Poll: Do you prefer the Elder Scrolls or Fallout style of leveling?

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Sethzard

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Dec 22, 2007
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I don't like the fact that the creatures are levels, but I like the way that you improve your skills by doing. You also level up too fast, or your levels are worth too much one or the other.
Though perks are good too
 

omega 616

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May 1, 2009
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Oblivion makes more sense, if I kill a boat load of people with a longsword my longsword skill will increase.

Fallout style is kill a boat load of things and your lock picking can increase.
 

joshthor

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Aug 18, 2009
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I cant make a firm decision because both games were some of the least fun games i have ever played. i quit after 2 hours of hell on each of them. i like dragon age though.
 

scar_47

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Sep 25, 2010
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I'd prefer fallouts system, in Oblivion I got stuck training skills just so I could make them useful which makes sense is a pain and makes your first several characters useless because you don't know how the system works and end up either leveling to fast or taking time out to gain levels. I agree you should get aa multiplier to skills you used but not one so big as to cripple any skills that you don't major in, and the enemies leveling with you needs to go I think we all agree that it didn't work well.
 

rees263

The Lone Wanderer
Jun 4, 2009
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The concept of Oblivion's levelling system is better, but Fallout's is better in execution - it is so easy to end up with a broken (in the bad way) character in Oblivion if you don't know what your doing.
 

Eclectic Dreck

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Sep 3, 2008
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I prefer Oblivion's system though it is a tad slow and tedious. Some skills are trivial to raise (stealth for example), where others are an utter pain in the ass (security, for example).
 

Mandal0re

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Oct 18, 2008
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I voted fallout because well, that system is not completely broken (although still easily abused). However I do not think that Bethesda should use a fallout style level up system in Skyrim, they should adapt and balance the current TES system.

Here is how I would do it(apologies for possible incoming ramblings):
Keep the 'leveling up major skills raises your level' system but,
have four tiers of skills rather than two, so say rather than major and minor (or major,minor and misc in Morrowind) have for example prime,major,minor,misc. Have the player choose just a few skills for prime major and minor and then the rest are misc. Prime skills cap at 100 major skills cap at 75 minor skills cap at 50 and misc skills cap at 25. Keep the mastery bonuses from Oblivion but make them a bigger deal so that what skills you pick really matters, your character can use all skills atleast basically but can only really master a few forcing you to specialise but still allowing for the freedom of skill use which is a hallmark of the elder scrolls series.
Lastly but most importantly overhaul the stupid stat system. Make Luck useful again and make personality worth a damn. There should be a fixed number of attribute points to spend at every level up giving players freedom to simply play the game and use their characters main skills freely without gimping themselves at all. However this fixed number of attribute points should be relatively low, again meaning you have to specialise and cannot max everything. Oh ye one last thing,skills should raise slowly meaning you level at a relatively slow pace, imo you level far too fast in Morrowind and Oblivion, basically having a god character before you have even seen half the content.
 

Ragsnstitches

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Dec 2, 2009
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Is there no way I can just like fallouts system because its fallout and Elder scrolls because its elder scrolls.

They are distinctly different with pros and cons. But if you were to switch them between the games I would rage. They are unique to each series.
 

halfeclipse

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Nov 8, 2008
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Fallout Fallout Fallout. Elder Scrolls ties your stat increases to skills, so if you don't level up specific skills in such a way, you end up with a gimped character. Just not fun. Now don't have stats tied to skills and we'll talk.
 

martyrdrebel27

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Feb 16, 2009
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Vibhor said:
Oblivion had perks
You were given benefits on specific level of a skill
Those ARE perks.
But still morrowind did it best.
Leveling up had little to no impact and the skills made sense whereas in oblivion you could complete the game with a level 2 character
i read the thread hoping someone would say this, so i wouldn't have to.

A you level up skills in Oblivion, you gain "Perks" in that catagory. You get your contrary to Yahtzee [http://www.uesp.net/wiki/Oblivion:Heavy_Armor], I found Oblvion very immersive. They really need to fix the stiff, awkward character models though, and I suspect that was one of their motivations behind creating the new engine.


(sorry, I really started to have fun with Link [http://www.creativeuncut.com/gallery-02/oot-link07.html]s)
 

Woodsey

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Aug 9, 2009
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I like the idea behind Oblivion's but there is a reason that it doesn't actually work, which I can never remember.

Something like you should make all your favourite skills not your primary ones.
 

znix

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Apr 9, 2009
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Oblivion type leveling makes a lot of sense. You get good at what you use, as it should be.
There are plenty of people who enjoy playing and who don't feel the need to cheat, even if they can.
Fallout leveling is okay. It's more of a game-centric leveling. Less realistic, but it fits the format.

Either one is okay by me, though I can't say I played Oblivion too much. It sucked too much ass. I've been playing Nehrim though, the total conversion for the Oblivion game engine, and it rocks in so many ways.
 

Jibblejab

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Apr 14, 2009
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I like the oblivion system of becoming a better at skills by doing them, but i despise the way other creatures level up along side you.

Im going to use RuneScape as an example, you know that goblins are level 7 rain or shine and that green dragons are 54 (i think, havent played for years) you knew that at a certain level you could wander around the main area without the fear of being insta-killed by a mountain lion, and you knew that if you went to certain areas without being a certain level, shit would hit the fan.

So even at a high level, i still have to run away from mountain lions in the wild in oblivion.
 

Skratt

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Dec 20, 2008
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I think the oblivion method is better. However, you can gimp yourself if you aren't careful. I just like that I don't have to grind because everything else levels up with me.
 

Gizmo007666

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Nov 12, 2009
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I prefer the concept of Oblivions level system, with practice makes perfect. In practice however for me this lead to walking everywhere so my athletics wouldn't increase or I would leave chests locked as I couldn't afford to open them without increasing the skill both of which would be a waste of points on level up.

Therefore I chose Fallouts system as it allows me to just play the game and enjoy it rather than sitting with a piece of paper ensuring I keep track of each stat increase so there is no wasted points.

EDIT: What might be better is a combined system where you level up through xp like Fallout but your skills increase through using their use... although I'm not entirely sure what the point in levels would be in this case.
 

Skratt

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Dec 20, 2008
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Zekksta said:
Beating the game at level 5 in Oblivion is so dumb.
I don't understand, why would it matter what level you were?

I do kind of agree with you in an aspect that, where you might expect to see a troll or giant, you instead see a rat and a wolf (or vice versa), has always bothered me. But what specifically about being level 5 or a lower level and beating the game be dumb?
 

C95J

I plan to live forever.
Apr 10, 2010
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I like the fact that with Oblivion you level up skills depending on how often you use those skills, but I like the EXP system and perks of Fallout 3, so a bit of both.