mobs didn't level with you, i had to sneak, run and jump my way through the main quest because i had no combat attributes.

that's not to say that the fallout system is perfect (though fallout 2 is the closest we have ever gotten to perfection), you could easily break the game by going to sanfran/navarro, take 10 in luck so you get the alien blaster almost immediately and pour all skillpoints in energy and then take the tag perk, by doing that you can solo Frank at level 12.
 

GiantRaven

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I like Oblivion's method of improving skills through repeating them but I dislike it's method of actually levelling up along with the levelling of AI.

Fallout's perk system is the best thing about it's own levelling system but the skill improvement is a little uninteresting.

A best of both worlds approach would be the best system if you have to utilise the two games. Arcanum still has the best levelling system though, simple yet effective.
 

Hunter65416

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Swaki said:
well the "fallout" levelling style is basically THE levelling system, almost all rpgs before and after it have used it, and i do prefer it, with the "oblivion" system you can quickly find yourself at extremely high levels without any useful stats, that could work if the mobs didnt level with you, i had to sneak, run and jump my way through the main quest because i had no combat attributes.
Yeah i know but i was just quoting the example of fallout 3 because its another Bethesda game
 

geier

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Oct 15, 2010
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Its a tricky question.
You have more freedom with the fallout system, but the system of oblivion is more real, because you only level up in things you acctual use.
I votet for oblivion, but to be honest, i don't know wich to prefer.
 

michiehoward

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Keep Oblivion style if they know what good for them -glares at Betheseda-

And its not fast approaching -sobs- freaking November
 

Hunter65416

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GiantRaven said:
I like Oblivion's method of improving skills through repeating them but I dislike it's method of actually levelling up along with the levelling of AI.

Fallout's perk system is the best thing about it's own levelling system but the skill improvement is a little uninteresting.

A best of both worlds approach would be the best system if you have to utilise the two games. Arcanum still has the best levelling system though, simple yet effective.
Defiantly agree about the AI thing and i hope they improve upon that and i'd love to see perks in skyrim aswell would be epic
 

Rack

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Definitely Fallout. Setting aside the individual problems with Oblivion in that you end up hopping across the country side casting self-targeted fire spells as practise, or the minor improvements in skills (ooh my damage went up 0.01%) are less satisfying than clear levels you don't really get interesting choices in how to develop your character.
 

WestMountain

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It's blasphemy to say that Oblivions level scaling were any good, it took away much of the RPG feel of the game when you could do anything at level 1, I prefer to actually being rewarded for doing sidequests etc when I play a RPG to be later able to own goblins and rats etc.
 

Hunter65416

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michiehoward said:
Keep Oblivion style if they know what good for them -glares at Betheseda-

And its not fast approaching -sobs- freaking November
Lol still its this year :D
 

hermes

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The leveling in Fallout is pretty standard to RPG, perks and all. You kill stuff, get some XP; you complete quests, get some XP...

The leveling in Oblivion was more original but could lead to some oddly unpleasent situation, like the one Swaki describes, or exacly the opposite, where you have huge stats with a low level character because you choose a class that doesn't level up with the easier to acquire stats. This could also lead to some odd experiences while playing, like me sneaking on a sleeping character or jumping all the way into the city wearing full plate armor to increase some stats.

Overall, I will go with Fallout. Its better, if the perks are well thought.
 

Dexiro

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I'd like to see a mixture of the 2 in quite a few aspects.

Like having the skill levelling from Oblivion, and then tacking on a miniature version of the Fallout system. Like being given a few bonus points to put into the skills you want when you level up, and maybe gaining a few perks from questing.

Then I'd like to see the questing system from Oblivion (or Morrowind), using the guilds, mixed with the exploration type thing from Fallout where you find areas with little back stories and sometimes find unique weapons that aren't attached to any quests.
 

Om Nom Nom

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I'd prefer a mix (though I'd take Fallout's over Oblivion's style if I had to choose). You level up the skills you use, but when you reach a new level you can choose to swap the points you gained in that level for other skills. Oh, and the rate of skill gain should be tied to your level rather than the skill's level.

I also like Fallout's perk system. Something like that with what I mentioned above would be awesome.
 

Hunter65416

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Oct 22, 2010
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So far the polls been at 50% no less than 3 times, I'd love to see a mixture of both by making it so you gain higher skills by doing whatever it is your trying to get better at but also a perk system for xp levels and finishing some quests would be nice sadly there have been almost zero details about skyrim apart from its on a new game engine =\

Edit oh and also they should tweak it a bit to get rid of that problem of having really high non combat skills but low practical skills ive personally never had that problem but apparently alot of people have =\
 

Dorian

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Jan 16, 2009
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Oblivion: logic!
Stab stab stab! Ooh! I can stab better now!
I suck at sneaking now, but if I practice, I can make perfect!

Fallout: lolwut?
I get better at lockpicking by smashing in heads with a pipe?
I can hack computers when I talk to people?
I learn how to buy and sell stuff when I give item X to person Z?

How in the fuck does that make any kind of sense?
 

Hunter65416

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Oct 22, 2010
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Portal Maniac said:
Oblivion: logic!
Stab stab stab! Ooh! I can stab better now!
I suck at sneaking now, but if I practice, I can make perfect!

Fallout: lolwut?
I get better at lockpicking by smashing in heads with a pipe?
I can hack computers when I talk to people?
I learn how to buy and sell stuff when I give item X to person Z?

How in the fuck does that make any kind of sense?
Lol that, exactly why i prefer the oblivion system
 

Smallells

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It all depends on context. For example, being able to lockpick anything in Oblivion due to skill alone was brilliant because dungeon crawling and quite a few storylines made it a necessity. Although I missed it within Fallout, there wasn't nearly as much need for it so, I accepted it and moved on. I can understand why both worked the way they did, but I think I'd prefer an Elder Scrolls game to use a style similar to Oblivion.

Oh, and introducing perks would be AWESOME.