Enslaved is probably worthy of the mention. Trip is pretty awesome as a character, but she's kinda limited as an AI. She does virtually nothing outside of scripted events. Don't get me wrong, the game is heartwarming and I love it, but the AI isn't it's strong suit. Thus I'm not sure she'd exactly fit as "Best NPC sidekick".Ishal said:You know, there was one game a while back that I heard had a good protagonist/companion relationship. It was a year or two ago, enslaveddyssey to the west I think it was called. I never played it, but I heard it gave a good try but tripped over itself.
There is a reason devs don't do it, its hard. And its hard for just about everyone, programmers, level designers, writers, and testers. Infinite didn't get it 100% right either, Liz jumped on a skyline in front of me and slowed me down, and I was killed because of it (though that got a good laugh out of me). She also stood in the door of a gondola and wouldn't move. But those things are few and far between in my experience so far. They took a pretty big gamble with Liz, there are multiple ways this could have turned out bad, like real bad, Colonial Marines bad, but it didn't.
I wouldn't have said this game "set the bar" for companions or good female characters. But the amount of 5/5 9/10 10/10 scores its getting is pretty wowing, and I won't argue since I love it and love Irrational. I think a lot of games are going to be compared to this and The Last of Us
It is hard. Which is why I think it's good that people are taking notice of it and giving infinite a lot of praise for it. It's kinda a shame that graphics get advertised so much but games rarely advertise on how human their AI is. Hopefully that will improve in the future.