Poll: Do you prefer the Elder Scrolls or Fallout style of leveling?

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Talon_Skywarp

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Aug 2, 2010
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Oblivion puts me to sleep.

The dullness of it all.

I don't have the time to jump from end of the map casting spells and jumping. I have better things to do, like punch someone's head off.

Fallout hands down. Because I didn't fall into a coma
 

joshuaayt

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Nov 15, 2009
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Fallout 3 style. I like the concept of Elder Scrolls style, but I don't play a sandbx RPG so I can spend the entire time trying not to overlevel one particular skill so I can get all 5X multipliers on my stats- I actually got the Oblivion XP mod, which changed it to Fallout 3 style.
 

veloper

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Jan 20, 2009
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Anything is better than leveling in Oblivion. Grind AND futility?!

Still the most broken system ever devised can only appeal to a great many gamers.
 

LogicNProportion

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Mar 16, 2009
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Definitely Oblivion's.

It made it feel more immersive. Actual experience points make my balls hurt in those type of games, and defeats most of the purpose behind the game itself.
 

Krantos

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Jun 30, 2009
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I LOVE The Elder Scrolls' leveling model. I HATE the way the mobs leveled with you. That's why I really liked Obscuro's Overhaul because it redid it so the enemies would only level in a certain range (no more normal Bandits in glass armor). Hopefully, Beth realized how horrible that was and does away with it in Skyrim.
 

Skratt

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Dec 20, 2008
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Zekksta said:
Skratt said:
Zekksta said:
Beating the game at level 5 in Oblivion is so dumb.
I don't understand, why would it matter what level you were?

I do kind of agree with you in an aspect that, where you might expect to see a troll or giant, you instead see a rat and a wolf (or vice versa), has always bothered me. But what specifically about being level 5 or a lower level and beating the game be dumb?
Pretty much exactly the reason you just gave.

Since I was such a low level first play through, it just seemed extremely easy because the monster levels = your level. So I was level 5, with incredibly garbage skills, and overall my character just felt extremely weak despite how easy the game was.

Not the Epic RPG feeling.
Yeah, I get the feeling you need OCD with a touch of ADD to really enjoy some RPGs "to the fullest"

Oooh shiny... Ooh another shiny... Hey what's that? OMFG a Unicorn guarded by Minotaurs...ow...RUN...Oh neat a mountain lio........
 

Necator15

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Jan 1, 2010
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I like the "using skills to level them up" approach that Oblivion takes, but not the attribute distribution that Oblivion employs. I S.P.E.C.I.A.L. system that Fallout uses with the perk system. If only there were a way to combine the two of them.
 

badgersprite

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Sep 22, 2009
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I have to say, I love the "use your skills to get better at them" approach, especially since it only ties a few skills to your level. The system from Oblivion does need refinement, but I like the fact that the system is challenging and something you have to think about, and yet something that's unobtrusively happening all the time while you play. Really, my only criticism is that it needs more balance, but, since I worked out the best way to maximize my attribute bonus every level, it never bothered me.
 

Frozengale

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Sep 9, 2009
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I believe they should both be mixed. I mean no it doesn't really make much sense that you can get better at lock-picking by bashing people over the head, but if I'm going to be trying to make a very unique hero instead of pigeon-holing myself (which isn't this what the whole free and open thing is about anyways) then sometimes it's much easier, efficient, and just plain better game play to be able to raise skills through a leveling system. Also Elder Scrolls could benefit from some kind of Perk system, I love the Fallout Perks so much.
 

blippity

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Apr 30, 2009
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Cursed Frogurt said:
This. Although I never gave F3 much of a chance, ANYTHING is better than Oblivion's system. It was extremely restrictive to gameplay (You ahve to play to level-up correctly instead of playing the game to play the game) and loot and enemies that are purely leveled completely ruin the thrill of leveling up in the first place. It doesn't help that the combat was a chore.
This! I hated Oblivion and the levelling system of being able to finish the game in a low level - that is not the type of RPG system I like (and combat - bleh). The only thing I liked from Oblivion is the reusing of skills to get better. As most people here have suggested, a combination of Oblivion and FO would be good. Just make it worthwhile to actually level.
 

Vrach

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Jun 17, 2010
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Definitely the ES classic system. It's awesome to level all the skills and it keeps rewarding you for a long time rather than crap out at an arbitrary point (level cap ftl) and leave you with no further sense of accomplishment, incentive to play/try different skills etc.

It also allows you to level by practicing which I always found enjoyable, even though you could exploit it and just use a weak spell and a weight on a button to level. But that's easily combated, merely make the skill "experience" gained by using something vary depending on the strength of the spell.
 

JamesBr

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Nov 4, 2010
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Fallout's system was better IMO, however flawed it may be, Oblivion's system was completely broken. While fun for a while, it's easily exploitable. Not to mention having everything level with you had a tendency of making monsters too strong for your gear depending on how you built a character. I've had to restart too many times because I simply couldn't kill anything without it taking minutes per monster and with frequent reloads.
 

Dash85

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Mar 21, 2010
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I liked Oblivions leveling better, but it was annoying to start using other attacks after I level because I was trying to create an all awesome hero who was good at everything. And I did, and it was low level at end game and dominated everything even while I was naked.

But it was still annoying.

I think the skills should level up through use, you get the same amount of attribute points or they can only be increased by items or special quests (like fallout) and you get perks every few levels. Oh, and you don't have to sleep to level and enemies scale with you accordingly...maybe just have more enemies show up rather than highwaymen with uber armour because that just doesn't make sense, they are robbing people and sleeping in camps for a reason.
 

phoenix352

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Mar 29, 2009
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i prefer the fallout way.

oblivions level up system might be more logical but its damn boring to level up anything. you have to grind on a skill for like half an hour to be able to level it up when you go to sleep.
grinding=boring IMO and jumping like a jackass for half an hour on the same spot was not fun what so ever.